Character Sheet Reference

Displaying feats 441 - 460 of 466 in total
Feat Type / Location Description Created / Updated
I Can Fix That I Granted Default Feat

The character’s knowledge of ship and vehicular technology is veteran enough that they gains a +1 Skill Point bonus to their Mechanics Skill when fixing or tweaking anything from swoops and speeders to starfighters and capital ships — so long as they are familiar with the vessel (to a maximum of +4).

Related Skills/Powers: Mechanics

Prerequisites: (Discipline: Ace and Rank Tier: Journeyman (exact)) or (Discipline: Wookiee Grease Monkey and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Fly Casual II Granted Default Feat

The character has gotten a lot of experience wheeling and dealing in everything from small time cons to larger gambits. They gain a +1 Skill Point bonus to their Deception when making or setting up a deal between parties while bluffing, selling, buying, or improvising (to a maximum of +5). The character is more at ease when surrounded by unfamiliar species, cultures, or gangs, and can generally adapt to unseen variables with mixed results.

Related Skills/Powers: Deception

Prerequisites: (Discipline: Scoundrel and Rank Tier: Equite (exact)) or (Discipline: Fence and Rank Tier: Equite (exact))

2016/08/02 / 2023/11/17
Keen Eye II Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers more consistently and without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: (Discipline: Infiltrator and Rank Tier: Equite (exact)) or (Discipline: Keen Intellectual and Rank Tier: Equite (exact)) or (Discipline: Techno Raider and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Intergalactic III Granted Default Feat

The character has seen it all and has lived to tell the tale. They can understand (but not speak) any alien or droid dialect, with ease and without the need of a respective or additional Linguistics Skill Point. The character maintains a network of Underworld contacts, and is a seasoned veteran of the smuggler trade routes and business ventures in the Galaxy.

Related Skills/Powers: Linguistics

Prerequisites: (Discipline: Scoundrel and Rank Tier: Elder) or (Discipline: Legendary Mandalorian and Rank Tier: Elder) or (Discipline: Orator and Rank Tier: Elder) or (Discipline: Pirate Broadcaster and Rank Tier: Elder) or (Discipline: Underworld Cybergeneticist and Rank Tier: Elder) or (Discipline: Ranger and Rank Tier: Elder)

2016/08/02 / 2023/10/31
Hotfix II Granted Default Feat

The character can keep a cool head under pressure when working to repair malfunctioning technology. They can make lightning-quick repairs to active machinery in the middle of a minor crisis such as offline machinery or damaged components. This can range from anything as small as the components on a speeder to larger machinery found on starfighters.

Related Skills/Powers: Mechanics

Prerequisites: (Discipline: Scavenger and Rank Tier: Equite (exact)) or (Discipline: Wookiee Grease Monkey and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Checkmate I Granted Default Feat

The character has a knack for thinking outside the box when matching wits against an opposing leader’s strategies. This grants them a +1 Skill Point bonus to Intellect when formulating a plan or strategy against a previously encountered adversary (to a maximum of +4).

Related Skills/Powers: Intellect

Prerequisites: (Discipline: Director and Rank Tier: Journeyman (exact)) or (Discipline: The Doctor and Rank Tier: Journeyman (exact)) or (Discipline: Fence and Rank Tier: Journeyman (exact)) or (Discipline: Keen Intellectual and Rank Tier: Journeyman (exact)) or (Discipline: Occult Detective and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Checkmate III Granted Default Feat

The character has become adept at thinking through scenarios of any kind when matching wits against an opposing leader’s strategies. This grants The character a +2 Skill Point bonus to Intellect whenever they formulate a plan or strategy against any adversary, familiar or alien (to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: (Discipline: Director and Rank Tier: Elder) or (Discipline: The Doctor and Rank Tier: Elder) or (Discipline: Fence and Rank Tier: Elder) or (Discipline: Keen Intellectual and Rank Tier: Elder) or (Discipline: Occult Detective and Rank Tier: Elder)

2016/08/02 / 2021/12/21
Hotfix I Granted Default Feat

The character can keep a cool head under pressure when working to repair malfunctioning technology. They can make lightning-quick repairs to small, active machinery such as speeders while under duress, and can even tackle larger machinery found on starfighters as long as they are powered-down or not in flight.

Related Skills/Powers: Mechanics

Prerequisites: (Discipline: Scavenger and Rank Tier: Journeyman (exact)) or (Discipline: Wookiee Grease Monkey and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Smooth Operator III Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting. The character’s worldly experience also grants them a +2 Skill Point bonus to Piloting when operating any kind of vehicle or ship (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Discipline: Ace and Rank Tier: Elder) or (Discipline: Soldier and Rank Tier: Elder) or (Discipline: Aviator and Rank Tier: Elder) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Elder) or (Discipline: Weaponsmith and Rank Tier: Elder) or (Discipline: Director of Tactical Engineering and Rank Tier: Elder)

2016/08/02 / 2021/12/21
Keen Eye III Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: (Discipline: Infiltrator and Rank Tier: Elder) or (Discipline: Keen Intellectual and Rank Tier: Elder) or (Discipline: Techno Raider and Rank Tier: Elder)

2016/08/02 / 2021/12/21
Checkmate II Granted Default Feat

The character has become clever at thinking through more complex scenarios when matching wits against an opposing leader’s strategies. This grants them a +2 Skill Point bonus to Intellect when formulating a plan or strategy against a previously encountered adversary, but only a +1 Skill Point bonus against an unfamiliar one (to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: (Discipline: Director and Rank Tier: Equite (exact)) or (Discipline: The Doctor and Rank Tier: Equite (exact)) or (Discipline: Fence and Rank Tier: Equite (exact)) or (Discipline: Keen Intellectual and Rank Tier: Equite (exact)) or (Discipline: Occult Detective and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Smooth Operator II Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: (Discipline: Ace and Rank Tier: Equite (exact)) or (Discipline: Soldier and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Chameleon I Granted Default Feat

Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of concealment. The character has learned to become one with their surroundings, and gets a +1 Skill bonus to their Stealth Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Journeyman (exact)

2016/08/02 / 2023/11/18
Keen Eye I Granted Default Feat

When breaking into someplace they don't belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, The character can spot patterns or oddities they come across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on The character’s Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: (Discipline: Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Keen Intellectual and Rank Tier: Journeyman (exact)) or (Discipline: Techno Raider and Rank Tier: Journeyman (exact))

2016/08/02 / 2021/12/21
Junker III Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: (Discipline: Scavenger and Rank Tier: Elder) or (Discipline: Machinist and Rank Tier: Elder)

2016/08/02 / 2025/05/06
Battle Mind I Granted Default Feat

A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure.

Related Skills/Powers: Resolve

Prerequisites: (Discipline: Sorcerer and Rank Tier: Journeyman (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Journeyman (exact)) or (Discipline: Sith Blademaster and Rank Tier: Journeyman (exact)) or (Discipline: Cloak and Flair and Rank Tier: Journeyman (exact))

2015/08/09 / 2021/12/21
I Can Fix That II Granted Default Feat

The character’s knowledge of ship and vehicular technology is savvy enough that they gain a +1 Skill Point bonus to their Mechanics Skill when fixing anything from swoops and speeders to starfighters and capital ships — even if the vessel is alien or unfamiliar (to a maximum of +5).

Related Skills/Powers: Mechanics

Prerequisites: (Discipline: Ace and Rank Tier: Equite (exact)) or (Discipline: Wookiee Grease Monkey and Rank Tier: Equite (exact))

2016/08/02 / 2021/12/21
Silver Tongue II Granted Default Feat

The character is comfortable when speaking in front of others, and can deftly maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use any combination of two of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing a large crowd or stadium (to a maximum of +5).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: (Discipline: Director and Rank Tier: Equite (exact)) or (Discipline: Orator and Rank Tier: Equite (exact)) or (Discipline: Master Naur'alor and Rank Tier: Equite (exact)) or (Discipline: Noblesse D'épée and Rank Tier: Equite (exact)) or (Discipline: Pirate Broadcaster and Rank Tier: Equite (exact)) or (Discipline: The Phoenix of Kyataru and Rank Tier: Equite (exact))

2016/08/02 / 2023/11/13
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Discipline: Defender and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact)) or (Discipline: Chiaroscuro Healer and Rank Tier: Equite (exact))

2015/08/09 / 2025/06/22
Seeking I Granted Default Feat

Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2).

Related Skills/Powers: Perception

Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Stormwalker and Rank Tier: Journeyman (exact)) or (Discipline: Deceiver and Rank Tier: Journeyman (exact)) or (Discipline: Valkyrie and Rank Tier: Journeyman (exact))

2013/08/14 / 2021/12/21