Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Kiffar: Facial Recognition | Granted Default Feat |
Kiffar facial markings are rather unique and noticeable. Unless they're covered in some way, The character can have a hard time concealing their identity in a crowd. Prerequisites: Species: Kiffar |
2015/08/08 / 2021/12/16 |
Twi'lek: Just The Tips | Granted Default Feat |
While The character’s lekku can be exotically enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of their lekku can cause loss of motor function or neurological damage. Prerequisites: Species: Twi'lek |
2015/08/08 / 2021/12/16 |
Iktotchi: Only When I Dream | Granted Default Feat |
All Iktotchi, including The character, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with their Farsight power through meditation, The character can also use their Farsight power while asleep. Related Skills/Powers: Farsight Prerequisites: Species: Iktotchi |
2015/08/08 / 2021/12/16 |
Dug: Quadrupedalism | Granted Default Feat |
The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving The characterthe ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology. Prerequisites: Species: Dug |
2023/12/17 / 2023/12/17 |
Battle Mind III | Granted Default Feat |
The character dances through war zones as casually as a strolling through the park when it comes to calling upon the Force. Their concentration when using the Force is unbreakable, even with explosions detonating in their ear or the bloodcurdling cacophony of death and destruction wailing around them. Related Skills/Powers: Resolve Prerequisites: Discipline: Sorcerer and Rank Tier: Elder |
2015/08/09 / 2021/12/21 |
Mirialan: It's All On My Face | Granted Default Feat |
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what The character has accomplished and thus they will face great difficulty in passing themself off as an expert in something they are not adept in or when attempting to feign ignorance. Prerequisites: Species: Mirialan |
2015/08/10 / 2021/12/16 |
Hexing III | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. They can disable an entire network of computers. With concentration, they can even disable combat droids. Related Skills/Powers: Telekinesis Prerequisites: Discipline: Techweaver and Rank Tier: Elder |
2015/08/09 / 2021/12/21 |
Hexing I | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. The character requires a visual on target and a focusing gesture or cue. Related Skills/Powers: Telekinesis Prerequisites: Discipline: Techweaver and Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/21 |
Synergy I | Granted Default Feat |
As a Journeyman, The character has learned to extend the effects of their defensive Force powers to a single ally within close proximity. The character can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as their full concentration is dedicated to the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: Discipline: Defender and Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/21 |
Synergy III | Granted Default Feat |
The character can instantly extend the effects of their defensive Force powers to a small team of allies within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: Discipline: Defender and Rank Tier: Elder |
2015/08/09 / 2021/12/21 |
Zeltron: Turn Down For What? | Granted Default Feat |
A Zeltron’s second liver grants them a heightened metabolism. As a result, The character has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push them towards hedonistically indulgent tendencies. Prerequisites: Species: Zeltron |
2015/08/08 / 2021/12/16 |
Shaevalian: Tough Mudders | Granted Default Feat |
Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, The character can ignore the worst of the pain to the point that their physiology prevents them from passing out during combat or intense interrogation. However, The character will still feel the effects of fatigue from bodily harm as normal. Prerequisites: Species: Shaevalian |
2015/08/10 / 2021/12/16 |
Sephi: Everyone Has A Tell | Granted Default Feat |
Sephi are notable for their long tapered ears. Besides their appearance, The character's ears are known to twitch, swivel, and even flatten in accordance with their emotional state. While an endearing trait to some, it requires The character to put forward a more conscious effort to control themself when attempting to disguise their emotions. Prerequisites: Species: Sephi |
2015/08/10 / 2021/12/16 |
Sullustan: It's This Way! | Granted Default Feat |
Having adapted to living in a subterranean homeworld, The character has the innate sense of direction that seems to come naturally to Sullustans. The character has a habit of picking the right direction even when in uncharted territory, and can recall previous locations they has visited with intuitive ease. Prerequisites: Species: Sullustan |
2016/02/16 / 2021/12/16 |
Shaevalian: Not Our Problem | Granted Default Feat |
Shaevalians don't tend to get involved in matters that don't pertain or advance their own goals as a superior species. As such, The character has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes it difficult for their leaders to control them, making The character somewhat of a wildcard. Prerequisites: Species: Shaevalian |
2015/08/10 / 2021/12/16 |
Mirialan: Karma | Granted Default Feat |
Mirialans religiously practice a unique understanding of the Force. Following this belief, The character believes that their individual actions contribute to shape their destiny. This makes The character far more perceptive in determining the immediate outcomes of their actions through weighing the consequences. Prerequisites: Species: Mirialan |
2015/08/10 / 2023/08/10 |
Steady Hands I | Granted Default Feat |
The character can calmly and mechanically work with their Medicine skill even when under the stress of an overcrowded emergency room. They can filter out basic distractions and remain focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +4). Related Skills/Powers: Medicine Prerequisites: Discipline: Field Medic and Rank Tier: Journeyman (exact) |
2015/08/31 / 2021/12/21 |
Proficiency II | Granted Default Feat |
The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary and Secondary Weapon’s associated Skills at +1 Skill Point higher (to a maximum of +5). Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers Prerequisites: Discipline: Weapons Specialist and Rank Tier: Equite (exact) |
2015/08/31 / 2021/12/21 |
Proficiency I | Granted Default Feat |
The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +4). Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers Prerequisites: Discipline: Weapons Specialist and Rank Tier: Journeyman (exact) |
2015/08/31 / 2021/12/21 |
Aleena: Nine Lives | Granted Default Feat |
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. The character is often able to avoid impending physical harm thanks to them elevated reaction time, even if it is their own fault for being in danger in the first place. Prerequisites: Species: Aleena |
2015/09/11 / 2021/12/16 |