Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
Director of Tactical Engineering | More than just an engineer, the Director of Tactial Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line. |
Equite:
Smooth Operator II
Medley II
Elder: Medley III Smooth Operator III Grand Master: Medley III Smooth Operator III Journeyman: Medley I Smooth Operator I Novitiate: |
2025/06/20 / 2025/06/20 |
Forcewarden | "The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it." Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action they carry the will of the Force. Forcewardens gain:
|
Equite:
Channel II
Iron Pillar II
Elder: Iron Pillar III Channel III Grand Master: Iron Pillar III Channel III Journeyman: Channel I Iron Pillar I Novitiate: |
2025/06/18 / 2025/06/18 |
Oracle |
Equite:
Clairvoyance II
Presentiment II
Elder: Clairvoyance III Presentiment III Grand Master: Clairvoyance III Presentiment III Journeyman: Clairvoyance I Presentiment I Novitiate: |
2025/06/18 / 2025/06/18 | |
Forcejack | "You thought your secrets were safe. You were wrong." The Forcejack is a master of digital infiltration, fusing slicing expertise with the subtle power of the Force. Their mastery over technology allows them to control electronics like few others can. Unseen, unpredictable, guided by their penchant for mischief, the Forcejack ghosts through shadows both physical and digital, stealing data, credits, and secrets with quiet precision. |
Equite:
Channel II
Hexing II
Elder: Channel III Hexing III Grand Master: Channel III Hexing III Journeyman: Channel I Hexing I Novitiate: |
2025/06/13 / 2025/06/15 |
Mandalorian Nightsister | "Look into the fire. It will warm you, keep you company. But if left unchecked, it will consume everything until there is only ash." The Mandalorian Nightsister is a daughter of two worlds, Dathomir and Mandalore. Volatile and unpredictable, she is a master of chaos, blending the witchcraft of her mother and the gritty determination of her father. The Mandalorian Nightsister gains:
|
Equite:
Battle Haste II
Arcane Shield II
Elder: Battle Haste III Arcane Shield III Grand Master: Battle Haste III Arcane Shield III Journeyman: Battle Haste I Arcane Shield I Novitiate: |
2025/06/11 / 2025/06/11 |
Neurodivergent Medic | "Let food be thy medicine and medicine be thy food." The Neurodivergent Medic has a hyperfixation on cleanliness, health, and improving the well-being of everyone around her. With advanced training in medicine and the OCD tick for sanitation, there is no patient she isn’t willing to attempt to heal. The Neurodivergent Medic gains:
|
Equite:
Steady Hands II
Xenobiology II
Elder: Xenobiology III Steady Hands III Grand Master: Xenobiology III Steady Hands III Journeyman: Steady Hands I Xenobiology I Novitiate: |
2025/06/11 / 2025/06/11 |
Soaring Songbird | "I feel the need for speed." The Soaring Songbird augments her considerable skill in the cockpit with her innate connection to the Force. If it can be flown, she wants to push it to its limit. Skill alone won’t be enough to keep up with her. The Soaring Songbird gains:
|
Equite:
Faceless II
Jedi Ace II
Elder: Faceless III Jedi Ace III Grand Master: Faceless III Jedi Ace III Journeyman: Faceless I Jedi Ace I Novitiate: |
2025/06/11 / 2025/06/11 |
Wookiee Grease Monkey | The Wookiee Grease Monkey has over a century of experience when it comes to fixing and repairing machines. From blasters to starfighters, if it is in need of repairs, he can fix it. The Wookiee Grease Monkey gains:
|
Equite:
Hotfix II
I Can Fix That II
Elder: I Can Fix That III Hotfix III Grand Master: I Can Fix That III Hotfix III Journeyman: I Can Fix That I Hotfix I Novitiate: |
2025/06/11 / 2025/06/11 |
Peacekeeper | "Peacekeeping is not a job for soldiers, but only soldiers can do it." A guardian and protector, Peacekeepers are champions for those that they defend, serving as white knights with a lightsaber in their hands for those who cannot defend themselves. They become seemingly unstoppable on the field of battle, using their unique senses and power in the Force to turn the tide and confront any opposition. Peacekeepers gain;
|
Equite:
Battlefield Awareness II
Surge II
Elder: Surge III Battlefield Awareness III Grand Master: Surge III Battlefield Awareness III Journeyman: Surge I Battlefield Awareness I Novitiate: |
2025/06/03 / 2025/06/03 |
Lifeweaver | "Bacta can heal the body, but the Force can heal the soul." Lifeweavers combine knowledge from several Force-wielding traditions to become masters of manipulating the ambient flows of energy to heal and augment themselves and their allies. Lifeweavers gain:
|
Equite:
Synergy II
Ichor Grenades II
Elder: Synergy III Ichor Grenades III Grand Master: Synergy III Ichor Grenades III Journeyman: Synergy I Ichor Grenades I Novitiate: |
2025/06/01 / 2025/06/01 |
Cloak and Flair | ”If you think I’m cornered, check the script again.” Cloak & Flair practitioners use presence, timing, and poise as their greatest weapons. Drawing on Clairvoyance to anticipate shifts in emotion, danger, or opportunity, and Battle Mind to maintain perfect composure under stress, they navigate conflict and conversation alike with theatrical precision. This Discipline favors those who rely on manipulation, misdirection, and dramatic control rather than brute strength. Ideal for illusionists, spies, diplomats, and tacticians, Cloak & Flair users don't overpower the room—they own it, with silence if necessary. Feat Access:
|
Equite:
Battle Mind II
Clairvoyance II
Elder: Battle Mind III Clairvoyance III Grand Master: Battle Mind III Clairvoyance III Journeyman: Battle Mind I Clairvoyance I Novitiate: |
2025/05/31 / 2025/05/31 |
Cybermancer | A Cybermancer has trained to wield a variety of esoteric energies to achieve their own ends. They can call upon the Force to implant orders and control droids as well as weave the energy around themselves to protect against elemental damage. |
Equite:
Mechu-deru II
Arcane Shield II
Elder: Mechu-deru III Arcane Shield III Grand Master: Mechu-deru III Arcane Shield III Journeyman: Mechu-deru I Arcane Shield I Novitiate: |
2025/05/26 / 2025/05/26 |
Temporal Operative | "The outcome isn't controlled. It's curated." A Temporal Operative is a strategist in shadow, the hand that moves before the blade falls. They serve as both field agent and spymaster, threading sabotage through silk and shaping outcomes with precision and purpose. They don’t just predict what’s coming; they plan for it and erase it when needed. In politics or combat, they act without hesitation, executing with silence, elegance, and violence in that order. Temporal Operatives gain:
|
Equite:
Battle Mind II
Clairvoyance II
Elder: Battle Mind III Clairvoyance III Grand Master: Battle Mind III Clairvoyance III Journeyman: Battle Mind I Clairvoyance I Novitiate: |
2025/05/21 / 2025/05/21 |
Hyōbao Vilissës | "The bells’ toll for each lost soul, we come to their chime." Honoring the souls of the past and embodying their echoes within the Living Force, the Hyōbao Vilissës, or Ghosts of Omwat, are a sentinel sect within the Omwati Force Order. The Hyōbao seek to overwhelm and confuse their foes to swiftly subdue them, often utilizing Illusions to trick the senses as they blink in and out of a Trakata-esque Force Cloak technique among other abilities. |
Equite:
Channel II
Ghosting II
Elder: Ghosting III Channel III Grand Master: Ghosting III Channel III Journeyman: Ghosting I Channel I Novitiate: |
2025/05/15 / 2025/05/15 |
Timber |
Equite:
Proficiency II
Duelist II
Elder: Proficiency III Duelist III Grand Master: Proficiency III Duelist III Journeyman: Proficiency I Duelist I Novitiate: |
2025/05/13 / 2025/05/13 | |
Weaponsmith | "Remember the first rule of gunfighting... 'have a gun.'" To survive in a Galaxy ripe with violence, the right weapon in the right situation may mean the difference between life and death. For that, you can turn to the Weaponsmith. An expert of crafting and mechanics, he can supply you with all the firepower you need and outfit you with the right armor to ensure you come out the other end still breathing. Ships. Speeders. Droids. Equipment. You name it. Need something fixed? Ask. Just make sure you’ve got credits on hand. |
Equite:
Smooth Operator II
Proficiency II
Elder: Proficiency III Smooth Operator III Grand Master: Proficiency III Smooth Operator III Journeyman: Proficiency I Smooth Operator I Novitiate: |
2025/05/13 / 2025/05/13 |
Sith Fleshweaver | "The corporeal form begins as an empty canvas, we paint and sculpt the body until it unlocks the spirit's full potential." Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They have such mastery over the body that they can conjure an aegis of Force energy that wards off attacks and are able to push themselves until the very brink of death. Sith Fleshweavers gain:
|
Equite:
Surge II
Arcane Shield II
Elder: Surge III Arcane Shield III Grand Master: Surge III Arcane Shield III Journeyman: Surge I Arcane Shield I Novitiate: |
2025/05/05 / 2025/05/05 |
Night Witch | "Never forget that your magic must always be used wisely.” Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies. Night Witches gain: |
Equite:
Ichor Grenades II
Depths of Power II
Elder: Depths of Power III Ichor Grenades III Grand Master: Depths of Power III Ichor Grenades III Journeyman: Depths of Power I Ichor Grenades I Novitiate: |
2025/05/02 / 2025/05/02 |
Night Warrior | “Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.” Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way. Night Warriors gain: |
Equite:
Metamorphosis II
Fueled II
Elder: Fueled III Metamorphosis III Grand Master: Fueled III Metamorphosis III Journeyman: Metamorphosis I Fueled I Novitiate: |
2025/05/02 / 2025/05/02 |
Deceiver | "Never conquer by force what can be acquired through deception." The Deceiver knows that subtlety often triumphs where brute force fails. Their mastery of deception and manipulation is unrivaled, their ability to see through the lies of others just as keen. Through the Force, they can sense emotions, discern intentions, and, when necessary, bend another’s mind to their will. Yet, should cunning prove insufficient and violence becomes inevitable, the Deceiver does not hesitate to bare its fangs. |
Equite:
Seeking II
Duelist II
Elder: Seeking III Duelist III Grand Master: Seeking III Duelist III Journeyman: Seeking I Duelist I Novitiate: |
2025/04/30 / 2025/04/30 |