Character Sheet Reference

Displaying all 3 feats
Feat Type / Location Description Created / Updated
Steady Hands I Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of an overcrowded emergency room. They can filter out basic distractions and remain focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +4).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Journeyman (exact)

2015/08/31 / 2021/12/21
Steady Hands II Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of a battlefield skirmish. They can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Equite (exact)

2015/08/31 / 2021/12/21
Steady Hands III Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. They can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. They are granted a +2 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Elder

2015/08/31 / 2021/12/21