Character Sheet Reference

Displaying feats 481 - 500 of 529 in total
Feat Type / Location Description Created / Updated
Neti: Natural Stamina Granted Default Feat

As a Neti, The character does not sleep, eat or consume large amounts of water. They has no biological need to rest and can thus push themself through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that they are in. The more broad spectrum light that they are exposed to, the longer they can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as The character will become exhausted and weak if deprived of sunlight for extremely long periods of time.

Prerequisites: Species: Neti

2013/08/13 / 2021/12/16
Nautolan: Fear in the Water Granted Default Feat

Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, The character can more readily read other people.

Prerequisites: Species: Nautolan

2013/08/13 / 2021/12/16
Miraluka: Behind Blue Eyes Granted Default Feat

Like all Miraluka, The character was born without eyes that leave them with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of 'seeing' through the Force. This allows them to live and exist seamlessly with the other sentient beings of the galaxy. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is.

Prerequisites: Species: Miraluka

2013/08/13 / 2021/12/16
Hapan: Distilled Beauty Granted Default Feat

The Hapan has spent generations selectively breeding to create "perfect" people. The character can utilize his above-average looks to augment his Deception Skill when trying to talk his way out of sticky situations.

Related Skills/Powers: Deception

Prerequisites: Species: Hapan

2013/08/13 / 2023/11/17
Falleen: Simply Irresistible Granted Default Feat

The character can utilize their natural pheromones to make them appear irresistible to any gender of any species. When coupled with their exotic appearance, The character can more easily ply Deception on those who are unprepared.

Related Skills/Powers: Deception

Prerequisites: Species: Falleen

2013/08/13 / 2023/11/08
Elomin: Order! Order! Granted Default Feat

Elomin strive to find order in things and create order where none exists. The character is no exception, and they finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess.

Prerequisites: Species: Elomin

2013/08/13 / 2021/12/16
Duros: Duro the Explorer Granted Default Feat

Like all Duros, The character is a gifted space explorer. This makes it easier for them to calculate hyperspace routes, though without special training they would still need to rely on a droid or computer to make all the necessary calculations correctly.

Prerequisites: Species: Duros

2013/08/13 / 2021/12/16
Cathar: Blood Hunt Granted Default Feat

As a natural predator, The character can use their inherent abilities to their advantage when stalking a target. Possessing a feline grace to move about silently, The character is efficient at stalking and hunting quarries.

Prerequisites: Species: Cathar

2013/08/13 / 2021/12/16
Dashade: Shadow Killer Granted Default Feat

Despite being a hulking behemoth in a crowd, The character is able to move undetected to their intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making them difficult to detect using sensors or other detection methods based on thermal heat.

Prerequisites: Species: Dashade

2013/08/13 / 2021/12/16
Chiss: Sore Thumbs Granted Default Feat

As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. The character’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, The character finds increased difficulty with blending into crowds.

Prerequisites: Species: Chiss

2013/08/13 / 2021/12/16
Bothan: Sabacc Face Granted Default Feat

Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, The character is able to use their Deception to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.

Related Skills/Powers: Deception

Prerequisites: Species: Bothan

2013/08/13 / 2023/11/17
Blood Carver: Sculptor Granted Default Feat

Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While The character has the innate skill used to carve statues from trees in this manner, they tends to bring an added level of detail and perfectionism to anything they creates using their Crafting skill.

Related Skills/Powers: Crafting

Prerequisites: Species: Blood Carver

2013/08/13 / 2021/12/16
Barabel: Defensive Measures Granted Default Feat

Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that The character is able to shrug off the attacks while the projectiles reflect off their scales.

Related Skills/Powers: Resolve

Prerequisites: Species: Barabel

2013/08/13 / 2021/12/16
Anzat: ‘Soup’ For You Granted Default Feat

The character can drink the ‘soup’ of an enemy to regain energy. Thus, The character can use Mind Trick for the sole purpose of temporarily immobilizing a victim they wish to feed on and the stronger the victim's Resolve the more difficult the Mind Trick is. Feeding requires unbroken concentration, however, leaving him vulnerable during the process.

Related Skills/Powers: Mind Trick

Prerequisites: Species: Anzat

2013/08/13 / 2021/12/16
Human: Just Another Face Granted Default Feat

Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, The character is otherwise just another mug in a sea of faces.

Prerequisites: Species: Human

2013/08/13 / 2021/12/16
Telekinetic Strike III Chosen Force Feat

The character can further specialize their Telekinetic power. The character can create both a directional punching like attack, as well as they can slam an open hand on the ground to release a small detonation of telekinetic wave of energy. Foes within immediate proximity to The character are knocked back from either attack and those within one meter are staggered.

Related Skills/Powers: Telekinesis

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2013/08/13 / 2021/12/16
Your Weapons... You Will Not Need Them Chosen Force Feat

Prior to conflict, and so long as The character has no weapon drawn and no weapon visible, they may use their Mind Trick to disarm an opponent who has yet to attack.

Related Skills/Powers: Mind Trick

Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives

2013/08/13 / 2021/12/16
Telekinetic Combat I Chosen Force Feat

The character can take control over weapons or objects with their Telekinesis and use them effectively in combat as remote weapons. The weapons' effectiveness is based on The character's Skill level in the controlled weapon type. This usage requires hand gestures to act as focus guides for the invisible hands that are 'using' the weapons.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Elder 1 (exact) and Order Group: Force Sensitives

2013/08/12 / 2021/12/30
I've Got A Bad Feeling About This Chosen Skill Feat

The character has an uncanny ability to avoid danger, able to almost sense it coming. Once per combat, they may use their Perception Skill in place of their Athletics Skill expressly for the purpose of dodging an incoming attack.

Related Skills/Powers: Athletics and Perception

Prerequisites: Rank Tier: Novitiate

2013/08/12 / 2021/12/16
Let Them Hate, So Long As They Fear Chosen Skill Feat

The character has become adept at using fear and threats as a leader. They may replace their Leadership Skill with their Intimidation skill when encouraging subordinates to follow their lead.

Related Skills/Powers: Intimidation and Leadership

Prerequisites: Rank Tier: Novitiate

2013/08/12 / 2021/12/16