Character Sheet Reference

Displaying disciplines 41 - 60 of 79 in total
Discipline Description Granted Feats Created / Updated
Taldryan Obelisk Equite: Surge II Duelist II
Elder: Surge III Duelist III
Grand Master: Surge III Duelist III
Journeyman: Surge I Duelist I
Novitiate:
2024/10/30 / 2024/10/30
Matukai Adept

Taken from old Jedi Records, the Matukai Adept focuses on channeling the Force through their physical body through meditative martial arts.

Equite: Surge II Battle Haste II
Elder: Surge III Battle Haste III
Grand Master: Surge III Battle Haste III
Journeyman: Battle Haste I Surge I
Novitiate:
2024/12/10 / 2024/12/10
Stormwalker

Stormwalkers serve as pathfinders and scouts. Each is skilled in discerning between false images cast up by the Force and the reality of the physical realm, and hardy enough to survive whatever might have forged such illusions.

Equite: Seeking II Surge II
Elder: Seeking III Surge III
Grand Master: Seeking III Surge III
Journeyman: Seeking I Surge I
Novitiate:
2024/12/15 / 2024/12/15
Rex Tempestas

"When it comes to glittering objects, wizards have all the taste and self-control of a deranged magpie."

Storm Bringer, Lord of Lightning, Master of the Zippy Zap. Titles are a superfluous thing which Kojiro can never settle his over active mind on. He hunts shiny things, knows many things, and zaps bad things with lightning.

Then probably forgets he's done it.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2024/10/26 / 2024/12/27
Noblesse D'épée

A true noble should be skilled in both swordsmanship and courtly behavior. The pen may be mightier than the sword, but when you can use both it does not matter.

Equite: Silver Tongue II Duelist II
Elder: Silver Tongue III Duelist III
Grand Master: Silver Tongue III Duelist III
Journeyman: Silver Tongue I Duelist I
Novitiate:
2025/01/10 / 2025/01/10
Sith Fleshweaver

"𝘛𝘩𝘦 𝘤𝘰𝘳𝘱𝘰𝘳𝘦𝘢𝘭 𝘧𝘰𝘳𝘮 𝘣𝘦𝘨𝘪𝘯𝘴 𝘢𝘴 𝘢𝘯 𝘦𝘮𝘱𝘵𝘺 𝘤𝘢𝘯𝘷𝘢𝘴, 𝘸𝘦 𝘱𝘢𝘪𝘯𝘵 𝘢𝘯𝘥 𝘴𝘤𝘶𝘭𝘱𝘵 𝘵𝘩𝘦 𝘣𝘰𝘥𝘺 𝘶𝘯𝘵𝘪𝘭 𝘪𝘵 𝘶𝘯𝘭𝘰𝘤𝘬𝘴 𝘵𝘩𝘦 𝘴𝘱𝘪𝘳𝘪𝘵'𝘴 𝘧𝘶𝘭𝘭 𝘱𝘰𝘵𝘦𝘯𝘵𝘪𝘢𝘭."

Sith Fleshweavers are arcane witches that focus their will upon the corporeal in order to assume control and manipulate tissues down to the cellular level. They can siphon vigor from the Living Force to revitalize themselves and are able to push themselves until the very brink of death.

Sith Fleshweavers gain:

  • 𝘚𝘶𝘳𝘨𝘦
  • 𝘊𝘩𝘢𝘯𝘯𝘦𝘭
Equite: Channel II Surge II
Elder: Surge III Channel III
Grand Master: Surge III Channel III
Journeyman: Surge I Channel I
Novitiate:
2025/02/09 / 2025/02/09
Force Sage

"For my ally is the Force, and a powerful ally it is."

Sages are a special kind of Force User. They are adept at using the Force offensively, chaining together a maelstrom of destruction whilst their connection to the Living Force allows them to refill their reserves. Deadly and devastating, Force Sages, to some, are considered the peak of Force knowledge and application.

Force Sages gain:

  • Channel.

  • Primed.

Equite: Primed II Channel II
Elder: Primed III Channel III
Grand Master: Primed III Channel III
Journeyman: Channel I Primed I
Novitiate:
2025/02/09 / 2025/02/09
Immortal

Empowered by a lifetime of relentless study, honed by decades of ruthless conquest, and bolstered by rituals that saw the destruction of entire worlds, perhaps one can ascend to immortality. Even if not, the legends of what they have done will certainly live forever.

Equite: Channel II Battle Haste II
Elder: Channel III Battle Haste III
Grand Master: Channel III Battle Haste III
Journeyman: Battle Haste I Channel I
Novitiate:
2025/02/13 / 2025/02/13
Kevorkian Equite: Proficiency II Xenobiology II
Elder: Xenobiology III Proficiency III
Grand Master: Xenobiology III Proficiency III
Journeyman: Proficiency I Xenobiology I
Novitiate:
2025/02/20 / 2025/02/20
Concordant

A cleric and redeemer focused only on healing others, regardless of alignment or deed, at any cost to themselves.

Equite: Synergy II Channel II
Elder: Channel III Synergy III
Grand Master: Channel III Synergy III
Journeyman: Channel I Synergy I
Novitiate:
2025/02/23 / 2025/02/23
Mandaboo

"What's with that Appius dude? He's like, half Obi-wannabe and half Mandaboo!"

Mandaboos are Mandalorians with more intricate knowledge of the Force. The Non-Force Using variant specialise in various weapons to combat, neutralise, or work together with those who have the Force.

Mandaboos gain:

  • Proficiency

  • Tools of the Trade"

Equite: Tools Of The Trade II Proficiency II
Elder: Tools Of The Trade III Proficiency III
Grand Master: Tools Of The Trade III Proficiency III
Journeyman: Proficiency I Tools Of The Trade I
Novitiate:
2025/03/09 / 2025/03/09
Fury

" The body is fast. The blade is faster. But the mind—the mind is lightning. I strike before thought catches up."

Furies are living conduits of the Dark Side’s most primal force: unrestrained aggression. They embody relentless motion, using bursts of blistering speed to shatter defenses before their victims can react. In battle, they fight as if possessed, blending supernatural reflexes with a berserker’s instinct, wielding their rage as both a weapon and a shield. But their wrath is not only physical—Furies invade the very essence of their enemies, tearing through fragile minds, ripping out secrets, and leaving nothing but broken psyches in their wake.

Furies gain:

  • Battle Haste

  • Force Interrogation which modifies the Force Power: Mind Trick

Equite: Battle Haste II Force Interrogation II
Elder: Force Interrogation III Battle Haste III
Grand Master: Force Interrogation III Battle Haste III
Journeyman: Battle Haste I Force Interrogation I
Novitiate:
2025/02/27 / 2025/03/09
Fence

"A thief sees what’s theirs for the taking. A fence sees how to make a fortune out of it."

Fences are the silent architects of the underworld, the masterminds who turn chaos into profit. They operate in shadows, pulling strings from behind the curtain, ensuring stolen goods vanish and reappear with clean histories and heavier price tags. Guile is their weapon, deception their armor—while others take the risks, Fences reap the rewards. Every deal, every whispered word, every forged document consolidates their influence on the criminal economy and makes them indispensable to thieves, smugglers and syndicates alike.

Equite: Fly Casual II Checkmate II
Elder: Fly Casual III Checkmate III
Grand Master: Fly Casual III Checkmate III
Journeyman: Fly Casual I Checkmate I
Novitiate:
2025/03/12 / 2025/03/12
Keen Intellectual Equite: Keen Eye II Checkmate II
Elder: Checkmate III Keen Eye III
Grand Master: Checkmate III Keen Eye III
Journeyman: Keen Eye I Checkmate I
Novitiate:
2025/03/16 / 2025/03/16
Sith Avatar

The Sith Avatar is a being completely corrupted by the dark side of the Force and occupied by an ancient Sith spirit under the Sith spell Qâzoi Kyantuska. They are masters of the Sith arcane with extensive knowledge in Sith Sorcery, Sith Sculpting, Sith Alchemy, and integrations of the dark side of the Force with a wide range of technologies. They use their abilities and ancient knowledge to conquer, control and alter sentient life and technology alike while wandering the galaxy's Unknown Regions unhindered with allegiance to no one person or organization - having wiped clean the host's memories to fulfil their own dark and unsettling desires.

The Sith Avatar gains the following feats:

  • Mechu-Deru III
  • Ghosting III
Equite: Mechu-deru II Ghosting II
Elder: Mechu-deru III Ghosting III
Grand Master: Mechu-deru III Ghosting III
Journeyman: Mechu-deru I Ghosting I
Novitiate:
2025/03/24 / 2025/03/24
Force Crusader

The Force Crusader is a former Jedi Crusader who has lived multiple lives as part of the Jedi Order, Imperial Security Bureau, and Brotherhood Inquisitorius, taking the Barash Vow as recompense for their unwilling service to the former Galactic Empire. They use their extensive knowledge and skills in close-range combat and the Force to track and subdue the creatures and sentient beings they are contracted to hunt, defending those deemed worthy of their protection. A hunter of all things they are no typical Jedi, and a force to be reckoned with as lines between chaotic good and evil are frequently blurred both on and off the battlefield.

The Force Crusader gains the following feats:

  • Force Interrogation
  • Battlefield Awareness
Equite: Battlefield Awareness II Force Interrogation II
Elder: Force Interrogation III Battlefield Awareness III
Grand Master: Force Interrogation III Battlefield Awareness III
Journeyman: Battlefield Awareness I Force Interrogation I
Novitiate:
2025/03/24 / 2025/03/26
Force Prophet

Able to see between the lines of now and then, Force Prophet's are specialists in the use of Farsight. Peering into the past and the future, they are often one step ahead should they choose to take it.

Equite: Clairvoyance II Presentiment II
Elder: Clairvoyance III Presentiment III
Grand Master: Clairvoyance III Presentiment III
Journeyman: Clairvoyance I Presentiment I
Novitiate:
2025/03/26 / 2025/03/26
Force Sleuth

"Every clue leaves an echo."

A Force Sleuth knows that the past lingers, whispering its secrets to those who know how to listen. Through the clever uses of the Force and an unerring instinct for the truth, they unravel mysteries that others often miss. No deception is perfect, no presence truly erased—illusions crumble beneath their gaze, and the trails of the lost or the hidden are unveiled by their diligent investigation. To a Force Sleuth, every object tells a story, every place holds a memory, and every lie leaves a shadow waiting to be uncovered.

Equite: Battlefield Awareness II Dowsing II
Elder: Dowsing III Battlefield Awareness III
Grand Master: Dowsing III Battlefield Awareness III
Journeyman: Dowsing I Battlefield Awareness I
Novitiate:
2025/03/27 / 2025/03/27
Inquisitor

"Nobody expects the Brotherhood Inquisition."

An Inquisitor is a weapon specialising in eliminating enemies of the Brotherhood. They specialise in combating Force Users and the extraction of information from their targets. Their skills in one on one duels against those that wield lightsabers are unmatched, whilst their ability to manipulate the mind with the Force are said to be unrivalled.

An Inquisitor gains:

  • Duelist
  • Force Interrogation
Equite: Duelist II Force Interrogation II
Elder: Force Interrogation III Duelist III
Grand Master: Force Interrogation III Duelist III
Journeyman: Force Interrogation I Duelist I
Novitiate:
2024/09/27 / 2025/04/06
Tank Equite: Iron Pillar II Duelist II
Elder: Iron Pillar III Duelist III
Grand Master: Iron Pillar III Duelist III
Journeyman: Iron Pillar I Duelist I
Novitiate:
2025/04/07 / 2025/04/07