Character Sheet Reference

Displaying disciplines 121 - 123 of 123 in total
Discipline Description Granted Feats Created / Updated
Ancient Mandalorian

"I was there when the Forge burned brightest... when our people rode the Mythosaur and conquered the galaxy..."

The Ancient Mandalorian is an ancient being of Mandalorian heritage and culture, having served their people for over a millennium. They are paragon adherents to the Way of the Mandalore, repositories of knowledge of Manda'yaim long thought lost. Their presence means on a hunt means imminent death, their skills almost as legendary as the stories they pass on.

The Ancient Mandalorian gains the following feats:

  • Proficiency
  • Intergalactic
Equite: Proficiency II Intergalactic II
Elder: Proficiency III Intergalactic III
Grand Master: Proficiency III Intergalactic III
Journeyman: Proficiency I Intergalactic I
Novitiate:
2026/04/26 / 2026/05/15
Anchorite

“I can’t bear it for you. But I can bear you.”

Anchorites are those who stand so others do not fall. They are empaths not only in feeling, but in action—guardians who place themselves between danger and the defenseless, shouldering what others cannot. By touching the lives of others, they glean insight into past wounds, present burdens, and future trials, allowing them to share the weight of pain not by easing it—but by enduring it.

To walk the path of an Anchorite is to be still when others flee, to catch the blow meant for another, and to answer suffering with presence, not platitude. Whether holding a line or holding a hand, the Anchorite acts as a conduit of the Living Force—rooted not in might, but in resilience.

The Anchorite gains:

Presentiment, a unique ability that modifies the Force Power: Farsight
Iron Pillar, a unique Force Power for Anchorites

Equite: Iron Pillar II Presentiment II
Elder: Iron Pillar III Presentiment III
Grand Master: Iron Pillar III Presentiment III
Journeyman: Iron Pillar I Presentiment I
Novitiate:
2025/06/24 / 2026/05/15
Ace

“I can fly anything. Wings, no wings, push-pull echo force, in or out of lightspeed—just show me it.”

Whether flying for a cause or just flying for themselves, Aces are more than just “pilots”. Their understanding of the technology that they use to set a machine into motion allows them to apply their aptitude to a wide range of vehicles found in the Galaxy. This can be anything as small as a speeder bike to as large as a capital ship. Knowledge pairs with instinctive, seemingly inherent talent that allows an Ace to pull off incredible stunts without any intervention from the Force.

(Note: Preferred Vehicle must be listed in weapons load-out on the Character Sheet).

Aces gain:

  • Smooth Operator, which grants a bonus to Piloting
  • I Can Fix That, a unique Ability for Aces
Equite: Smooth Operator II I Can Fix That II
Elder: Smooth Operator III I Can Fix That III
Grand Master: Smooth Operator III I Can Fix That III
Journeyman: Smooth Operator I I Can Fix That I
Novitiate:
2016/08/02 / 2026/05/15