Feat | Type / Location | Description | Created / Updated | |
---|---|---|---|---|
Lasat: The Child, The Warrior, The Fool | Granted Default Feat |
The character has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for them and also have the advantage of letting The character move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for The character when trying to fit into compressed spaces or blend in with the other species of the galaxy. Prerequisites: Species: Lasat |
2017/02/10 / 2021/12/16 | |
Hotfix III | Granted Default Feat |
The character has become so attuned to the mechanical technology of the Galaxy that they can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, The character can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters. Related Skills/Powers: Mechanics Prerequisites: Discipline: Scavenger and Rank Tier: Elder |
2016/08/02 / 2021/12/21 | |
Junker I | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4). Related Skills/Powers: Crafting and Mechanics Prerequisites: Discipline: Scavenger and Rank Tier: Journeyman (exact) |
2016/08/02 / 2021/12/21 | |
Silver Tongue III | Granted Default Feat |
The character is comfortable when speaking in front of others, and can instinctively maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use all three of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5). Related Skills/Powers: Charm, Intimidation, and Leadership Prerequisites: Discipline: Director and Rank Tier: Elder |
2016/08/02 / 2023/11/13 | |
Technocrat | Granted Default Feat | [Redacted] | 2017/09/28 / 2021/12/16 | |
Devaronian: Pick Your Poison | Granted Default Feat |
Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes The character more resistant to toxins and poisons that are inflicted through the bloodstream, and allows them to consume foodstuffs that are otherwise potent to other species. Prerequisites: Species: Devaronian |
2017/05/03 / 2021/12/16 | |
Shistavanen: Part Of The Pack | Granted Default Feat |
Known as isolationists, it can be hard for even an 'outgoing' Shistavanen to escape the natural inclination to stick with their own kind as a pack. Combined with being such an uncommon sight in the galaxy, The character is often painted by the stereotypes of their bestial appearance, and is frequently treated by others as the predator they resemble. Prerequisites: Species: Shistavanen |
2017/10/04 / 2021/12/16 | |
Zealot | Granted Default Feat | [Redacted] | 2017/09/28 / 2021/12/16 | |
Devaronian: The Face You Can't Hide | Granted Default Feat |
Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for The character to disguise themself in terms of appearance and even more so when trying to pose as the opposite gender. Prerequisites: Species: Devaronian |
2017/05/03 / 2021/12/16 | |
Quarren: Just Keep Swimming | Granted Default Feat |
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing their body. The character can also breath indefinitely while underwater. This evolution in a deep sea environment makes The character an adept swimmer, but prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause The character’s skin to shrivel. Prerequisites: Species: Quarren |
2013/08/13 / 2021/12/16 | |
Force Wielder Awareness | Granted Default Feat | [Redacted] | 2017/09/28 / 2021/12/16 | |
Shistavanen: On The Hunt | Granted Default Feat |
Shistavanen are natural predators and their biology reflects this fact. As a result of {{gender:his, her,its,their}} keen senses, The character can more readily track a target once they has found their scent without the assistance of tools or technology. Prerequisites: Species: Shistavanen |
2017/10/04 / 2021/12/16 | |
Iron Pillar II | Granted Default Feat |
The Juggernaut has learned to more quickly harden their body with the Force. As long as The character has their feet planted, they only need partial concentration to momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: Discipline: Juggernaut and Rank Tier: Equite (exact) |
2013/08/10 / 2021/12/21 | |
Diamond Cutter | Granted Default Feat | [Redacted] | 2017/09/28 / 2021/12/16 | |
Steady Hands III | Granted Default Feat |
The character can calmly and mechanically work with their Medicine skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. They can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. They are granted a +2 Skill Point bonus to Medicine (up to a maximum of +5). Related Skills/Powers: Medicine Prerequisites: Discipline: Field Medic and Rank Tier: Elder |
2015/08/31 / 2021/12/21 | |
Xenobiology II | Granted Default Feat |
The character has become intricately familiar with a larger scale of known alien Species in the Galaxy. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but treatment time is increased slightly compared to if they was working on their own species. Related Skills/Powers: Lore and Medicine Prerequisites: Discipline: Field Medic and Rank Tier: Equite (exact) |
2015/08/31 / 2021/12/21 | |
Primed I | Granted Default Feat |
Sorcerers channel the energy of combat. Fueled by surge of Force energy, The character is capable of chaining together two offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end they experience temporary fatigue they come down from a battle-high. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: Discipline: Sorcerer and Rank Tier: Journeyman (exact) |
2021/12/16 / 2024/01/30 | |
Force Pulse I | Granted Default Feat |
As a Journeyman, The character can use Suppression to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a single ally in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: Discipline: Defender and Rank Tier: Journeyman (exact) |
2015/08/09 / 2024/01/30 | |
Order Feat: Mercenary | Granted Default Feat |
The character belongs to the Mercenary Order. Not all who lack talent with the Force are called to serve others. Utilizing their skills and talents, Mercenaries are always looking to make a profit or earn some fame, and the Brotherhood is full of opportunities for those willing to look. Despite their lack of Force sensitivity, Mercenaries in service to the Brotherhood receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, conditioned to not balk in the face of a Jedi or Sith’s powers. Prerequisites: Order Group: Mercenaries |
2015/08/31 / 2024/02/20 | |
Golden Envoy Presence | Granted Default Feat |
The character’s experience and reputation through the Envoy Corps has given them an air of agency when acting on the Brotherhood’s behalf. The character has an advantage on either Deception, Leadership, Charm, or Intimidation when acting in the Brotherhood's interests. Related Skills/Powers: Charm, Deception, Intimidation, and Leadership Prerequisites: Trophy: You Can Certainly Try, level 11 |
2023/02/16 / 2024/03/14 |