Character Sheet Reference

Displaying feats 341 - 360 of 464 in total
Feat Type / Location Description Created / Updated
Creature Speaker III Granted Default Feat

A master of wildlife, The character knows how to handle the creatures that call the wilderness home. The character gains a +2 Skill Point bonus to Survival Skill when they are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of their Creature Handling Skill.

Related Skills/Powers: Creature Handling and Survival

Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder

2024/09/25 / 2024/09/25
Primal Bond I Granted Default Feat

The character's affinity for reaching out to the minds of animals has been honed. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +4).

Related Skills/Powers: Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Soothsayer and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Journeyman (exact)) or (Discipline: Wayseer and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Blood Carver: Ever The Critic Granted Default Feat

Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, The character is prone to taking offense when encountering an offworlder that is ignorant of their culture.

Prerequisites: Species: Blood Carver

2015/08/08 / 2021/12/16
Primal Bond II Granted Default Feat

The character's natural draw to creatures has strengthed their ability to reach out to the minds of animals. They gains a +1 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Soothsayer and Rank Tier: Equite (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Equite (exact)) or (Discipline: Wayseer and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Primal Bond III Granted Default Feat

The character's mastery of touching the minds of creatures has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Creature Control power when handling any creature they find (up to a maximum of +5).

Related Skills/Powers: Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Soothsayer and Rank Tier: Elder) or (Discipline: Arcane Shepherd and Rank Tier: Elder) or (Discipline: Wayseer and Rank Tier: Elder)

2024/09/25 / 2024/09/25
Beast Mode I Granted Default Feat

Working with animals has led The character to discover the ability to channel some addition Force energy to bolster their creatures. can use Amplification on their beast at twice the energy to use it for half the effect.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Beast Mode II Granted Default Feat

The character has developed a deeper ability to channel some addition Force energy to bolster their creatures. They can use Amplification on their beast at twice the energy to use it for the full effect.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Beast Mode III Granted Default Feat

The character has mastered the ability to channel additional Force energy to bolster their creatures. They can use Amplification on their beast at the same energy cost as using it on themselves, for the same full effect of the power.

Related Skills/Powers: Amplification and Creature Control

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder)

2024/09/25 / 2024/09/25
Jedi Ace I Granted Default Feat

The character's affinity for using the Force in dogfights has been honed. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +4).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Secret Order and Rank Tier: Journeyman (exact)) or (Discipline: Soaring Songbird and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Jedi Ace II Granted Default Feat

The character has strengthened their ability to use the Force to aid their piloting. They gains a +1 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Secret Order and Rank Tier: Equite (exact)) or (Discipline: Soaring Songbird and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Jedi Ace III Granted Default Feat

The character's mastery of using the Force to aid their piloting has strengthed to an extreme level. They gains a +2 Skill Point bonus to their Precognition Power when engaged in a space battle (up to a maximum of +5).

Related Skills/Powers: Piloting and Precognition

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Secret Order and Rank Tier: Elder) or (Discipline: Soaring Songbird and Rank Tier: Elder)

2024/09/25 / 2024/09/25
Force Shockboxing II Granted Default Feat

The character has reached new levels in enhancing their unarmed strikes with Force Lightning. They can throw one combination of Force Lightning-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor.

Related Skills/Powers: Force Lightning and Martial Arts

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Battle Mind III Granted Default Feat

The character dances through war zones as casually as a strolling through the park when it comes to calling upon the Force. Their concentration when using the Force is unbreakable, even with explosions detonating in their ear or the bloodcurdling cacophony of death and destruction wailing around them.

Related Skills/Powers: Resolve

Prerequisites: (Discipline: Sorcerer and Rank Tier: Elder) or (Discipline: Unyielding Tempest and Rank Tier: Elder) or (Discipline: Sith Blademaster and Rank Tier: Elder) or (Discipline: Cloak and Flair and Rank Tier: Elder)

2015/08/09 / 2021/12/21
Hivemind I Granted Default Feat

The character has begun to train in an advanced style of Battle Meditation, allowing them to use another person (who doesn't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to basic defense.

Related Skills/Powers: Battle Meditation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Paladin and Rank Tier: Journeyman (exact)) or (Discipline: The Chronarch and Rank Tier: Journeyman (exact)) or (Discipline: Dragon of Kyataru and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Hivemind II Granted Default Feat

The character has trained an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to defensive measures and basic offensive capabilities.

Related Skills/Powers: Battle Meditation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Paladin and Rank Tier: Equite (exact)) or (Discipline: The Chronarch and Rank Tier: Equite (exact)) or (Discipline: Dragon of Kyataru and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Unarmed Specialist I Granted Default Feat

Across many training sessions The character has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to their Stamina Skill while using their preferred form (up to a maximum of +4).

Related Skills/Powers: Martial Arts and Stamina

Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact)

2024/09/25 / 2024/09/25
Unarmed Specialist III Granted Default Feat

Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina, Athletics and Resolve skills (up to a maximum of +5).

Related Skills/Powers: Athletics, Martial Arts, Resolve, and Stamina

Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder

2024/09/25 / 2024/09/25
Capital Commander I Granted Default Feat

The character is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +4).

Related Skills/Powers: Operations

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Aviator and Rank Tier: Journeyman (exact))

2024/09/25 / 2024/09/25
Capital Commander II Granted Default Feat

The character is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +5).

Related Skills/Powers: Operations

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact))

2024/09/25 / 2024/09/25
Capital Commander III Granted Default Feat

Not only is The character a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, The character gains a +2 Skill Point increase to their Operations Skill, and all crew members on board gain +1 (up to a maximum of +5).

Related Skills/Powers: Operations

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Aviator and Rank Tier: Elder)

2024/09/25 / 2024/09/25