Greetings minions and patrons of varying repute!
This is another short one. What can I say, the ever-present specter that is "RL" has been hanging heavy and then there's all those pesky new staff hirings that require "training" of some kind... keeps a group busy! This is mostly a quick explanation of the new Armor policy that is official as of now. Any match started before February 27th, 2018 will not be beholden to this policy during match grading.
So, you've already skipped ahead by now. I might as well too.
The mission statement was simplicity on par with the systems in use by the Brotherhood while not stepping on the toes of any existing or soon-to-be-implemented system. With that in mind, we have adopted a tiered armor system that is intertwined with the existing Possessions system. As of the writing of this report, all changes have been made to descriptions to leave only additional functions outside of protection, while all protection is dictated by the tiers. This can be found on both the CS Guide and ACC Guide wiki pages.
Alongside these tiers we have introduced a new mechanic: Encumbrance
This stat will provide a numerical reduction to Athletics and Endurance within the CS system. At the same time, this stat cannot drop below the baseline value. That means you can't have a negative Athletics or Endurance. As a further balance to this, the Beast of Burden system Feat has been modified to provide a counter to the effects of Encumbrance by a factor of 1.
When it comes to special functions or even Lightsaber Resistance, this will always be denoted in the description of the armor or in an Item Aspect. These are above and beyond the protection-based criteria of the tiered system and are unique to each set of equipment.
A good point that was brought up during the approval process was how one would deal with rare and special armor that is proven to be both unencumbered and highly protective. To this end, we have already laid the groundwork to address this within Possessions itself. This also stands to tie into the upgrade system Evant and the Regent staff are working on. This aspect is now in his hands and will be released when he feels the system is ready.
Now, here you can find the tiers themselves. Feel free to ask questions as needed so we can see about clearing up the language where needed. This has had a great many sets of eyes upon it, but no one is infallible.
Before I sign off, I do want to give thanks to the efforts of Tali, Mord, and Len who prepared their own proposal at the same time my team and I were hard at work on this one. While their proposal was not adopted, we did find the concept of "more exact numbers" for how many hits the protection handles to be worth integrating into the already prepared proposal.
Thanks also go to the staff that helped provide a counter to my views and brought forth their own. That includes Alethia, Blade, Kordath, Lucine, as well as DC level angels and demons on my shoulders.
And that's that. System is live. Have fun!
Remember, any questions on ACC mechanics, the CSs, or features, email [Log in to view e-mail addresses]. We do check this email, and often. Best way to get a proper response with all the staff on the same page.
Thanks for reading,
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