Character Sheet Reference

Displaying feats 441 - 460 of 464 in total
Feat Type / Location Description Created / Updated
Force Interrogation II Granted Default Feat

The character can now influence stronger emotions like love and suffering. they can probe deep into the hearts of their subjects and find hidden love or fears and draw them to the surface. The character can either torture a subject with this information, or use it to willingly coerce the information they desire. When using Mind Trick to probe for information, The character uses this Force Power +1 level higher (to a maximum of +5) and may use any successful Mind Trick to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in addition to other purposes. This can be contested by the target's Resolve.

Related Skills/Powers: Mind Trick

Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Discipline: Fury and Rank Tier: Equite (exact)) or (Discipline: Force Crusader and Rank Tier: Equite (exact)) or (Discipline: Changeling and Rank Tier: Equite (exact))

2013/07/20 / 2025/05/05
Tools Of The Trade II Granted Default Feat

The character has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +1 Skill Point bonus to Miscellaneous Weapons Skill even when improvising on the fly and unprepared (up to a maximum of +5).

Related Skills/Powers: Miscellaneous Weapons

Prerequisites: (Discipline: Hunter and Rank Tier: Equite (exact)) or (Discipline: Mandaboo and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Envoy's Will Granted Default Feat

Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion.

Related Skills/Powers: Resolve

Prerequisites: Trophy: Players Gonna Play, level 10

2023/02/16 / 2023/08/17
Junker III Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Elder

2016/08/02 / 2025/05/06
Battle Mind III Granted Default Feat

The character dances through war zones as casually as a strolling through the park when it comes to calling upon the Force. Their concentration when using the Force is unbreakable, even with explosions detonating in their ear or the bloodcurdling cacophony of death and destruction wailing around them.

Related Skills/Powers: Resolve

Prerequisites: (Discipline: Sorcerer and Rank Tier: Elder) or (Discipline: Unyielding Tempest and Rank Tier: Elder) or (Discipline: Sith Blademaster and Rank Tier: Elder) or (Discipline: Temporal Operative and Rank Tier: Elder) or (Discipline: Cloak and Flair and Rank Tier: Elder)

2015/08/09 / 2021/12/21
Keen Eye I Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: (Discipline: Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Keen Intellectual and Rank Tier: Journeyman (exact)) or (Discipline: Techno Raider and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
On The Trail I Granted Default Feat

When tracking or on the trail of a quarry The character will pick up on clues to a target's whereabouts or direction that others might miss. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Journeyman (exact)

2016/08/02 / 2021/12/21
Intergalactic I Granted Default Feat

The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points.

Related Skills/Powers: Linguistics

Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) or (Discipline: Pirate Broadcaster and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Smooth Operator II Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Discipline: Ace and Rank Tier: Equite (exact)) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Spectral Beast III Granted Default Feat

As an Elder, The character has mastered their spiritual bond with the animal world. Using their Transformation Force Power, they can transform into a fully formed glowing ghostly version of an animal of their choice relative to their skill level. The Spectral form is easy to maintain, allowing them to make normal attacks and interact with the world around them as well as communicate as they would normally. They can move through solid walls as desired and maintain this form. The animal must be noted in the character's loadout.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Mandalorian Nightsister and Rank Tier: Elder) or (Discipline: Spirit Witch and Rank Tier: Elder) or (Discipline: Loup-Garou and Rank Tier: Elder)

2025/07/30 / 2025/08/08
Devil’s Sight Granted Default Feat

As a member of The Shadowseers, The character has learned to live in the shadows. Molded by the darkness, they have developed Force-enhanced vision, allowing them to see clearly even in pitch darkness.

Prerequisites: Faction: The Shadowseers

2022/04/28 / 2022/05/30
Battle Mind II Granted Default Feat

The character has become fluent at tuning out the distractions and rigors of battle while wielding the Force. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing their ability to focus on using Force Powers without interruption, even if taking a grazing blow. More persistent and intensive bodily harm or injury can still interrupt The character’s concentration, or cause it to falter.

Related Skills/Powers: Resolve

Prerequisites: (Discipline: Sorcerer and Rank Tier: Equite (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Equite (exact)) or (Discipline: Sith Blademaster and Rank Tier: Equite (exact)) or (Discipline: Temporal Operative and Rank Tier: Equite (exact)) or (Discipline: Cloak and Flair and Rank Tier: Equite (exact))

2015/08/09 / 2021/12/21
Junker II Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Equite (exact)

2016/08/02 / 2025/05/06
Steel Curtain Granted Default Feat

The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets.

Related Skills/Powers: Resolve

Prerequisites: Society Rank: INQ: XII: Grand Inquisitor

2015/09/24 / 2021/12/16
Balance Point Granted Default Feat

As a Truthwarden, The character has been trained to ignore the pulling of either side of the Force. Their pragmatic approach to the Force grants them increased stamina when utilizing Force Powers.

Prerequisites: Faction: The Truthwardens

2022/04/28 / 2022/04/28
Depths of Power II Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of The character's own energy.

Prerequisites: Discipline: Night Witch and Rank Tier: Equite (exact)

2025/05/02 / 2025/05/14
Devotee Granted Default Feat

Like all members of The Children of Mortis, The character is devoted to their cause. With a deep spiritual connection to the Force, and to The Father they are resistant to ideas or actions that go against their dogmatic views.

Prerequisites: Faction: The Children of Mortis

2022/04/28 / 2022/04/28
Order Feat: Sith Granted Default Feat

The character follows the ways of the Sith Order. The Sith are Force users that seek power and are willing to do anything to achieve their goals. The Sith are solely dedicated to the dark side, which they see as the ultimate tool with which to succeed. They embrace ancient teachings that promote power and pleasure above all else, which they use to bring power and prestige for themselves across the Brotherhood.

Prerequisites: Order Group: Siths

2015/08/31 / 2021/12/16
Hexing III Granted Default Feat

Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. They can disable an entire network of computers. With concentration, they can even disable combat droids.

Related Skills/Powers: Telekinesis

Prerequisites: (Discipline: Techweaver and Rank Tier: Elder) or (Discipline: Jedi Operative and Rank Tier: Elder) or (Discipline: Forcejack and Rank Tier: Elder) or (Discipline: Arcane Infiltrator and Rank Tier: Elder)

2015/08/09 / 2021/12/21
Order Feat: Jedi Granted Default Feat

The character follows the ways of the Jedi Order. The Jedi are Force users that seek peace and tranquillity in the galaxy. They subscribe to a rigid philosophy that askew passion and emotion, instead emphasizing peace and harmony. Jedi respect all life and strive to defend and protect those in need. Jedi rely on the light side and avoid the dark side and the threat its power poses.

Prerequisites: Order Group: Jedis

2015/08/31 / 2021/12/16