Character Sheet Reference

Displaying Force Powers 21 - 31 of 31 in total
Force Power Description Created / Updated
Pyrokinesis

Pyrokinesis is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick.

Pyrokinesis +0: N/A

Pyrokinesis +1: A novice of Pyrokinesis can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.

Pyrokinesis +2: With more training, Pyrokinesis can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.

Pyrokinesis +3: Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user.

Pyrokinesis +4: A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them.

Pyrokinesis +5: Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought.

Related Feats: Fire Armor and Fire Weapons

Prerequisites:

2025/05/02 / 2025/05/02
Rage

Light or Dark, all Force Users can will their entire being toward a single purpose. When letting their Rage fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even Amplification would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.

Rage +0: N/A

Rage +1: Initially, when a Force User enters Rage they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their Rage will only end with the Force User's death or exhaustion at the end of the power’s duration.

Rage +2: With further study, a Force User entering Rage will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.

Rage +3: With consistent training, a Force User is capable of basic tactical thinking during Rage. They may give and take commands from allies, and are more aware of their surroundings.

Rage +4: A Force User adept at Rage is capable of maintaining discipline and a mostly clear head during combat. The Force User' situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.

Rage +5: A master of harnessing their Rage can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.

Related Feats: Rage Against The Machine, Rampage I, Rampage II, and Rampage III

Prerequisites:

2013/07/20 / 2020/01/20
Sense

One of the most rudimentary powers of the Force User, Sense is the ability to open one's mind to the omniscient awareness of the Force and to use it to detect the presence, feelings, emotions, intentions, alignment, and Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force Users have the basic ability to feel the Force, but training is required to make any kind of use out of it.

Sense +0: N/A

Sense +1: Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions, and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.

Sense +2: With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual's Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.

Sense +3: With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.

Sense +4: With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.

Sense +5: A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.

Related Feats: Battlefield Awareness I, Battlefield Awareness II, Battlefield Awareness III, Creature Sense I, Creature Sense II, Creature Sense III, Dowsing I, Dowsing II, Dowsing III, Elementary, Eyes Wide Shut, I Know That Feel, Bro, Psychometry I, Psychometry II, and The Force is With Me

Prerequisites:

2013/07/20 / 2020/01/20
Slow

Slow allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets.

Slow +0: N/A

Slow +1: Initially, a Force User can slow or hinder the movement of a target with their full attention set to the task.

Slow +2: With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.

Slow +3: With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.

Slow +4: The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.

Slow +5: A master of Slow can effortlessly slow or hinder the movements of a target at will.

Related Feats: Primed I, Primed II, Primed III, Singularity, Stun I, and Stun II

Prerequisites:

2013/07/20 / 2020/01/22
Suppression

Suppression allows the user to hinder a target’s body's ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. This can be contested by the target's Intellect.

Suppression +0: N/A

Suppression +1: With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.

Suppression +2: With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.

Suppression +3: With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.

Suppression +4: With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.

Suppression +5: With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness.

Related Feats: Dampen I, Dampen II, Force Pulse I, Force Pulse II, and Force Pulse III

Prerequisites:

2013/07/20 / 2025/05/05
Telekinesis

Telekinesis is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.

Telekinesis +0: N/A

Telekinesis +1: At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.

Telekinesis +2: With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.

Telekinesis +3: Allied with the Force, the Force User can wield Telekinesis in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.

Telekinesis +4: The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy.

Telekinesis +5: A master of Telekinesis can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.

Related Feats: Force Crush I, Force Crush II, Hammer Time, Hexing I, Hexing II, Hexing III, Ichor Bolt, Matter Bender I, Matter Bender II, Plasma Manipulation I, Plasma Manipulation II, Primed I, Primed II, Primed III, Telekinetic Combat I, Telekinetic Combat II, Telekinetic Strike I, Telekinetic Strike II, Telekinetic Strike III, Use The Force, Luke I, and Use The Force, Luke II

Prerequisites:

2013/07/20 / 2018/01/16
Telepathy

Telepathy is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual. This can be contested by the target's Intellect.

Telepathy +0: N/A

Telepathy +1: At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.

Telepathy +2: With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another's passive thoughts.

Telepathy +3: With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.

Telepathy +4: A Force User adept at Telepathy can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.

Telepathy +5: Mastery over Telepathy affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.

Related Feats: Force-Link, Mechu-deru I, Mechu-deru II, Mechu-deru III, Memory Meld, and Static Feedback

Prerequisites:

2013/07/20 / 2025/05/05
Teleportation

Teleportation is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings.

Teleportation +0: N/A

Teleportation +1: A beginner of Teleportation can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish.

Teleportation +2: With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus.

Teleportation +3: With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location.

Teleportation +4: A trained Teleportation user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location.

Teleportation +5: A master of Teleportation can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location.

Related Feats: Blind Shot and Long Shot

Prerequisites:

2025/05/02 / 2025/05/02
Terror

This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize Terror to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target's Resolve.

Terror +0: N/A

Terror +1: At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.

Terror +2: With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.

Terror +3: With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.

Terror +4: The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.

Terror +5: A master of Terror is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.

Related Feats: Aura Of Fear, Debilitating Fear, Fear Projection, and I'm Rubber, You're Glue

Prerequisites:

2013/07/20 / 2025/05/05
Transformation

Transformation is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy.

Transformation +0: N/A

Transformation +1: With a minute of concentration and focus, a user can turn one small non-sapient creature into a different small creature (such as a cat into a dog).

Transformation +2: With maintained focus, a Force User can instantly transform any non-sapient creature into a different non-sapient creature (such as a cat into a Wampa).

Transformation +3: Further training in Transformation allows the user to transform themself into a non-sapient small creature (such as a cat or a dog).

Transformation +4: The Force User can now transform themself into any non-sapient creature.

Transformation +5: A master of Transformation can transform themselves into any non-sapient creature as well as monstrous forms of great strength and endurance.

Related Feats: Metamorphosis I, Metamorphosis II, Metamorphosis III, and Yzma’s Cabinet

Prerequisites:

2025/05/02 / 2025/05/02
Weather Control

Weather Control allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine.

Weather Control +0: N/A

Weather Control +1: The most novice of Weather Control users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.

Weather Control +2: With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them.

Weather Control +3: After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters.

Weather Control +4: With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.

Weather Control +5: A master of Weather Control can now, with five minutes of focus, change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away.

Related Feats: Like a Hurricane

Prerequisites:

2025/05/02 / 2025/05/02