Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
The Doctor | "The only thing that matters in the end, is intelligence. Reason above all other things is what dug us out of the muck, and enlightened our paths into civility." The Doctor is a bastian of knowledge and dedication to science. A skilled medic, and a brilliant tactician, his mental prowess are undeniable and nearly unmatched. There are few who can contend with intellect, and those who can are to be most respected. |
Equite:
Steady Hands II
Checkmate II
Elder: Checkmate III Steady Hands III Grand Master: Checkmate III Steady Hands III Journeyman: Steady Hands I Checkmate I Novitiate: |
2024/09/25 / 2024/09/28 |
The Ronin |
Equite:
Surge II
Duelist II
Elder: Surge III Duelist III Grand Master: Surge III Duelist III Journeyman: Surge I Duelist I Novitiate: |
2024/10/22 / 2024/10/22 | |
Timber |
Equite:
Proficiency II
Duelist II
Elder: Proficiency III Duelist III Grand Master: Proficiency III Duelist III Journeyman: Proficiency I Duelist I Novitiate: |
2025/05/13 / 2025/05/13 | |
Unyielding Tempest | "What happens when an unstoppable force meets an immovable object?" At some point in the study of the Force, it is possible to come to the conclusion that the only thing standing between success and failure is time. And time is something you can have in spades. Combining force of mind with a rigid refusal to give ground, an Unyielding Tempest lets the fight come to them, delivering devastating lessons to any that challenge them. |
Equite:
Battle Mind II
Iron Pillar II
Elder: Iron Pillar III Battle Mind III Grand Master: Iron Pillar III Battle Mind III Journeyman: Battle Mind I Iron Pillar I Novitiate: |
2024/10/22 / 2024/10/22 |
Wayseer | “I’ve walked paths so old they forgot they were roads. That’s where the real teaching begins.” Wayseers are pilgrims of the Living Force—wandering mystics who walk the galaxy in search of insight, clarity through solitude, and wisdom not written in archives. Through visions of what may come and communion with the wild, they navigate the galaxy’s neglected corners with the patience of a sage, the presence of a guardian, and the instincts of a traveler. Where others see wilderness, Wayseers find meaning: they turn any forgotten sanctuary into a living refuge—or a silent bulwark against the uninvited, guarded by fang, claw, and the will of the world itself. The Wayseer gains: Clairvoyance, a unique ability which modifies the Force Power: Farsight |
Equite:
Primal Bond II
Clairvoyance II
Elder: Primal Bond III Clairvoyance III Grand Master: Primal Bond III Clairvoyance III Journeyman: Primal Bond I Clairvoyance I Novitiate: |
2025/06/24 / 2025/06/24 |
Weaponsmith | "Remember the first rule of gunfighting... 'have a gun.'" To survive in a Galaxy ripe with violence, the right weapon in the right situation may mean the difference between life and death. For that, you can turn to the Weaponsmith. An expert of crafting and mechanics, he can supply you with all the firepower you need and outfit you with the right armor to ensure you come out the other end still breathing. Ships. Speeders. Droids. Equipment. You name it. Need something fixed? Ask. Just make sure you’ve got credits on hand. |
Equite:
Smooth Operator II
Proficiency II
Elder: Proficiency III Smooth Operator III Grand Master: Proficiency III Smooth Operator III Journeyman: Proficiency I Smooth Operator I Novitiate: |
2025/05/13 / 2025/05/13 |
Weapons Specialist | “Blasters, blades, blunted staves and things that go 'bang'; no matter which you choose, you’re going to have a tough time facing me.” Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle. Weapons Specialist gain:
|
Equite:
Medley II
Proficiency II
Elder: Medley III Proficiency III Grand Master: Medley III Proficiency III Journeyman: Medley I Proficiency I Novitiate: |
2015/08/31 / 2016/08/02 |
Wookiee Grease Monkey | The Wookiee Grease Monkey has over a century of experience when it comes to fixing and repairing machines. From blasters to starfighters, if it is in need of repairs, he can fix it. The Wookiee Grease Monkey gains:
|
Equite:
Hotfix II
I Can Fix That II
Elder: I Can Fix That III Hotfix III Grand Master: I Can Fix That III Hotfix III Journeyman: I Can Fix That I Hotfix I Novitiate: |
2025/06/11 / 2025/06/11 |