Character Sheet Reference

Displaying disciplines 81 - 100 of 107 in total
Discipline Description Granted Feats Created / Updated
Soldier Equite: Smooth Operator II Medley II
Elder: Medley III Smooth Operator III
Grand Master: Medley III Smooth Operator III
Journeyman: Medley I Smooth Operator I
Novitiate:
2024/09/27 / 2024/09/28
Soothsayer

Through a connection with all things natural and wild, the Soothsayer is intimately bound within the ties of the Living Force. By their very nature, those who take up this discipline empathize with all creatures living, and through them garner a mind open to probability and potentiality. The tumult of emotion and turbulence of thought is something they understand all-to-well.

Equite: Primal Bond II Presentiment II
Elder: Primal Bond III Presentiment III
Grand Master: Primal Bond III Presentiment III
Journeyman: Primal Bond I Presentiment I
Novitiate:
2024/10/01 / 2024/10/01
Sorcerer

“...I shot it with Force lightning and it opened.”

The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.

Sorcerers gain:

  • Primed, which modifies any ranged Force Power
  • Battle Mind, a unique Force Power for Sorcerers.
Equite: Primed II Battle Mind II
Elder: Primed III Battle Mind III
Grand Master: Primed III Battle Mind III
Journeyman: Battle Mind I Primed I
Novitiate:
2013/07/20 / 2021/12/16
Soul Arcanist

"If you consider your body a temple, you should also make it your magnum opus."

Soul Arcanists are those who delve so deep into the Force that they will even use their own bodies for their rituals. They can siphon vigor from the Living Force to revitalize themselves and can empower their unarmed strikes with Force Lightning. These more reckless types of Arcanists prefer to do the studying on the battlefield.

Equite: Channel II Force Shockboxing II
Elder: Channel III Force Shockboxing III
Grand Master: Channel III Force Shockboxing III
Journeyman: Channel I Force Shockboxing I
Novitiate:
2024/09/25 / 2024/09/28
Spirit Witch

I see dead people...and they’re actually quite friendly!

The Spirit Warden is a divergent sect of Nightsister that focuses more intently on Transformation and Telepathy to communicate with spirits from beyond the veil of the Living Force. Instead of trying to control the dead, they pursue Magik to help serve as a medium between the living and the dead. Additionally, they can attune themselves to a wild shape that aligns with their spirit animal of choice.

Equite: Spirit Guide II Spectral Beast II
Elder: Spirit Guide III Spectral Beast III
Grand Master: Spirit Guide III Spectral Beast III
Journeyman: Spirit Guide I Spectral Beast I
Novitiate:
2025/07/30 / 2025/07/30
Stormwalker

Stormwalkers serve as pathfinders and scouts. Each is skilled in discerning between false images cast up by the Force and the reality of the physical realm, and hardy enough to survive whatever might have forged such illusions.

Equite: Seeking II Surge II
Elder: Seeking III Surge III
Grand Master: Seeking III Surge III
Journeyman: Seeking I Surge I
Novitiate:
2024/12/15 / 2024/12/15
Taldryan Obelisk Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/30 / 2024/10/30
Tank Equite: Iron Pillar II Duelist II
Elder: Iron Pillar III Duelist III
Grand Master: Iron Pillar III Duelist III
Journeyman: Iron Pillar I Duelist I
Novitiate:
2025/04/07 / 2025/04/07
Techno Raider

“Guards? Not a problem. Security and other computer systems? I've got that covered, too.”

The Techno Raider is a skilled agent at anything electronic. Through an aptitude for slicing and mechanics, a keen eye for detail, and with a variety of weapons and equipment at their disposal, they are able to get into places that would give others pause when even considering such a task. Their goal is to make it through the barriers they come across - both physical and electronic - secure the data or whatever target they're after, and get out. They are the masters of the digital playground.

Techno Raiders gain:

  • Keen Eye, a unique ability
  • Proficiency, which modifies Primary and Secondary Weapons Skills
Equite: Proficiency II Keen Eye II
Elder: Proficiency III Keen Eye III
Grand Master: Proficiency III Keen Eye III
Journeyman: Keen Eye I Proficiency I
Novitiate:
2025/08/02 / 2025/08/02
Techweaver

"I had a hard time making friends, so I built new ones instead."

Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of Mechu-deru, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness. They also have the unique ability to overload technology with the Force, causing it to malfunction.

Techweavers gain:

  • Hexing, which modifies the Force Power: Telekinesis
  • Mechu-deru, a unique Force Power for Techweavers
Equite: Mechu-deru II Hexing II
Elder: Mechu-deru III Hexing III
Grand Master: Mechu-deru III Hexing III
Journeyman: Mechu-deru I Hexing I
Novitiate:
2015/08/09 / 2016/08/02
Temporal Operative

"The outcome isn't controlled. It's curated."

A Temporal Operative is a strategist in shadow, the hand that moves before the blade falls. They serve as both field agent and spymaster, threading sabotage through silk and shaping outcomes with precision and purpose. They don’t just predict what’s coming; they plan for it and erase it when needed. In politics or combat, they act without hesitation, executing with silence, elegance, and violence in that order.

Temporal Operatives gain:

  • Clairvoyance
  • Battle Mind
Equite: Ghosting II Clairvoyance II
Elder: Ghosting III Clairvoyance III
Grand Master: Ghosting III Clairvoyance III
Journeyman: Ghosting I Clairvoyance I
Novitiate:
2025/05/21 / 2025/05/21
The Chronarch Equite: Hivemind II Arcane Shield II
Elder: Hivemind III Arcane Shield III
Grand Master: Hivemind III Arcane Shield III
Journeyman: Hivemind I Arcane Shield I
Novitiate:
2024/09/30 / 2024/09/30
The Doctor

"The only thing that matters in the end, is intelligence. Reason above all other things is what dug us out of the muck, and enlightened our paths into civility."

The Doctor is a bastian of knowledge and dedication to science. A skilled medic, and a brilliant tactician, his mental prowess are undeniable and nearly unmatched. There are few who can contend with intellect, and those who can are to be most respected.

Equite: Steady Hands II Checkmate II
Elder: Checkmate III Steady Hands III
Grand Master: Checkmate III Steady Hands III
Journeyman: Steady Hands I Checkmate I
Novitiate:
2024/09/25 / 2024/09/28
The Phoenix of Kyataru

Reborn in flames, the Phoenix of Kyataru is a warrior seeking their redemption for their past transgressions. Both a statesperson and warrior they strive to both captivate the minds of those around them whilst burning the rest to ash and dust.

Equite: Proficiency II Silver Tongue II
Elder: Proficiency III Silver Tongue III
Grand Master: Proficiency III Silver Tongue III
Journeyman: Proficiency I Silver Tongue I
Novitiate:
2025/11/22 / 2025/11/22
The Raven King

"Nevermore"

The Raven King is a simple dark wanderer and sorcerer. Journeying the galaxy in search of forgotten mysteries and lore, he often winds up embroiled in some quest for knowledge that makes little sense to those around him and likely never will. They are a character trained in both the Force and Magicks, often appearing and disappearing at will with little to no fanfare and not always in human form."

Equite: Primed II Spectral Beast II
Elder: Primed III Spectral Beast III
Grand Master: Primed III Spectral Beast III
Journeyman: Primed I Spectral Beast I
Novitiate:
2025/10/26 / 2025/10/26
The Red Queen

"Evil is always possible. And goodness is eternally difficult."

The Red Queen is an interesting character. Both are permanently at the mercy of her own madness while being an out-and-about socialite and rock star. Able to both expertly play instruments and people, she uses her voice to lure in the unexpected masses before enjoying the feast their lifeforce offers.

Equite: Presentiment II Force Interrogation II
Elder: Force Interrogation III Presentiment III
Grand Master: Force Interrogation III Presentiment III
Journeyman: Force Interrogation I Presentiment I
Novitiate:
2025/10/26 / 2025/10/26
The Ronin Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/22 / 2024/10/22
Timber Equite: Proficiency II Duelist II
Elder: Proficiency III Duelist III
Grand Master: Proficiency III Duelist III
Journeyman: Proficiency I Duelist I
Novitiate:
2025/05/13 / 2025/05/13
Underworld Cybergeneticist

"Your body is a pathway to many abilities some may find... unnatural."

The Underworld Cybergeneticist is an eccentric scientist with extensive knowledge of cybernetics and genetics, often found working in the underworld for less than ""good"" clientele. They're a master with a scalpel in their hands, known for creating both deranged experiments and patching up some of the most busted up dudes ever to cross their table. The Underworld Cybergeneticist is a research powerhouse, utilizing all assets at their disposal to unlock new genetic secrets.

The Underworld Cybergeneticist gains the following feats:

  • Intergalactic III
  • Xenobiology III
Equite: Intergalactic II Xenobiology II
Elder: Xenobiology III Intergalactic III
Grand Master: Xenobiology III Intergalactic III
Journeyman: Intergalactic I Xenobiology I
Novitiate:
2025/10/25 / 2025/10/25
Unyielding Tempest

"What happens when an unstoppable force meets an immovable object?"

At some point in the study of the Force, it is possible to come to the conclusion that the only thing standing between success and failure is time. And time is something you can have in spades. Combining force of mind with a rigid refusal to give ground, an Unyielding Tempest lets the fight come to them, delivering devastating lessons to any that challenge them.

Equite: Battle Mind II Iron Pillar II
Elder: Iron Pillar III Battle Mind III
Grand Master: Iron Pillar III Battle Mind III
Journeyman: Battle Mind I Iron Pillar I
Novitiate:
2024/10/22 / 2024/10/22