Force Power | Description | Created / Updated |
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Pyrokinesis |
Pyrokinesis is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. Pyrokinesis +0: N/A Pyrokinesis +1: A novice of Pyrokinesis can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change. Pyrokinesis +2: With more training, Pyrokinesis can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change. Pyrokinesis +3: Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. Pyrokinesis +4: A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. Pyrokinesis +5: Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. Related Feats: Fire Armor and Fire Weapons Prerequisites: |
2025/05/02 / 2025/05/02 |
Teleportation |
Teleportation is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. Teleportation +0: N/A Teleportation +1: A beginner of Teleportation can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. Teleportation +2: With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. Teleportation +3: With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. Teleportation +4: A trained Teleportation user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. Teleportation +5: A master of Teleportation can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. Related Feats: Blind Shot and Long Shot Prerequisites: |
2025/05/02 / 2025/05/02 |
Transformation |
Transformation is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Transformation +0: N/A Transformation +1: With a minute of concentration and focus, a user can turn one small non-sapient creature into a different small creature (such as a cat into a dog). Transformation +2: With maintained focus, a Force User can instantly transform any non-sapient creature into a different non-sapient creature (such as a cat into a Wampa). Transformation +3: Further training in Transformation allows the user to transform themself into a non-sapient small creature (such as a cat or a dog). Transformation +4: The Force User can now transform themself into any non-sapient creature. Transformation +5: A master of Transformation can transform themselves into any non-sapient creature as well as monstrous forms of great strength and endurance. Related Feats: Metamorphosis I, Metamorphosis II, Metamorphosis III, and Yzma’s Cabinet Prerequisites: |
2025/05/02 / 2025/05/02 |
Weather Control |
Weather Control allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. Weather Control +0: N/A Weather Control +1: The most novice of Weather Control users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them. Weather Control +2: With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. Weather Control +3: After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. Weather Control +4: With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters. Weather Control +5: A master of Weather Control can now, with five minutes of focus, change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. Related Feats: Like a Hurricane Prerequisites: |
2025/05/02 / 2025/05/02 |
Possession |
Possession allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user's skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target's Resolve. Possession +0: N/A Possession +1: The most novice of Possession users can possess a non-sapient domesticated creature and control it with perfect precision. Possession +2: With further training, the user can possess a non-sapient domesticated or tameable creature and control it with perfect precision. Possession +3: With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. Possession +4: A well-trained Possession user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. Possession +5: A master of Possession can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. Related Feats: Preservation Override and Strings for Thee Prerequisites: |
2025/05/02 / 2025/05/05 |
Suppression |
Suppression allows the user to hinder a target’s body's ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. This can be contested by the target's Intellect. Suppression +0: N/A Suppression +1: With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm. Suppression +2: With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage. Suppression +3: With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers. Suppression +4: With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers. Suppression +5: With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. Related Feats: Dampen I, Dampen II, Force Pulse I, Force Pulse II, and Force Pulse III Prerequisites: |
2013/07/20 / 2025/05/05 |
Telepathy |
Telepathy is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual. This can be contested by the target's Intellect. Telepathy +0: N/A Telepathy +1: At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others. Telepathy +2: With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another's passive thoughts. Telepathy +3: With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions. Telepathy +4: A Force User adept at Telepathy can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration. Telepathy +5: Mastery over Telepathy affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance. Related Feats: False Echoes, Force-Link, Mechu-deru I, Mechu-deru II, Mechu-deru III, Memory Meld, and Static Feedback Prerequisites: |
2013/07/20 / 2025/05/05 |
Terror |
This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize Terror to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target's Resolve. Terror +0: N/A Terror +1: At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface. Terror +2: With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface. Terror +3: With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface. Terror +4: The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target. Terror +5: A master of Terror is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds. Related Feats: Aura Of Fear, Debilitating Fear, Fear Projection, and I'm Rubber, You're Glue Prerequisites: |
2013/07/20 / 2025/05/05 |
Mind Trick |
The Mind Trick is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user's machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike Manipulation or Interrogation, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target's Resolve. Mind Trick +0: N/A Mind Trick +1: Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind. Mind Trick +2: With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind. Mind Trick +3: With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser Resolve. Mind Trick +4: The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser Resolve. Mind Trick +5: A Master of the Force User Mind Trick can effortlessly influence the will of those with lesser Resolve as easily as breathing. Related Feats: Dominate Mind, Force Interrogation I, Force Interrogation II, Force Interrogation III, Inceptioned, Manchurian Candidate, Moving The Masses, Puppet Master, and Your Weapons... You Will Not Need Them Prerequisites: |
2013/07/20 / 2025/05/05 |
Illusion |
Allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with Illusions, the easier it is to affect the mind of other sentient beings. This can be contested by the target's Perception. Illusion +0: N/A Illusion +1: Initially, a Force User must devote their full concentration to conjuring an Illusion against their target. Illusion +2: With further study, the Force User can conjure an Illusion with partial concentration, if not engaged in direct combat or under too much duress. Illusion +3: Through consistent training, the Force User can manifest an Illusion with minimal concentration even while engaged in battle. Illusion +4: The Force User can create Illusions with ease, with only a few moments of concentration required, even in the midst of battle. Illusion +5: A Master of Illusions can cast them at will, even in the midst of battle, as effortlessly as breathing. Related Feats: Faceless I, Faceless II, Faceless III, Force Projection, Loop it, Pay No Attention To The Man Behind The Curtain, and Prestidigitation Prerequisites: |
2013/07/20 / 2025/05/05 |
Gravitation |
Gravitation is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. Gravitation +0: N/A Gravitation +1: With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight. Gravitation +2: With more training in Gravitation, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. Gravitation +3: Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object's weight, making them easier to carry. Gravitation +4: An adept in Gravitation can now counter gravity on inanimate objects to make them fall more slowly. Gravitation +5: A master of Gravitation not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. Related Feats: Free Fall and Rather Weighty, This Prerequisites: |
2025/05/02 / 2025/05/15 |