Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
Immortal | Empowered by a lifetime of relentless study, honed by decades of ruthless conquest, and bolstered by rituals that saw the destruction of entire worlds, perhaps one can ascend to immortality. Even if not, the legends of what they have done will certainly live forever. |
Equite:
Channel II
Battle Haste II
Elder: Channel III Battle Haste III Grand Master: Channel III Battle Haste III Journeyman: Battle Haste I Channel I Novitiate: |
2025/02/13 / 2025/02/13 |
Hyōbao Vilissës | "The bells’ toll for each lost soul, we come to their chime." Honoring the souls of the past and embodying their echoes within the Living Force, the Hyōbao Vilissës, or Ghosts of Omwat, are a sentinel sect within the Omwati Force Order. The Hyōbao seek to overwhelm and confuse their foes to swiftly subdue them, often utilizing Illusions to trick the senses as they blink in and out of a Trakata-esque Force Cloak technique among other abilities. |
Equite:
Channel II
Ghosting II
Elder: Ghosting III Channel III Grand Master: Ghosting III Channel III Journeyman: Ghosting I Channel I Novitiate: |
2025/05/15 / 2025/05/15 |
Hunter | “I use any means necessary to get the job done” Hunters come in all shapes and sizes. Some choose to pursue careers as Bounty Hunters while others use their skills for Smuggling or simply to pursue their own hobbies. When tracking down an objective for either personal or monetary satisfaction, Hunters have a unique knack for spotting clues that others might miss. This, when combined with their inherent knowledge of the various gadgets and technologies of the Galaxy keeps them in high demand for a wide range of jobs or missions. Hunters gain:
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Equite:
Tools Of The Trade II
On The Trail II
Elder: Tools Of The Trade III On The Trail III Grand Master: Tools Of The Trade III On The Trail III Journeyman: On The Trail I Tools Of The Trade I Novitiate: |
2016/08/02 / 2016/08/02 |
Fury | " The body is fast. The blade is faster. But the mind—the mind is lightning. I strike before thought catches up." Furies are living conduits of the Dark Side’s most primal force: unrestrained aggression. They embody relentless motion, using bursts of blistering speed to shatter defenses before their victims can react. In battle, they fight as if possessed, blending supernatural reflexes with a berserker’s instinct, wielding their rage as both a weapon and a shield. But their wrath is not only physical—Furies invade the very essence of their enemies, tearing through fragile minds, ripping out secrets, and leaving nothing but broken psyches in their wake. Furies gain:
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Equite:
Battle Haste II
Force Interrogation II
Elder: Force Interrogation III Battle Haste III Grand Master: Force Interrogation III Battle Haste III Journeyman: Battle Haste I Force Interrogation I Novitiate: |
2025/02/27 / 2025/03/09 |
Force Warrior | “Investing in both the physical and the spiritual is critical and can allow one's power to reach new heights.” The Force Warrior recognizes that synergy between the Force and physical action can yield surprising results, especially where combat is concerned. Through proper training, one can learn to leverage the Force and all that it has to offer in a variety of ways to gain the upper hand, whether for offense or defense. An adherent can tap into the mystical energy to track their opponents or even refill their own reserves. With mastery, few can stand in their way as they flow across the battlefield. Force Warriors gain:
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Equite:
Battlefield Awareness II
Channel II
Elder: Channel III Battlefield Awareness III Grand Master: Channel III Battlefield Awareness III Journeyman: Channel I Battlefield Awareness I Novitiate: |
2024/10/09 / 2024/10/09 |
Forcewarden | "The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it." Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action they carry the will of the Force. Forcewardens gain:
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Equite:
Channel II
Iron Pillar II
Elder: Iron Pillar III Channel III Grand Master: Iron Pillar III Channel III Journeyman: Channel I Iron Pillar I Novitiate: |
2025/06/18 / 2025/06/18 |
Force Sleuth | "Every clue leaves an echo." A Force Sleuth knows that the past lingers, whispering its secrets to those who know how to listen. Through the clever uses of the Force and an unerring instinct for the truth, they unravel mysteries that others often miss. No deception is perfect, no presence truly erased—illusions crumble beneath their gaze, and the trails of the lost or the hidden are unveiled by their diligent investigation. To a Force Sleuth, every object tells a story, every place holds a memory, and every lie leaves a shadow waiting to be uncovered. |
Equite:
Battlefield Awareness II
Dowsing II
Elder: Dowsing III Battlefield Awareness III Grand Master: Dowsing III Battlefield Awareness III Journeyman: Dowsing I Battlefield Awareness I Novitiate: |
2025/03/27 / 2025/03/27 |
Force Sage | "For my ally is the Force, and a powerful ally it is." Sages are a special kind of Force User. They are adept at using the Force offensively, chaining together a maelstrom of destruction whilst their connection to the Living Force allows them to refill their reserves. Deadly and devastating, Force Sages, to some, are considered the peak of Force knowledge and application. Force Sages gain:
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Equite:
Primed II
Channel II
Elder: Primed III Channel III Grand Master: Primed III Channel III Journeyman: Channel I Primed I Novitiate: |
2025/02/09 / 2025/02/09 |
Force Prophet | Able to see between the lines of now and then, Force Prophet's are specialists in the use of Farsight. Peering into the past and the future, they are often one step ahead should they choose to take it. |
Equite:
Clairvoyance II
Presentiment II
Elder: Clairvoyance III Presentiment III Grand Master: Clairvoyance III Presentiment III Journeyman: Clairvoyance I Presentiment I Novitiate: |
2025/03/26 / 2025/03/26 |
Force Lord | To fully harness the potential of the Force, one must not only perfect its practical application in combat, but also understand its arcane nature. This power is not granted to just anyone, but earned over a lifetime of study and the dedication to the pursuit of knowledge. By reaching beyond the binary boundaries of the dark side and the light side, a Force Lord can effortlessly bend the Force to their will, weaving it into the very fibers of their being. |
Equite:
Channel II
Arcane Shield II
Elder: Channel III Arcane Shield III Grand Master: Channel III Arcane Shield III Journeyman: Channel I Arcane Shield I Novitiate: |
2024/09/26 / 2024/09/28 |
Forcejack | "You thought your secrets were safe. You were wrong." The Forcejack is a master of digital infiltration, fusing slicing expertise with the subtle power of the Force. Their mastery over technology allows them to control electronics like few others can. Unseen, unpredictable, guided by their penchant for mischief, the Forcejack ghosts through shadows both physical and digital, stealing data, credits, and secrets with quiet precision. |
Equite:
Channel II
Hexing II
Elder: Channel III Hexing III Grand Master: Channel III Hexing III Journeyman: Channel I Hexing I Novitiate: |
2025/06/13 / 2025/06/15 |
Force Crusader | The Force Crusader is a former Jedi Crusader who has lived multiple lives as part of the Jedi Order, Imperial Security Bureau, and Brotherhood Inquisitorius, taking the Barash Vow as recompense for their unwilling service to the former Galactic Empire. They use their extensive knowledge and skills in close-range combat and the Force to track and subdue the creatures and sentient beings they are contracted to hunt, defending those deemed worthy of their protection. A hunter of all things they are no typical Jedi, and a force to be reckoned with as lines between chaotic good and evil are frequently blurred both on and off the battlefield. The Force Crusader gains the following feats:
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Equite:
Battlefield Awareness II
Force Interrogation II
Elder: Force Interrogation III Battlefield Awareness III Grand Master: Force Interrogation III Battlefield Awareness III Journeyman: Battlefield Awareness I Force Interrogation I Novitiate: |
2025/03/24 / 2025/03/26 |
Field Medic | “...you save the mother and lose the babe. It’s hard, and nobody ever thanks you for it, but we’re the ones that have to make those choices.” In a Galaxy where Bacta salve solves most of life's woes, and mystical beings exist with the power mend wounds using nothing but the power of the Force, there is still a need for a conventionally trained medic. Field Medics are medical practitioners that have dedicated their careers to helping and healing others not just from the comfort of a lab, but in the fields of battle. They have moved through the varying ranks of pHDs programs and are considered to have some of the finest minds in the galaxy when it comes to the knowledge and experience of administering Medicine. Medics gain:
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Equite:
Steady Hands II
Xenobiology II
Elder: Xenobiology III Steady Hands III Grand Master: Xenobiology III Steady Hands III Journeyman: Steady Hands I Xenobiology I Novitiate: |
2015/08/31 / 2016/08/02 |
Fence | "A thief sees what’s theirs for the taking. A fence sees how to make a fortune out of it." Fences are the silent architects of the underworld, the masterminds who turn chaos into profit. They operate in shadows, pulling strings from behind the curtain, ensuring stolen goods vanish and reappear with clean histories and heavier price tags. Guile is their weapon, deception their armor—while others take the risks, Fences reap the rewards. Every deal, every whispered word, every forged document consolidates their influence on the criminal economy and makes them indispensable to thieves, smugglers and syndicates alike. |
Equite:
Fly Casual II
Checkmate II
Elder: Fly Casual III Checkmate III Grand Master: Fly Casual III Checkmate III Journeyman: Fly Casual I Checkmate I Novitiate: |
2025/03/12 / 2025/03/12 |
Director of Tactical Engineering | More than just an engineer, the Director of Tactial Engineering is a combat-tested specialist who personally pilots and field-tests their creations to ensure peak performance under live conditions. Their dual mastery of tactical design and real-world application allows them to turn battlefield feedback into lethal innovation. Whether calibrating the targeting algorithms of a TIE Fighter or testing an experimental blaster in hostile zones, the Director of Tactical Engineering leads from both the lab and the front line. |
Equite:
Smooth Operator II
Medley II
Elder: Medley III Smooth Operator III Grand Master: Medley III Smooth Operator III Journeyman: Medley I Smooth Operator I Novitiate: |
2025/06/20 / 2025/06/20 |
Director | “It’s a trap!” Leadership comes in many forms, but there are those that are born with certain gifts that help them stand out from others. Whether brokering in diplomacy or warfare, a Director seeks to manipulate events towards their desired outcome. They see beyond what is right in front of them and tend to be thinking of their next course of action before the current is even completed. Beyond that, they know how to influence the emotions of those that follow their command—all without the aid of the Force. Directors gain:
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Equite:
Checkmate II
Silver Tongue II
Elder: Checkmate III Silver Tongue III Grand Master: Checkmate III Silver Tongue III Journeyman: Checkmate I Silver Tongue I Novitiate: |
2016/08/02 / 2016/08/02 |
Defender | "I make ‘hanging back’ look good." Defenders have dedicated themselves to the study of how best to use their gift in the Force to better control an engagement from behind the front lines, though they can hold their own just fine. A combat multiplier on the battlefield, Defenders are the bulwark that allies rally to and the rock face that enemy attacks shatter against. They can modify Suppression to help combat enemy Force attacks to defend themselves and their allies. Defenders gain:
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Equite:
Synergy II
Force Pulse II
Elder: Synergy III Force Pulse III Grand Master: Synergy III Force Pulse III Journeyman: Synergy I Force Pulse I Novitiate: |
2015/08/09 / 2022/05/18 |
Deceiver | "Never conquer by force what can be acquired through deception." The Deceiver knows that subtlety often triumphs where brute force fails. Their mastery of deception and manipulation is unrivaled, their ability to see through the lies of others just as keen. Through the Force, they can sense emotions, discern intentions, and, when necessary, bend another’s mind to their will. Yet, should cunning prove insufficient and violence becomes inevitable, the Deceiver does not hesitate to bare its fangs. |
Equite:
Seeking II
Duelist II
Elder: Seeking III Duelist III Grand Master: Seeking III Duelist III Journeyman: Seeking I Duelist I Novitiate: |
2025/04/30 / 2025/04/30 |
Deathsworn | "For the Father and Daughter to fulfill their celestial roles, so too must the Son." The Deathsworn are a sect of Sith cultists who believe that entropy, known as Bogun, is an essential aspect of the Force, complementing the Living Force (Ashla) and existing within the greater Cosmic Force (Bendu). Rather than seeing themselves as enemies of the Jedi, they view their role as counterparts. The Deathsworn sow destruction and reap suffering because they are necessary forces in the universe; for just as life grows and flourishes, it must also decay and perish. |
Equite:
Channel II
Arcane Shield II
Elder: Channel III Arcane Shield III Grand Master: Channel III Arcane Shield III Journeyman: Channel I Arcane Shield I Novitiate: |
2024/09/28 / 2024/09/28 |
Cybermancer | A Cybermancer has trained to wield a variety of esoteric energies to achieve their own ends. They can call upon the Force to implant orders and control droids as well as weave the energy around themselves to protect against elemental damage. |
Equite:
Mechu-deru II
Arcane Shield II
Elder: Mechu-deru III Arcane Shield III Grand Master: Mechu-deru III Arcane Shield III Journeyman: Mechu-deru I Arcane Shield I Novitiate: |
2025/05/26 / 2025/05/26 |