Character Sheet Reference

Displaying disciplines 21 - 40 of 79 in total
Discipline Description Granted Feats Created / Updated
Fury

" The body is fast. The blade is faster. But the mind—the mind is lightning. I strike before thought catches up."

Furies are living conduits of the Dark Side’s most primal force: unrestrained aggression. They embody relentless motion, using bursts of blistering speed to shatter defenses before their victims can react. In battle, they fight as if possessed, blending supernatural reflexes with a berserker’s instinct, wielding their rage as both a weapon and a shield. But their wrath is not only physical—Furies invade the very essence of their enemies, tearing through fragile minds, ripping out secrets, and leaving nothing but broken psyches in their wake.

Furies gain:

  • Battle Haste

  • Force Interrogation which modifies the Force Power: Mind Trick

Equite: Battle Haste II Force Interrogation II
Elder: Force Interrogation III Battle Haste III
Grand Master: Force Interrogation III Battle Haste III
Journeyman: Battle Haste I Force Interrogation I
Novitiate:
2025/02/27 / 2025/03/09
Hunter

“I use any means necessary to get the job done”

Hunters come in all shapes and sizes. Some choose to pursue careers as Bounty Hunters while others use their skills for Smuggling or simply to pursue their own hobbies. When tracking down an objective for either personal or monetary satisfaction, Hunters have a unique knack for spotting clues that others might miss. This, when combined with their inherent knowledge of the various gadgets and technologies of the Galaxy keeps them in high demand for a wide range of jobs or missions.

Hunters gain:

  • On The Trail, a unique Ability for Hunters
  • Tools Of The Trade, which grants a bonus to Miscellaneous Weapons
Equite: Tools Of The Trade II On The Trail II
Elder: Tools Of The Trade III On The Trail III
Grand Master: Tools Of The Trade III On The Trail III
Journeyman: On The Trail I Tools Of The Trade I
Novitiate:
2016/08/02 / 2016/08/02
Hyōbao Vilissës

"The bells’ toll for each lost soul, we come to their chime."

Honoring the souls of the past and embodying their echoes within the Living Force, the Hyōbao Vilissës, or Ghosts of Omwat, are a sentinel sect within the Omwati Force Order. The Hyōbao seek to overwhelm and confuse their foes to swiftly subdue them, often utilizing Illusions to trick the senses as they blink in and out of a Trakata-esque Force Cloak technique among other abilities.

Equite: Channel II Ghosting II
Elder: Ghosting III Channel III
Grand Master: Ghosting III Channel III
Journeyman: Ghosting I Channel I
Novitiate:
2025/05/15 / 2025/05/15
Immortal

Empowered by a lifetime of relentless study, honed by decades of ruthless conquest, and bolstered by rituals that saw the destruction of entire worlds, perhaps one can ascend to immortality. Even if not, the legends of what they have done will certainly live forever.

Equite: Channel II Battle Haste II
Elder: Channel III Battle Haste III
Grand Master: Channel III Battle Haste III
Journeyman: Battle Haste I Channel I
Novitiate:
2025/02/13 / 2025/02/13
Infiltrator

“What guards?”

Infiltrators are masters of getting into places they do not belong, and have long been used as Agents on both sides of history for both the Republic and the Empire. They are the go-to when you need to discretely acquire information or gain access to something behind a locked door. Infiltrators are more than common thieves, however, and can use a wide range of tricks and techniques to accomplish their missions.

Infiltrators gain:

  • Chameleon, which grants a bonus to Stealth
  • Keen Eye, a unique Ability for Infiltrators
Equite: Keen Eye II Chameleon II
Elder: Chameleon III Keen Eye III
Grand Master: Chameleon III Keen Eye III
Journeyman: Keen Eye I Chameleon I
Novitiate:
2016/08/02 / 2023/12/29
Inquisitor

"Nobody expects the Brotherhood Inquisition."

An Inquisitor is a weapon specialising in eliminating enemies of the Brotherhood. They specialise in combating Force Users and the extraction of information from their targets. Their skills in one on one duels against those that wield lightsabers are unmatched, whilst their ability to manipulate the mind with the Force are said to be unrivalled.

An Inquisitor gains:

  • Duelist
  • Force Interrogation
Equite: Duelist II Force Interrogation II
Elder: Force Interrogation III Duelist III
Grand Master: Force Interrogation III Duelist III
Journeyman: Force Interrogation I Duelist I
Novitiate:
2024/09/27 / 2025/04/06
Jedi Operative

"Handling assignments that our colleagues have written off as impossible is the sign of a Sentinel."

Within the Jedi Sentinel tradition, some further specialize in spycraft and espionage to become Jedi Operatives. These elite Sentinels hone their Force abilities to augment their mundane skills in tracking and infiltration. There is nowhere to hide and no secret is safe from a Jedi Operative.

The Jedi Operative gains:

  • Dowsing, a unique ability

  • Hexing, a unique ability

Equite: Dowsing II Hexing II
Elder: Dowsing III Hexing III
Grand Master: Dowsing III Hexing III
Journeyman: Dowsing I Hexing I
Novitiate:
2024/09/29 / 2024/09/29
Juggernaut

“You’ll have to go through me first.”

A Juggernaut personifies the idea of an unstoppable force. Striding across the battlefield, their energy directs the flow of combat around them. A Juggernaut can shrug off blunt trauma with the unique ability to harden their bodies with the Force. When Juggernauts plant their feet, there is little that will knock them away. They are also skilled in using the tempo of battle to push their bodies beyond the point of any normal warrior, their stamina wearing down at a slower rate as long as they are engaged in battle.

Juggernauts gain:

  • Surge. which modifies the Skill: Stamina
  • Iron Pillar, a unique Force Power for Juggernauts
Equite: Surge II Iron Pillar II
Elder: Surge III Iron Pillar III
Grand Master: Surge III Iron Pillar III
Journeyman: Surge I Iron Pillar I
Novitiate:
2013/07/20 / 2021/12/16
Keen Intellectual Equite: Keen Eye II Checkmate II
Elder: Checkmate III Keen Eye III
Grand Master: Checkmate III Keen Eye III
Journeyman: Keen Eye I Checkmate I
Novitiate:
2025/03/16 / 2025/03/16
Kevorkian Equite: Proficiency II Xenobiology II
Elder: Xenobiology III Proficiency III
Grand Master: Xenobiology III Proficiency III
Journeyman: Proficiency I Xenobiology I
Novitiate:
2025/02/20 / 2025/02/20
Kyatarun Dragoon

"The Wilds are no place for the faint of heart. Speed, skill and the will to survive are needed if you want any chance to be nothing more than prey."

The Kyatarun Dragoon is based on legends of old. Of mighty Drake slayers that took to the sky to slay their prey. Whilst the drakes of legend may not exist, the warrior certainly does. Fighting alongside his beastial companions he embodies the very drakes he was supposed to hunt. A true Apex Predator and Lord of the Skies.

Equite: Battle Haste II Beast Mode II
Elder: Battle Haste III Beast Mode III
Grand Master: Battle Haste III Beast Mode III
Journeyman: Battle Haste I Beast Mode I
Novitiate:
2024/09/25 / 2024/09/28
Legendary Mandalorian

"’Tis a big and beautiful galaxy. Most of us live and die in the same corner where we were born and never get to see any of it. I don’t want to be most of us."

The Legendary Mandalorian has been trained from birth in the ways of his people. A seasoned mercenary, bounty hunter, information broker, and lover, he has moved from one end of the Galaxy to the other, and seen everything in between. Reliable, deadly, and experienced there are few who have done the things he has done and seen the things he has seen.

The Legendary Mandalorian gains:

  • Proficiency, a unique ability.
  • Intergalactic, a unique ability.
Equite: Proficiency II Intergalactic II
Elder: Proficiency III Intergalactic III
Grand Master: Proficiency III Intergalactic III
Journeyman: Intergalactic I Proficiency I
Novitiate:
2024/09/24 / 2025/06/11
Librarian

A Librarian is a Force User trained to serve as an advisor to their clan. Through their usage of Farsight and learned knowledge they can provide useful perspective on a variety of issues. Librarian's are also trained to quickly recover from rapid or tiring usage of the Force so that they are able to serve their clan with a more consistent effort.

Equite: Channel II Clairvoyance II
Elder: Channel III Clairvoyance III
Grand Master: Channel III Clairvoyance III
Journeyman: Channel I Clairvoyance I
Novitiate:
2024/10/02 / 2024/10/02
Lifeweaver

"Bacta can heal the body, but the Force can heal the soul."

Lifeweavers combine knowledge from several Force-wielding traditions to become masters of manipulating the ambient flows of energy to heal and augment themselves and their allies.

Lifeweavers gain:

  • Ichor Grenades, which modifies the Force Power: Ichor
  • Synergy, A unique ability
Equite: Synergy II Ichor Grenades II
Elder: Synergy III Ichor Grenades III
Grand Master: Synergy III Ichor Grenades III
Journeyman: Synergy I Ichor Grenades I
Novitiate:
2025/06/01 / 2025/06/01
Loup-Garou

"We embrace death without regret, as we embrace life without fear."

Loup-Garou is a champion of the Keibatsu first and foremost. A peerless warrior imbued with the Force and Nightsister Magicks who has embraced the truth of his birth. He was made to kill and kill well. When Loup-Garou stalks the battlefield he carves a path of violence unmatched, wrapped in natural unbridled fury each footsteps ensures and where he walks whole worlds will burn in his boot prints.

Equite: Surge II Metamorphosis II
Elder: Surge III Metamorphosis III
Grand Master: Surge III Metamorphosis III
Journeyman: Surge I Metamorphosis I
Novitiate:
2025/04/06 / 2025/05/02
Mandaboo

"What's with that Appius dude? He's like, half Obi-wannabe and half Mandaboo!"

Mandaboos are Mandalorians with more intricate knowledge of the Force. The Non-Force Using variant specialise in various weapons to combat, neutralise, or work together with those who have the Force.

Mandaboos gain:

  • Proficiency

  • Tools of the Trade"

Equite: Tools Of The Trade II Proficiency II
Elder: Tools Of The Trade III Proficiency III
Grand Master: Tools Of The Trade III Proficiency III
Journeyman: Proficiency I Tools Of The Trade I
Novitiate:
2025/03/09 / 2025/03/09
Mandalorian Fly-Girl

"My flying skills are out of this world...like literally."

The Mandalorian Fly-Girl is most at home in a cockpit. She is an ace pilot whose skills bend space and skies to her will. No one can chain her down. She is graceful in flight and a deadly force with her armaments. Weapons are her Religion, but freedom is her Creed, and this is most certainly the way.

Equite: Smooth Operator II Proficiency II
Elder: Proficiency III Smooth Operator III
Grand Master: Proficiency III Smooth Operator III
Journeyman: Proficiency I Smooth Operator I
Novitiate:
2024/10/02 / 2024/10/02
Mandalorian Nightsister

"Look into the fire. It will warm you, keep you company. But if left unchecked, it will consume everything until there is only ash."

The Mandalorian Nightsister is a daughter of two worlds, Dathomir and Mandalore. Volatile and unpredictable, she is a master of chaos, blending the witchcraft of her mother and the gritty determination of her father.

The Mandalorian Nightsister gains:

  • Arcane Shield, a unique ability.
  • Battle Haste, a unique ability.
Equite: Battle Haste II Arcane Shield II
Elder: Battle Haste III Arcane Shield III
Grand Master: Battle Haste III Arcane Shield III
Journeyman: Battle Haste I Arcane Shield I
Novitiate:
2025/06/11 / 2025/06/11
Marauder

“Don't blink.”

The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use Amplification to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.

Marauders gain:

  • Battlefield Awareness, which modifies the Force Power: Sense
  • Battle Haste, a unique Force Power for Marauders
Equite: Battlefield Awareness II Battle Haste II
Elder: Battle Haste III Battlefield Awareness III
Grand Master: Battle Haste III Battlefield Awareness III
Journeyman: Battle Haste I Battlefield Awareness I
Novitiate:
2013/07/20 / 2024/06/18
Master Naur'alor

"I have been to the Great Forge on Mandalore. It was large and ornate and the air rang with the music of a hundred hammers."

The Master Naur'alor is a Mandalorian weapon smith and armorer of near unparalleled skill, blurring the lines between arcane and regular crafting using the rare metal beskar. They are seen as paragons of Mandalorian culture, guiding those new and old through the tenets of the Way of the Mandalore and Mandalorian Codes. A capable warrior in their own right, the Master Naur'alor defends the honor of all of Mandalore.

Equite: Proficiency II Silver Tongue II
Elder: Proficiency III Silver Tongue III
Grand Master: Proficiency III Silver Tongue III
Journeyman: Proficiency I Silver Tongue I
Novitiate:
2024/09/26 / 2024/09/28