Character Sheet Reference

Displaying disciplines 81 - 83 of 83 in total
Discipline Description Granted Feats Created / Updated
Sorcerer

“...I shot it with Force lightning and it opened.”

The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.

Sorcerers gain:

  • Primed, which modifies any ranged Force Power
  • Battle Mind, a unique Force Power for Sorcerers.
Equite: Primed II Battle Mind II
Elder: Primed III Battle Mind III
Grand Master: Primed III Battle Mind III
Journeyman: Battle Mind I Primed I
Novitiate:
2013/07/20 / 2021/12/16
Marauder

“Don't blink.”

The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use Amplification to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.

Marauders gain:

  • Battlefield Awareness, which modifies the Force Power: Sense
  • Battle Haste, a unique Force Power for Marauders
Equite: Battlefield Awareness II Battle Haste II
Elder: Battle Haste III Battlefield Awareness III
Grand Master: Battle Haste III Battlefield Awareness III
Journeyman: Battle Haste I Battlefield Awareness I
Novitiate:
2013/07/20 / 2024/06/18
Juggernaut

“You’ll have to go through me first.”

A Juggernaut personifies the idea of an unstoppable force. Striding across the battlefield, their energy directs the flow of combat around them. A Juggernaut can shrug off blunt trauma with the unique ability to harden their bodies with the Force. When Juggernauts plant their feet, there is little that will knock them away. They are also skilled in using the tempo of battle to push their bodies beyond the point of any normal warrior, their stamina wearing down at a slower rate as long as they are engaged in battle.

Juggernauts gain:

  • Surge. which modifies the Skill: Stamina
  • Iron Pillar, a unique Force Power for Juggernauts
Equite: Surge II Iron Pillar II
Elder: Surge III Iron Pillar III
Grand Master: Surge III Iron Pillar III
Journeyman: Surge I Iron Pillar I
Novitiate:
2013/07/20 / 2021/12/16