Discipline | Description | Granted Feats | Created / Updated |
---|---|---|---|
Techno Raider | “Guards? Not a problem. Security and other computer systems? I've got that covered, too.” The Techno Raider is a skilled agent at anything electronic. Through an aptitude for slicing and mechanics, a keen eye for detail, and with a variety of weapons and equipment at their disposal, they are able to get into places that would give others pause when even considering such a task. Their goal is to make it through the barriers they come across - both physical and electronic - secure the data or whatever target they're after, and get out. They are the masters of the digital playground. Techno Raiders gain:
|
Equite:
Proficiency II
Keen Eye II
Elder: Proficiency III Keen Eye III Grand Master: Proficiency III Keen Eye III Journeyman: Keen Eye I Proficiency I Novitiate: |
2025/08/02 / 2025/08/02 |
Techweaver | "I had a hard time making friends, so I built new ones instead." Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of Mechu-deru, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness. They also have the unique ability to overload technology with the Force, causing it to malfunction. Techweavers gain:
|
Equite:
Mechu-deru II
Hexing II
Elder: Mechu-deru III Hexing III Grand Master: Mechu-deru III Hexing III Journeyman: Mechu-deru I Hexing I Novitiate: |
2015/08/09 / 2016/08/02 |
Temporal Operative | "The outcome isn't controlled. It's curated." A Temporal Operative is a strategist in shadow, the hand that moves before the blade falls. They serve as both field agent and spymaster, threading sabotage through silk and shaping outcomes with precision and purpose. They don’t just predict what’s coming; they plan for it and erase it when needed. In politics or combat, they act without hesitation, executing with silence, elegance, and violence in that order. Temporal Operatives gain:
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Equite:
Battle Mind II
Clairvoyance II
Elder: Battle Mind III Clairvoyance III Grand Master: Battle Mind III Clairvoyance III Journeyman: Battle Mind I Clairvoyance I Novitiate: |
2025/05/21 / 2025/05/21 |
The Chronarch |
Equite:
Hivemind II
Arcane Shield II
Elder: Hivemind III Arcane Shield III Grand Master: Hivemind III Arcane Shield III Journeyman: Hivemind I Arcane Shield I Novitiate: |
2024/09/30 / 2024/09/30 | |
The Doctor | "The only thing that matters in the end, is intelligence. Reason above all other things is what dug us out of the muck, and enlightened our paths into civility." The Doctor is a bastian of knowledge and dedication to science. A skilled medic, and a brilliant tactician, his mental prowess are undeniable and nearly unmatched. There are few who can contend with intellect, and those who can are to be most respected. |
Equite:
Steady Hands II
Checkmate II
Elder: Checkmate III Steady Hands III Grand Master: Checkmate III Steady Hands III Journeyman: Steady Hands I Checkmate I Novitiate: |
2024/09/25 / 2024/09/28 |
The Ronin |
Equite:
Surge II
Duelist II
Elder: Surge III Duelist III Grand Master: Surge III Duelist III Journeyman: Surge I Duelist I Novitiate: |
2024/10/22 / 2024/10/22 | |
Timber |
Equite:
Proficiency II
Duelist II
Elder: Proficiency III Duelist III Grand Master: Proficiency III Duelist III Journeyman: Proficiency I Duelist I Novitiate: |
2025/05/13 / 2025/05/13 | |
Unyielding Tempest | "What happens when an unstoppable force meets an immovable object?" At some point in the study of the Force, it is possible to come to the conclusion that the only thing standing between success and failure is time. And time is something you can have in spades. Combining force of mind with a rigid refusal to give ground, an Unyielding Tempest lets the fight come to them, delivering devastating lessons to any that challenge them. |
Equite:
Battle Mind II
Iron Pillar II
Elder: Iron Pillar III Battle Mind III Grand Master: Iron Pillar III Battle Mind III Journeyman: Battle Mind I Iron Pillar I Novitiate: |
2024/10/22 / 2024/10/22 |
Valkyrie | "Choosers of the Slain, you only ever see them out of the corner of your eye, if you’re lucky. They will find you and bring you to their Gods. If you’re lucky." Raised among Mandalorians to be the consummate stalker of the most dangerous prey, the Valkyrie was a dangerous foe even before you consider the Force. With specialized training of obscure Force techniques to enhance their stealth and tracking, she became considerably more fearsome. Unseen, unshakable, and relentless, a Valkyrie is the last thing you want hunting you. |
Equite:
Seeking II
Ghosting II
Elder: Seeking III Ghosting III Grand Master: Seeking III Ghosting III Journeyman: Seeking I Ghosting I Novitiate: |
2025/07/10 / 2025/07/10 |
Void Stalker |
Equite:
Ghosting II
Force Pulse II
Elder: Ghosting III Force Pulse III Grand Master: Ghosting III Force Pulse III Journeyman: Ghosting I Force Pulse I Novitiate: |
2025/08/04 / 2025/08/04 | |
Wayseer | “I’ve walked paths so old they forgot they were roads. That’s where the real teaching begins.” Wayseers are pilgrims of the Living Force—wandering mystics who walk the galaxy in search of insight, clarity through solitude, and wisdom not written in archives. Through visions of what may come and communion with the wild, they navigate the galaxy’s neglected corners with the patience of a sage, the presence of a guardian, and the instincts of a traveler. Where others see wilderness, Wayseers find meaning: they turn any forgotten sanctuary into a living refuge—or a silent bulwark against the uninvited, guarded by fang, claw, and the will of the world itself. The Wayseer gains: Clairvoyance, a unique ability which modifies the Force Power: Farsight |
Equite:
Primal Bond II
Clairvoyance II
Elder: Primal Bond III Clairvoyance III Grand Master: Primal Bond III Clairvoyance III Journeyman: Primal Bond I Clairvoyance I Novitiate: |
2025/06/24 / 2025/06/24 |
Weaponsmith | "Remember the first rule of gunfighting... 'have a gun.'" To survive in a Galaxy ripe with violence, the right weapon in the right situation may mean the difference between life and death. For that, you can turn to the Weaponsmith. An expert of crafting and mechanics, he can supply you with all the firepower you need and outfit you with the right armor to ensure you come out the other end still breathing. Ships. Speeders. Droids. Equipment. You name it. Need something fixed? Ask. Just make sure you’ve got credits on hand. |
Equite:
Smooth Operator II
Proficiency II
Elder: Proficiency III Smooth Operator III Grand Master: Proficiency III Smooth Operator III Journeyman: Proficiency I Smooth Operator I Novitiate: |
2025/05/13 / 2025/05/13 |
Weapons Specialist | “Blasters, blades, blunted staves and things that go 'bang'; no matter which you choose, you’re going to have a tough time facing me.” Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle. Weapons Specialist gain:
|
Equite:
Medley II
Proficiency II
Elder: Medley III Proficiency III Grand Master: Medley III Proficiency III Journeyman: Medley I Proficiency I Novitiate: |
2015/08/31 / 2025/08/01 |
Wookiee Grease Monkey | The Wookiee Grease Monkey has over a century of experience when it comes to fixing and repairing machines. From blasters to starfighters, if it is in need of repairs, he can fix it. The Wookiee Grease Monkey gains:
|
Equite:
Hotfix II
I Can Fix That II
Elder: I Can Fix That III Hotfix III Grand Master: I Can Fix That III Hotfix III Journeyman: I Can Fix That I Hotfix I Novitiate: |
2025/06/11 / 2025/06/11 |