Character Sheet Reference

Displaying disciplines 1 - 20 of 121 in total
Discipline Description Granted Feats Created / Updated
Techgeist

Techgeists possess a unique connection between the Force and technological systems. They perceive and navigate digital environments, interacting with them as if they were an extension of their reality. Using Clairvoyance, they anticipate system behaviour, execute precise intrusions, and remotely influence devices and environments. They use Mechu-deru to control systems, manipulating access points, obscuring surveillance, and altering system responses while remaining undetected, making it a perfect support for infiltration teams.

Techgeists gain:

  • Clairvoyance
  • Mechu-deru
Equite: Mechu-deru II Clairvoyance II
Elder: Mechu-deru III Clairvoyance III
Grand Master: Mechu-deru III Clairvoyance III
Journeyman: Mechu-deru I Clairvoyance I
Novitiate:
2026/05/12 / 2026/05/12
Shadow Broker

"It is control. Every whisper, each nudge, and every plan. They recite the lines of a play they never wrote and only the shadows know where the script leads."

A Shadow Broker dominates through control. Specializing in working from the shadows, they are especially skilled at threading a web around everything of potential impact and pulling it tightly under their influence. They are ever present, able to be anyone they have to be and control even the minds of those they've marked as puppets. It may not always start that way, but by the time a Shadow Broker is through, everyone is dancing to their tune. One way, or another.

Equite: Faceless II Force Interrogation II
Elder: Faceless III Force Interrogation III
Grand Master: Faceless III Force Interrogation III
Journeyman: Force Interrogation I Faceless I
Novitiate:
2026/05/07 / 2026/05/07
Jedi Seer

"Yoda taught me that there are limits to prophecy--but he also urged me not to ignore it"

Within the Jedi Consular tradition some further specialize in understanding the higher workings of the Unifying Force and perceiving how it binds space and time into a coherent and breathtaking meshwork.

The Jedi Seer gains:

  • Clairvoyance, a unique ability for the Force Power: Farsight

  • Hivemind, a unique ability for the Force Power: Battle Meditation

Equite: Hivemind II Clairvoyance II
Elder: Hivemind III Clairvoyance III
Grand Master: Hivemind III Clairvoyance III
Journeyman: Hivemind I Clairvoyance I
Novitiate:
2026/05/06 / 2026/05/06
Jedi Seer

"Always in motion is the future..."

Serving the Jedi Order as conduits to the Unifying Force, Seers used to be responsible for receiving Force visions and interpreting them for the Jedi High Council and the Council of First Knowledge. Working closely with the Lore Keepers and Archivists, the Seers maintained and updated the Jedi Holocrons. By delving deep into the Force and letting it guide and decide what to show them, the were often an early warning system for events to come, sometimes centuries in the future. They can get vivid Force dreams, are capable of feeling the very will of the Force and can get insights on distant events.

*Spirit Guide *Clairvoyance

Equite: Clairvoyance II Spirit Guide II
Elder: Clairvoyance III Spirit Guide III
Grand Master: Clairvoyance III Spirit Guide III
Journeyman: Clairvoyance I Spirit Guide I
Novitiate:
2026/04/26 / 2026/04/26
Ancient Mandalorian

"I was there when the Forge burned brightest... when our people rode the Mythosaur and conquered the galaxy..."

The Ancient Mandalorian is an ancient being of Mandalorian heritage and culture, having served their people for over a millennium. They are paragon adherents to the Way of the Mandalore, repositories of knowledge of Manda'yaim long thought lost. Their presence means on a hunt means imminent death, their skills almost as legendary as the stories they pass on.

The Ancient Mandalorian gains the following feats:

  • Proficiency
  • Intergalactic
Equite: Proficiency II Intergalactic II
Elder: Proficiency III Intergalactic III
Grand Master: Proficiency III Intergalactic III
Journeyman: Intergalactic I Proficiency I
Novitiate:
2026/04/26 / 2026/04/26
Field Cognition

Awareness without distraction, action without hesitation. Mind unbroken, senses unbound.

Equite: Battlefield Awareness II Battle Mind II Battlefield Awareness III
Elder: Battlefield Awareness III Battle Mind III
Grand Master: Battlefield Awareness III Battle Mind III
Journeyman: Battle Mind I Battlefield Awareness I Battlefield Awareness III
Novitiate: Battlefield Awareness III
2026/04/06 / 2026/04/06
Bloodwraith

“The hunger listens. The blood remembers. Every secret carries a pulse— I only have to follow it.”

Bloodwraiths move as predators, seeking the quiet currents that flow beneath flesh and thought. Through the Dark Side, they sense the unseen— tracking life and hidden truths, as one would follow the scent of blood in the air. Minds are opened like veins, with secrets drawn out slowly and deliberately, until nothing remains but silence and surrender.

Equite: Dowsing II Force Interrogation II
Elder: Force Interrogation III Dowsing III
Grand Master: Force Interrogation III Dowsing III
Journeyman: Dowsing I Force Interrogation I
Novitiate:
2026/04/06 / 2026/04/06
Immortal Mandalorian

A Mandalorian from a bygone era seemingly wholly untouched by the ravages of age and the countless battles, catastrophes and adventures through which they have survived. The Immortal Mandalorian claims to have been alive for several millennia - a clearly preposterous statement for one of their kind... and yet, stranger things have been known to happen in the wide reaches of the Galaxy.

Whether the stories are true or not, what is undeniable is that the Immortal Mandalorian seems to be nigh-unstoppable - both physically and in the force of their will.

Equite: Battle Mind II Iron Pillar II
Elder: Iron Pillar III Battle Mind III
Grand Master: Iron Pillar III Battle Mind III
Journeyman: Battle Mind I Iron Pillar I
Novitiate:
2026/04/06 / 2026/04/06
Strategos

“Victory is not claimed. It is decided.”

Strategoi do not rely on strength or speed to overcome their enemies. They shape the battlefield itself, using the Force to align allies, disrupt opponents, and guide events toward a predetermined outcome. Through advanced Battle Meditation and disciplined foresight, they reduce chaos into structure and turn conflict into execution.

A Strategos does not fight the battle as it is.

They fight the battle as it will be.

Equite: Hivemind II Clairvoyance II
Elder: Hivemind III Clairvoyance III
Grand Master: Hivemind III Clairvoyance III
Journeyman: Hivemind I Clairvoyance I
Novitiate:
2026/03/24 / 2026/03/24
Radiant Virtuoso

Radiant Virtuosos channel the Light Side through dazzling, performance-inspired displays. Their abilities appear as radiant bursts of light and electricity, with graceful movements, often incorporating dramatic transformations as part of their spectacles.

Equite: Primed II Metamorphosis II
Elder: Primed III Metamorphosis III
Grand Master: Primed III Metamorphosis III
Journeyman: Primed I Metamorphosis I
Novitiate:
2026/03/17 / 2026/03/17
Ranger

"The Force knows my destiny, and that is all that matters."

Rangers are not masters of the Force, though a rare few do have the ability to feel its ebb and flow and sense the tenuous balance within. That doesn't stop them from studying its mysteries, if in a more 'hands-on' way than a Jedi or Sith would.

Explorers and pathfinders, ever eager for the next hyperspace lane and uncharted planet, Rangers have a wealth of skills and esoteric knowledge about the hidden places of the galaxy, from Sith tombs to black markets.

Equite: Intergalactic II Adventurer Archeologist II
Elder: Intergalactic III Adventurer Archeologist III
Grand Master: Intergalactic III Adventurer Archeologist III
Journeyman: Intergalactic I Adventurer Archeologist I
Novitiate:
2026/03/17 / 2026/03/17
The Bastion

A Bastion Knight is a heavily armored defender trained to hold the line when others would fall. Clad in heavy plate and wielding a shield and Lightsaber, they specialize in endurance, formation combat, and protecting allies above all else. Their role on the battlefield isn’t speed or spectacle, but becoming an unbreakable wall—disciplined, immovable, and relentless in defense.

Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2026/02/11 / 2026/02/11
Chiaroscuro Healer

Healer-centric Force Disciples who choose balance between the Dark and the Light aspects of The Force.

Chiaroscuro Healers gain:

  • Ghosting, which modifies the Force Cloak Force Power.
  • Synergy, which modifies the Concealment, Control Self, Force Cloak, and Healing Force Powers.
Equite: Synergy II Ghosting II
Elder: Ghosting III Synergy III
Grand Master: Ghosting III Synergy III
Journeyman: Ghosting I Synergy I
Novitiate:
2026/02/01 / 2026/03/05
Shadow Hunter

"Following echoes they hunt in the shadows between the veil."

Equite: Dowsing III Dowsing II Ghosting II
Elder: Dowsing III Ghosting III
Grand Master: Dowsing III Ghosting III
Journeyman: Dowsing I Ghosting I
Novitiate:
2026/01/17 / 2026/04/06
Arcane Warrior

A bastion of concordiance advancing through chaos by balance between mind and matter.

Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2026/01/15 / 2026/01/15
Heart of Fire

A Jedi whose goal is to be the light that keeps the beasts at bay, the final defender of the home, where light and heat keep out the monsters of frostbite, hunger, and things that go bump in the night.

Equite: Duelist II Spirit Guide II
Elder: Duelist III Spirit Guide III
Grand Master: Duelist III Spirit Guide III
Journeyman: Duelist I Spirit Guide I
Novitiate:
2026/01/08 / 2026/01/08
Machinist

Gears. Code. Wires. Thats what the Machinist knows. Thats what the Machinist cares about. Their knowledge and skill is above the rest, and they are as deadly with their tools as they are experts at fixing things.

Equite: Proficiency II Junker II
Elder: Junker III Proficiency III
Grand Master: Junker III Proficiency III
Journeyman: Proficiency I Junker I
Novitiate:
2026/01/07 / 2026/01/07
Koldra'dun

A rare and enigmatic discipline practiced only by the most gifted Force wielders, the task of the Koldra'dun is to blend the disciplined poise of a knight with the terrifying power of a sorcerer. Koldra'dun, also known as Witch-Knights, channel the Force as both shield and blade, relying on peerless blade work combined with masterful (and often devastating) feats of Force power to turn battles in their favor.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2025/11/24 / 2025/11/24
The Phoenix of Kyataru

Reborn in flames, the Phoenix of Kyataru is a warrior seeking their redemption for their past transgressions. Both a statesperson and warrior they strive to both captivate the minds of those around them whilst burning the rest to ash and dust.

Equite: Proficiency II Silver Tongue II
Elder: Proficiency III Silver Tongue III
Grand Master: Proficiency III Silver Tongue III
Journeyman: Proficiency I Silver Tongue I
Novitiate:
2025/11/22 / 2025/11/22
Dragon of Kyataru

"Victory or Death!"

The Dragon of Kyataru is a title given to the leader of the Mandalorian's associated with the Keibatsu family. Akin to the Rally Masters of ancient times, they lead from the front, Inspiring all around whilst simultaneously bringing wanton destruction upon their foes.

Equite: Hivemind II Spectral Beast II
Elder: Hivemind III Spectral Beast III
Grand Master: Hivemind III Spectral Beast III
Journeyman: Hivemind I Spectral Beast I
Novitiate:
2025/11/22 / 2025/11/22