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Dark Council
Coruscant's Criminals Create Contention
The Brotherhood and its Clan continue to prosper, unaware of the full actions of the deadly Collective. Preparing to once again eliminate his greatest foe, Rath Oligard works to undermine the Brotherhood at all turns. At this time, he brings chaos to the heart of the old republic, Coruscant.
Equipped with weapons manufactured by the Brotherhood, along with armor and disguises specifically created to emulate members of the Brotherhood, the Quantum Shadows wreak havoc on the great ecumenopolis. With the New Republic alert of the mayhem, the Brotherhood races to Coruscant to deal with this new gang, and must decide if they will completely eradicate the gang, or attempt to bring them into the fold. The clock is ticking to reach a resolution before the New Republic becomes aware of the Brotherhood’s existence.
Read more at the Fiction Center.
Arcona
Tintolive Branches & Blasters
The Dajorra System is routinely monitored for threats to the region. From the Dajorran Marshals’ investigating into The Hollow Throne ruins or Excavation Site A-9 on Arconae Primus to maintenance of surveillance equipment in the asteroid belt during the risk of running into illegal activity there. Additional threats from the nearby Maw Nebulae have been occurring with greater frequency, believed to be caused by the Children of Mortis’ brief rifts to the Ethereal Realm opened several years ago. In response and with access to rediscovered ancient practices, the Pathfinder Brigade was formed to patrol and explore the surrounding Maelstrom. A first line of defense and scouting to keep threats from entering the system or attacking Port Ol’val whom House Qel-Droma solely defends on the fringes of Dajorra.
Deeper into the political landscape of the Dajorra Confederacy, a diplomatic unit was created to tackle the demands of the clan’s new responsibility with handling both local and foreign governments. The C.A.D.R.E.S., Clan Arcona’s Diplomatic and Relations Services, led by the Director General Alex Draconis, quickly was put to the test. A request was made for the unit to open talks with the Combined Bothan Clans. Additionally, attacks and illegal boardings around the nearby Kessel Sector — including the A.C.E. Supplies sent by the Council — has made the Confederacy and Arcona aware of The Kon D’irin Society, now controlling the illicit spice trade in the region. Discourse broke out on the Chamber floor on how to handle the conflicts: escort transports in force or risk reaching out to the spicers.
The fate of both dealings with the Bothan Council and the Kon D’irin still rests in the balance.
Read more about Arcona's ongoing events here.
Naga Sadow
CNS Operations: Derelict
While closing operations on the Harrower retrieval, Clan Naga Sadow uncovered an unexpected bonus hidden within the hull and superstructure of the forgotten warship. Two mature Yozusks. These long forgotten and territorial “rock-wardens” had not only preyed on the remaining crew but also on any trespassers seeking to scavenge the vessel's remains. The Clan quickly discovered just how ferocious these creatures could be. Once the immediate threat was neutralized, it was revealed that the Yozusks had offspring. Sadowan operatives managed to corral two infantile squatters and return them to Sepros, where they would be raised and trained by the Clan’s expert creature handlers.
With the Ancient Clan's in-depth scans now complete, and having liberated the derelict's black box for their purposes, the Summit reached out to ARX Fleet Systems to begin its modernization and construction. Above the frozen planet of Inos, a new diplomatic station and complex begins construction, the Ancient Clan's foray into building stronger alliances with the Brotherhood and Allies.
Meanwhile, the Summit convened the leaders of the Dlarit Corporation, the Orian Assembly, the Sons and Daughters of Sadow, and the governors of Tarthos and Aeotheran at the Sadow Temple. Creating a new High Table as an advisory body for the Clan, discussions began in earnest on various structural changes and plans going forward. Plans befitting the Ancient Empire of Clan Naga Sadow.
Read more about Naga Sadow's ongoing events here.
Odan-Urr
The Narrow Way
In the wake of the Quermian Conflict, Odan-Urr faces questions at home. The subjugation of the final Vauzem Separatists abroad and within saw an unprecedented use of the Vatali Empire's influence in the daily lives of their citizenry, from the direct imposition and patrols within Undelm to strict communications monitoring throughout Essadan and the surface of Daleem. Critical questions are seen as dissent, and dissent bears the weight of being treasonous. Furthermore, relations between the Vatali and the Burmessian Republic have begun to degrade in the wake of the conflict as a ship bearing Vauzem nobility and officers entered Kiast β seeking asylum from the 'belligerent state' of Kiast α, a request the Republic would fulfill on the terms that anyone below officer grade and their vessel would be turned over to the Empire's and Quermian Courts to face criminal proceedings for the actions during the conflict. The failure to turn over the officers who orchestrated and facilitated the attacks on Quermia would be a breaking point, with The Empress, War Councilor Keibatsu, and the Vatali Conclave speaking out in near-unison against the decision.
Peace in the Kiast system is tentative, but with the greater war in the Nilgaard Sector drawn to a close, there may be a path forward that just gives lasting peace a shot.
Read more about Odan-Urr's ongoing events here.
Plagueis
Power Vacuum
The Dread Throne currently stands vacant, as recent events have driven Selika Roh from her seat atop the Ascendant Clan. The amount of support that Wrath TuQ'aun Varick was able to arrange during the conflict that spilled into the streets of Aliso City proved enough to push Selika out of power, but only just. The Dread Lord in exile still has a considerable base of support within the ranks of Clan Plagueis and its leadership. The House leaders of Ventress and Tyranus split their support between the two, further leading to a schism at the very heart of the Clan. Both factions have taken advantage of the chaos to install their supporters into the newly reconstituted Aedile positions, posts that TuQ'uan hoped to use to solidify his position having instead further maintained the divided status quo. Meanwhile, the Dread Lord has fled aboard the Clan flagship the Ascendancy, leaving the forces of Plagueis weakened to threats both internal and external to the Brotherhood. With the Council and Iron Throne seemingly unwilling to offer support to either faction, it is left to those within Plagueis to determine their future.
Meanwhile, the nascent Confederacy the Clan has forged as a power base has begun to crumble. Member worlds have drifted further and further away from Clan Plagueis's influence while the Clan has remained focused inward. This change seems to be engineered by a shadowy organization on the world Bastion deep within the former territory of the First Order. As they work against the Clan's allies, it is almost certain that they are endeavoring to eat away at Plagueis from within as well.
Read more about Plagueis' ongoing events here.
Scholae Palatinae
Bloody Pirates...
Brigands and bandits strike on the outskirts of Imperial-protected star systems, stealing valuable supply shipments, raiding small settlements, enslaving the inhabitants and causing all around disorder. The Empire has been called upon by its local allies and neighbors to resolve the growing threat. The Empress has willingly answered their call. She has dispatched the Imperial Fleet and redirected the focus of the Imperial Security Bureau on to this new hazard.
The ISB has found these pirates are no mere rabble. They are coordinated and organized. They have funding well beyond the means of a small raiding cadre. ISB investigations are ongoing. While many of the pirate groups remain just out of the reach of Imperial justice, Intelligence is pointing towards the Syn system as the heart of this operation.
Operating as the sole source of stability and preservation of peace in the greater Caperion sector has begun to stretch Imperial resources thin. Domestically, an insidious and terrible plague has taken many Imperial citizens. This plague is not viral or bacterial, but chemical in nature. Once upstanding Imperial citizens have succumbed to the thralls of this new drug craze.
Seeking to preserve the lives and wellbeing of the Empire’s people, Empress Rayne has instituted new legislation and social programs to halt the use and provide treatment to users of this novel drug; DAE-Tr1Pr. Additionally, the ISB has been tasked with finding the source and eliminating it.
Read more about Scholae Palatinae's ongoing events here.
Taldryan
There Is No Chaos...Right?
The Republic seemed to be in crisis, an ever increasing amount of flashpoints all across its territory appeared to allude to some shadowy presence trying to further destabilize the great united block of star systems. Pirates, slavers, crime syndicates on the outskirts and tensions in the heart of the Taldryan sphere of influence were all taking away from the lustrous Republic which by all accounts and comparisons should be on its way towards a Golden Age of consolidation. Individually, all planetary systems were doing great. The Republic was investing in updating existing infrastructure and even upgrading outdated facilities. The Fleet was diversifying, expanding and upgrading their assets to better perform their current functions. There shouldn’t be this much chaos and distrust, historically, it didn’t make sense to the Neti.
Browsing through the reports that kept flowing in endlessly, Ood kept adding items to his agenda. A meeting with Commodore Faerin about something called the “Carrier Force Expansion Proposal,” could be shifted to that empty slot right before his meeting with the Chancellor of Chyron about that other matter…. Wait, what’s going on in Dalicron? That does not look good, nor can Taldryan afford to get into a long conflict like this. Not with the Iron Throne making moves and most likely requiring the Republic to start pitching in resources at some point. Hmm, remove those who are not part of the problem and set up a full interdiction blockade around the area until resources could be allocated to handle the mess? Doable. It would cause a somewhat temporary refugee crisis in the Republic though, as the fleet would be moving thousands into its own dominion. But doable, if managed properly.
Read more about Taldryan's ongoing events here.
Vizsla
Crisis Breeds Credits
A crisis has struck the Brotherhood, a threat of publicity means the Iron Throne will have to bear the pain of dynamic pricing for some professional help. For all the unrest caused by such a small-time gang, Vizsla may owe the Quantum Shadows some thanks as the clan’s coffers refill following the purchase of the Warforge Fortilla and an administrative overhaul which recreated Houses Wren and Deathwatch. However it’s really not Vizsla’s style to send a fruit basket.
While the Brotherhood’s misfortune enriches Vizsla and its membership, the clan’s leadership remains troubled by the events of the Great Hunt IX. Fortune favoured Sinya Ani as she clinched the title of Hunt Master and Mako Henymory’s tactful command of the Warforge Fortilla forced Clan Fero to flee before Korus sustained meaningful damage. However, Clan Fero’s lead diplomat Alenna Vhett managed to escape capture while dropping an artifact. Known as the Ba'slanar Codex, the artifact is believed to hold a great many secrets - if only Vizsla could open it.
An answer must be sought on whether the events were a trap inadvertently neutralized or a possible defection that was fumbled.
Read more about Vizsla's ongoing events here.
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