Character Sheet Reference

Displaying disciplines 21 - 40 of 88 in total
Discipline Description Granted Feats Created / Updated
Force Sage

"For my ally is the Force, and a powerful ally it is."

Sages are a special kind of Force User. They are adept at using the Force offensively, chaining together a maelstrom of destruction whilst their connection to the Living Force allows them to refill their reserves. Deadly and devastating, Force Sages, to some, are considered the peak of Force knowledge and application.

Force Sages gain:

  • Channel.

  • Primed.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2025/02/09 / 2025/02/09
Force Sleuth

"Every clue leaves an echo."

A Force Sleuth knows that the past lingers, whispering its secrets to those who know how to listen. Through the clever uses of the Force and an unerring instinct for the truth, they unravel mysteries that others often miss. No deception is perfect, no presence truly erased—illusions crumble beneath their gaze, and the trails of the lost or the hidden are unveiled by their diligent investigation. To a Force Sleuth, every object tells a story, every place holds a memory, and every lie leaves a shadow waiting to be uncovered.

Equite: Battlefield Awareness II Dowsing II
Elder: Dowsing III Battlefield Awareness III
Grand Master: Dowsing III Battlefield Awareness III
Journeyman: Dowsing I Battlefield Awareness I
Novitiate:
2025/03/27 / 2025/03/27
Forcewarden

"The Force is not a weapon to wield, nor a cloak to hide behind — it is life and law, and we are bound to enforce it."

Forcewardens resolutely and staunchly guard the fragile balance in the Force. Stoic sentinels who act when dissonance threatens to overtake harmony. Tempered, unshakable, and forged through absolute discipline, they draw from the raw power of the Living Force and stand firm where others fall, anchoring battlefields and safeguarding allies with a resilience that borders on the supernatural. In every action they carry the will of the Force.

Forcewardens gain:

  • Channel
  • Iron Pillar
Equite: Channel II Iron Pillar II
Elder: Iron Pillar III Channel III
Grand Master: Iron Pillar III Channel III
Journeyman: Channel I Iron Pillar I
Novitiate:
2025/06/18 / 2025/06/18
Force Warrior

“Investing in both the physical and the spiritual is critical and can allow one's power to reach new heights.”

The Force Warrior recognizes that synergy between the Force and physical action can yield surprising results, especially where combat is concerned. Through proper training, one can learn to leverage the Force and all that it has to offer in a variety of ways to gain the upper hand, whether for offense or defense. An adherent can tap into the mystical energy to track their opponents or even refill their own reserves. With mastery, few can stand in their way as they flow across the battlefield.

Force Warriors gain:

  • Battlefield Awareness, a unique ability.
  • Channel, a unique ability.
Equite: Battlefield Awareness II Channel II
Elder: Channel III Battlefield Awareness III
Grand Master: Channel III Battlefield Awareness III
Journeyman: Channel I Battlefield Awareness I
Novitiate:
2024/10/09 / 2024/10/09
Fury

" The body is fast. The blade is faster. But the mind—the mind is lightning. I strike before thought catches up."

Furies are living conduits of the Dark Side’s most primal force: unrestrained aggression. They embody relentless motion, using bursts of blistering speed to shatter defenses before their victims can react. In battle, they fight as if possessed, blending supernatural reflexes with a berserker’s instinct, wielding their rage as both a weapon and a shield. But their wrath is not only physical—Furies invade the very essence of their enemies, tearing through fragile minds, ripping out secrets, and leaving nothing but broken psyches in their wake.

Furies gain:

  • Battle Haste

  • Force Interrogation which modifies the Force Power: Mind Trick

Equite: Battle Haste II Force Interrogation II
Elder: Force Interrogation III Battle Haste III
Grand Master: Force Interrogation III Battle Haste III
Journeyman: Battle Haste I Force Interrogation I
Novitiate:
2025/02/27 / 2025/03/09
Hunter

“I use any means necessary to get the job done”

Hunters come in all shapes and sizes. Some choose to pursue careers as Bounty Hunters while others use their skills for Smuggling or simply to pursue their own hobbies. When tracking down an objective for either personal or monetary satisfaction, Hunters have a unique knack for spotting clues that others might miss. This, when combined with their inherent knowledge of the various gadgets and technologies of the Galaxy keeps them in high demand for a wide range of jobs or missions.

Hunters gain:

  • On The Trail, a unique Ability for Hunters
  • Tools Of The Trade, which grants a bonus to Miscellaneous Weapons
Equite: Tools Of The Trade II On The Trail II
Elder: Tools Of The Trade III On The Trail III
Grand Master: Tools Of The Trade III On The Trail III
Journeyman: On The Trail I Tools Of The Trade I
Novitiate:
2016/08/02 / 2016/08/02
Hyōbao Vilissës

"The bells’ toll for each lost soul, we come to their chime."

Honoring the souls of the past and embodying their echoes within the Living Force, the Hyōbao Vilissës, or Ghosts of Omwat, are a sentinel sect within the Omwati Force Order. The Hyōbao seek to overwhelm and confuse their foes to swiftly subdue them, often utilizing Illusions to trick the senses as they blink in and out of a Trakata-esque Force Cloak technique among other abilities.

Equite: Channel II Ghosting II
Elder: Ghosting III Channel III
Grand Master: Ghosting III Channel III
Journeyman: Ghosting I Channel I
Novitiate:
2025/05/15 / 2025/05/15
Immortal

Empowered by a lifetime of relentless study, honed by decades of ruthless conquest, and bolstered by rituals that saw the destruction of entire worlds, perhaps one can ascend to immortality. Even if not, the legends of what they have done will certainly live forever.

Equite: Channel II Battle Haste II
Elder: Channel III Battle Haste III
Grand Master: Channel III Battle Haste III
Journeyman: Battle Haste I Channel I
Novitiate:
2025/02/13 / 2025/02/13
Infiltrator

“What guards?”

Infiltrators are masters of getting into places they do not belong, and have long been used as Agents on both sides of history for both the Republic and the Empire. They are the go-to when you need to discretely acquire information or gain access to something behind a locked door. Infiltrators are more than common thieves, however, and can use a wide range of tricks and techniques to accomplish their missions.

Infiltrators gain:

  • Chameleon, which grants a bonus to Stealth
  • Keen Eye, a unique Ability for Infiltrators
Equite: Keen Eye II Chameleon II
Elder: Chameleon III Keen Eye III
Grand Master: Chameleon III Keen Eye III
Journeyman: Keen Eye I Chameleon I
Novitiate:
2016/08/02 / 2023/12/29
Inquisitor

"Nobody expects the Brotherhood Inquisition."

An Inquisitor is a weapon specialising in eliminating enemies of the Brotherhood. They specialise in combating Force Users and the extraction of information from their targets. Their skills in one on one duels against those that wield lightsabers are unmatched, whilst their ability to manipulate the mind with the Force are said to be unrivalled.

An Inquisitor gains:

  • Duelist
  • Force Interrogation
Equite: Duelist II Force Interrogation II
Elder: Force Interrogation III Duelist III
Grand Master: Force Interrogation III Duelist III
Journeyman: Force Interrogation I Duelist I
Novitiate:
2024/09/27 / 2025/04/06
Jedi Operative

"Handling assignments that our colleagues have written off as impossible is the sign of a Sentinel."

Within the Jedi Sentinel tradition, some further specialize in spycraft and espionage to become Jedi Operatives. These elite Sentinels hone their Force abilities to augment their mundane skills in tracking and infiltration. There is nowhere to hide and no secret is safe from a Jedi Operative.

The Jedi Operative gains:

  • Dowsing, a unique ability

  • Hexing, a unique ability

Equite: Dowsing II Hexing II
Elder: Dowsing III Hexing III
Grand Master: Dowsing III Hexing III
Journeyman: Dowsing I Hexing I
Novitiate:
2024/09/29 / 2024/09/29
Juggernaut

“You’ll have to go through me first.”

A Juggernaut personifies the idea of an unstoppable force. Striding across the battlefield, their energy directs the flow of combat around them. A Juggernaut can shrug off blunt trauma with the unique ability to harden their bodies with the Force. When Juggernauts plant their feet, there is little that will knock them away. They are also skilled in using the tempo of battle to push their bodies beyond the point of any normal warrior, their stamina wearing down at a slower rate as long as they are engaged in battle.

Juggernauts gain:

  • Surge. which modifies the Skill: Stamina
  • Iron Pillar, a unique Force Power for Juggernauts
Equite: Surge II Iron Pillar II
Elder: Surge III Iron Pillar III
Grand Master: Surge III Iron Pillar III
Journeyman: Surge I Iron Pillar I
Novitiate:
2013/07/20 / 2021/12/16
Keen Intellectual Equite: Keen Eye II Checkmate II
Elder: Checkmate III Keen Eye III
Grand Master: Checkmate III Keen Eye III
Journeyman: Keen Eye I Checkmate I
Novitiate:
2025/03/16 / 2025/03/16
Kevorkian Equite: Proficiency II Xenobiology II
Elder: Xenobiology III Proficiency III
Grand Master: Xenobiology III Proficiency III
Journeyman: Proficiency I Xenobiology I
Novitiate:
2025/02/20 / 2025/02/20
Kyatarun Dragoon

"The Wilds are no place for the faint of heart. Speed, skill and the will to survive are needed if you want any chance to be nothing more than prey."

The Kyatarun Dragoon is based on legends of old. Of mighty Drake slayers that took to the sky to slay their prey. Whilst the drakes of legend may not exist, the warrior certainly does. Fighting alongside his beastial companions he embodies the very drakes he was supposed to hunt. A true Apex Predator and Lord of the Skies.

Equite: Battle Haste II Beast Mode II
Elder: Battle Haste III Beast Mode III
Grand Master: Battle Haste III Beast Mode III
Journeyman: Battle Haste I Beast Mode I
Novitiate:
2024/09/25 / 2024/09/28
Legendary Mandalorian

"’Tis a big and beautiful galaxy. Most of us live and die in the same corner where we were born and never get to see any of it. I don’t want to be most of us."

The Legendary Mandalorian has been trained from birth in the ways of his people. A seasoned mercenary, bounty hunter, information broker, and lover, he has moved from one end of the Galaxy to the other, and seen everything in between. Reliable, deadly, and experienced there are few who have done the things he has done and seen the things he has seen.

The Legendary Mandalorian gains:

  • Proficiency, a unique ability.
  • Intergalactic, a unique ability.
Equite: Proficiency II Intergalactic II
Elder: Proficiency III Intergalactic III
Grand Master: Proficiency III Intergalactic III
Journeyman: Intergalactic I Proficiency I
Novitiate:
2024/09/24 / 2025/06/11
Librarian

A Librarian is a Force User trained to serve as an advisor to their clan. Through their usage of Farsight and learned knowledge they can provide useful perspective on a variety of issues. Librarian's are also trained to quickly recover from rapid or tiring usage of the Force so that they are able to serve their clan with a more consistent effort.

Equite: Channel II Clairvoyance II
Elder: Channel III Clairvoyance III
Grand Master: Channel III Clairvoyance III
Journeyman: Channel I Clairvoyance I
Novitiate:
2024/10/02 / 2024/10/02
Lifeweaver

"Bacta can heal the body, but the Force can heal the soul."

Lifeweavers combine knowledge from several Force-wielding traditions to become masters of manipulating the ambient flows of energy to heal and augment themselves and their allies.

Lifeweavers gain:

  • Ichor Grenades, which modifies the Force Power: Ichor
  • Synergy, A unique ability
Equite: Synergy II Ichor Grenades II
Elder: Synergy III Ichor Grenades III
Grand Master: Synergy III Ichor Grenades III
Journeyman: Synergy I Ichor Grenades I
Novitiate:
2025/06/01 / 2025/06/01
Loup-Garou

"We embrace death without regret, as we embrace life without fear."

Loup-Garou is a champion of the Keibatsu first and foremost. A peerless warrior imbued with the Force and Nightsister Magicks who has embraced the truth of his birth. He was made to kill and kill well. When Loup-Garou stalks the battlefield he carves a path of violence unmatched, wrapped in natural unbridled fury each footsteps ensures and where he walks whole worlds will burn in his boot prints.

Equite: Surge II Metamorphosis II
Elder: Surge III Metamorphosis III
Grand Master: Surge III Metamorphosis III
Journeyman: Surge I Metamorphosis I
Novitiate:
2025/04/06 / 2025/05/02
Lyctor

"Lyctor? I barely knew her!"

Although many Disciplines seek immortality through dark rituals, the Lyctor takes a more direct approach. Like Arcanists, they learn to quickly replenish themselves from the ambient Force energy around them. But like Defenders, they focus on channeling that energy into traditionally defensive powers like Control Self or Healing.

Lyctors gain:

  • Synergy, a unique ability shared with Defenders
  • Channel, a unique ability shared with Arcanists
Equite: Synergy II Channel II
Elder: Channel III Synergy III
Grand Master: Channel III Synergy III
Journeyman: Channel I Synergy I
Novitiate:
2025/06/22 / 2025/06/22