Character Sheet Reference

Displaying feats 1 - 20 of 529 in total
Feat Type / Location Description Created / Updated
Steel Curtain Granted Default Feat

The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets.

Related Skills/Powers: Resolve

Prerequisites: Society Rank: INQ: XII: Grand Inquisitor

2015/09/24 / 2021/12/16
Diamond Cutter Granted Default Feat [Redacted] 2017/09/28 / 2021/12/16
Force Wielder Awareness Granted Default Feat [Redacted] 2017/09/28 / 2021/12/16
Technocrat Granted Default Feat [Redacted] 2017/09/28 / 2021/12/16
Zealot Granted Default Feat [Redacted] 2017/09/28 / 2021/12/16
Order Feat: Sith Granted Default Feat

The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood.

Prerequisites: Order Group: Siths

2015/08/31 / 2021/12/16
Order Feat: Jedi Granted Default Feat

The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses.

Prerequisites: Order Group: Jedis

2015/08/31 / 2021/12/16
Order Feat: Force Disciple Granted Default Feat

The character is a Force Disciple. Force Disciples do not ascribe to the rigid teachings of the Jedi Order or the Sith, either because they were never exposed to them prior to the Brotherhood, or simply because they do not always see eye to eye with them. Force Disciples are not united by any binding doctrine or philosophy, though some Force Disciples might lean more predominantly to the light or the dark sides of the Force.

Prerequisites: Order Group: Force Disciples

2015/08/31 / 2021/12/16
Order Feat: Loyalist Granted Default Feat

The character is counted among the Loyalist Order. Those that wish to serve the Brotherhood, but lack no ability with the Force, are called to serve in the Brotherhood’s armed forces. Whether they serve the Iron Throne or the military of their Clan, members of the Loyalist Order make up a variety of callings, from pilot to soldier to mechanic. Despite their lack of Force sensitivity, Loyalists receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, and conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Loyalists

2015/08/31 / 2021/12/16
Aleena: Bite Size Granted Default Feat

Due to their small form, The character is able to fit or stow away into smaller areas and confined spaces. While this makes them better suited towards scouting and moving about unseen, their body mass makes them subject to the harsh realities of physics when utilizing their Might against non-small form species, or utilizing their Stamina to cover the same distances or carry out tasks that require physical stamina.

Related Skills/Powers: Might and Stamina

Prerequisites: Species: Aleena

2015/09/11 / 2021/12/16
Aleena: Nine Lives Granted Default Feat

Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. The character is often able to avoid impending physical harm thanks to them elevated reaction time, even if it is their own fault for being in danger in the first place.

Prerequisites: Species: Aleena

2015/09/11 / 2021/12/16
Anzat: ‘Soup’ For You Granted Default Feat

The character can drink the ‘soup’ of an enemy to regain energy. Thus, The character can use Mind Trick for the sole purpose of temporarily immobilizing a victim they wish to feed on and the stronger the victim's Resolve the more difficult the Mind Trick is. Feeding requires unbroken concentration, however, leaving him vulnerable during the process.

Related Skills/Powers: Mind Trick

Prerequisites: Species: Anzat

2013/08/13 / 2021/12/16
Anzat: Addictive Tendencies Granted Default Feat

While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, The character is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.

Prerequisites: Species: Anzat

2015/08/08 / 2021/12/16
Arkanian: Infrared Vision Granted Default Feat

Arkanians have evolved on a dark and frigid homeworld and, as a result, The character is capable of seeing into the infrared spectrum. This gives them exceptional vision even on the darkest of nights.

Related Skills/Powers: Perception

Prerequisites: Species: Arkanian

2013/08/30 / 2021/12/16
Arkanian: Sunglasses At Night Granted Default Feat

While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, The character is effectively blind until they shields their vision from sources of extreme heat.

Prerequisites: Species: Arkanian

2015/08/08 / 2021/12/16
Barabel: Defensive Measures Granted Default Feat

Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that The character is able to shrug off the attacks while the projectiles reflect off their scales.

Related Skills/Powers: Resolve

Prerequisites: Species: Barabel

2013/08/13 / 2021/12/16
Barabel: Unapologetic Granted Default Feat

A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to The character. Lacking this skill might reflect poorly on their personal image, especially when an apology is not given for a misdeed on their part.

Prerequisites: Species: Barabel

2015/08/08 / 2021/12/16
Bothan: Bad Reputation Granted Default Feat

The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “Bothan Way” to the point of backstabbing and beguiling anyone to get what they desire. Despite The character’s best intentions, they are often accused of sharing this generalization and can be labeled as untrustworthy.

Prerequisites: Species: Bothan

2015/08/08 / 2021/12/16
Bpfasshi: Jedi Contempt Granted Default Feat

Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, The character is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.

Prerequisites: Species: Bpfasshi

2013/12/01 / 2021/12/16
Bpfasshi: Rage Against The Jedi Machine Granted Default Feat

Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order, The character can channel his Rage Power without any concentration when engaging in combat with someone they believe is a practitioner of the Jedi Order.

Related Skills/Powers: Rage

Prerequisites: Species: Bpfasshi

2015/08/08 / 2021/12/16