Character Sheet Reference

Displaying feats 401 - 420 of 453 in total
Feat Type / Location Description Created / Updated
Fly Casual I Granted Default Feat

The character has always had a knack for wheeling and dealing, ranging from small time cons to larger gambits. They gain a +1 Skill Point bonus to their Deception Skill when making or setting up a deal between parties by bluffing, selling, buying, or improvising (to a maximum of +4). The character can struggle when dealing with unfamiliar species, cultures, or gangs, or unseen variables that make a deal go south quickly.

Related Skills/Powers: Deception

Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Fence and Rank Tier: Journeyman (exact))

2016/08/02 / 2023/11/17
Blood Carver: Sculptor Granted Default Feat

Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While The character has the innate skill used to carve statues from trees in this manner, they tends to bring an added level of detail and perfectionism to anything they creates using their Crafting skill.

Related Skills/Powers: Crafting

Prerequisites: Species: Blood Carver

2013/08/13 / 2021/12/16
Iron Pillar I Granted Default Feat

Juggernauts know how to take a hit better than most. The character can dig their heels into the ground and, with full concentration, momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise.

Related Skills/Powers: Might and Stamina

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Juggernaut) or (Rank Tier: Journeyman (exact) and Discipline: Unyielding Tempest) or (Rank Tier: Journeyman (exact) and Discipline: Tank)

2013/08/10 / 2021/12/21
Battlefield Awareness I Granted Default Feat

Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, The character focuses in on the ambient Force of their surroundings to tap into and intuitively perceive the flow of battle. The character can track the relative position of a handful of enemy targets within their immediate vicinity whether they are in their line of sight or not. Once a target is flagged, The character can better handle engaging two opponents within their sphere of awareness.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Marauder) or (Rank Tier: Journeyman (exact) and Discipline: Force Warrior) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Battlemaster) or (Rank Tier: Journeyman (exact) and Discipline: Force Crusader) or (Rank Tier: Journeyman (exact) and Discipline: Force Sleuth)

2013/08/10 / 2021/12/21
Surge I Granted Default Feat

Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As The character’s adrenaline surges with every hit they land or take, they can begin to augment their Stamina to +1 Skill Point higher, as long as they are actively engaged in direct combat and focused solely on feats that utilize their Might or Athletics ability (to a maximum of +4). When a lull in combat presents itself, The character will immediately lose their stamina boost, but suffer no penalty.

Related Skills/Powers: Stamina

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Juggernaut) or (Discipline: Matukai Adept) or (Rank Tier: Journeyman (exact) and Discipline: Paladin) or (Rank Tier: Journeyman (exact) and Discipline: The Ronin) or (Rank Tier: Journeyman (exact) and Discipline: Taldryan Obelisk) or (Rank Tier: Journeyman (exact) and Discipline: Matukai Adept) or (Rank Tier: Journeyman (exact) and Discipline: Stormwalker) or (Rank Tier: Journeyman (exact) and Discipline: Sith Fleshweaver) or (Rank Tier: Journeyman (exact) and Discipline: Loup-Garou) or (Rank Tier: Journeyman (exact) and Discipline: Sith Fleshweaver)

2013/08/10 / 2021/12/21
Force Interrogation I Granted Default Feat

Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4). This can be contested by the target's Resolve.

Related Skills/Powers: Mind Trick

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Seeker) or (Rank Tier: Journeyman (exact) and Discipline: Inquisitor) or (Rank Tier: Journeyman (exact) and Discipline: Fury) or (Rank Tier: Journeyman (exact) and Discipline: Force Crusader)

2013/07/20 / 2025/05/05
Arcane Shield II Granted Default Feat

The character can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration.

Related Skills/Powers: Force Lightning

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Force Lord) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Chronarch) or (Rank Tier: Equite (exact) and Discipline: Jedi Peacemaker) or (Rank Tier: Equite (exact) and Discipline: Sith Fleshweaver) or (Rank Tier: Equite (exact) and Discipline: Cybermancer)

2024/09/25 / 2024/10/01
Faceless I Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s full concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Shadow

2013/08/10 / 2021/12/21
Masquerade I Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Ghosting III Granted Default Feat

The character can move freely when using Force Cloak. The faster the movement, the more concentration that they requires to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. The character still uncloaks momentarily before they attacks or strikes.

Related Skills/Powers: Force Cloak

Prerequisites: (Rank Tier: Elder and Discipline: Shadow) or (Rank Tier: Elder and Discipline: Night Mother) or (Rank Tier: Elder and Discipline: Sith Avatar) or (Rank Tier: Elder and Discipline: Hyōbao Vilissës)

2013/08/09 / 2021/12/21
Masquerade II Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Battle Haste III Granted Default Feat

An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. Their strikes are not only quick but deadly accurate. As one foe falls, they is already focused on their next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to their peak at a moment’s notice.

Related Skills/Powers: Athletics

Prerequisites: (Rank Tier: Elder and Discipline: Marauder) or (Rank Tier: Elder and Discipline: Balance Bringer) or (Rank Tier: Elder and Discipline: Kyatarun Dragoon) or (Rank Tier: Elder and Discipline: Jedi Peacemaker) or (Rank Tier: Elder and Discipline: Matukai Adept) or (Rank Tier: Elder and Discipline: Immortal) or (Rank Tier: Elder and Discipline: Fury)

2013/08/10 / 2021/12/21
Masquerade III Granted Default Feat

Using regular and technological means, The character can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Battlefield Awareness III Granted Default Feat

Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, they can track not only close-quarter attacks, but long range ones as well within their sphere of awareness.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Elder and Discipline: Marauder) or (Rank Tier: Elder and Discipline: Force Warrior) or (Rank Tier: Elder and Discipline: Jedi Battlemaster) or (Rank Tier: Elder and Discipline: Force Crusader) or (Rank Tier: Elder and Discipline: Force Sleuth)

2013/08/10 / 2022/06/25
Ghosting II Granted Default Feat

The character has become more efficient at using Force Cloak while moving anywhere between a slow crawl or a light jog as long as they are maintaining focus. The faster the movement, the more concentration that they requires to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and The character uncloaks momentarily whenever they attack or strike.

Related Skills/Powers: Force Cloak

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Shadow) or (Rank Tier: Equite (exact) and Discipline: Night Mother) or (Rank Tier: Equite (exact) and Discipline: Sith Avatar) or (Rank Tier: Equite (exact) and Discipline: Hyōbao Vilissës)

2013/08/09 / 2021/12/21
Mad Scientist I Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine Skill (up to a maximum of +4).

Related Skills/Powers: Medicine

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Mad Scientist III Granted Default Feat

A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +2 Skill Point bonus to their Medicine Skill and +1 Skill Point bonus to their Mechanics Skill (up to a maximum of +5).

Related Skills/Powers: Mechanics and Medicine

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/10/01 / 2024/10/01
Battle Haste II Granted Default Feat

The frenzy of battle drives The character into a willing fury that they has learned to harness. Their rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike more swiftly and more accurately.

Related Skills/Powers: Athletics

Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Balance Bringer) or (Rank Tier: Equite (exact) and Discipline: Kyatarun Dragoon) or (Rank Tier: Equite (exact) and Discipline: Jedi Peacemaker) or (Rank Tier: Equite (exact) and Discipline: Matukai Adept) or (Rank Tier: Equite (exact) and Discipline: Immortal) or (Rank Tier: Equite (exact) and Discipline: Fury)

2013/08/10 / 2021/12/21
Ghosting I Granted Default Feat

The character has learned to utilize their Force Cloak even while in motion. While moving slowly and deliberately, The character can maintain the translucent veil as long as they can maintain focus on the task. The character uncloaks momentarily whenever they attacks or strikes.

Related Skills/Powers: Force Cloak

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Shadow) or (Rank Tier: Journeyman (exact) and Discipline: Night Mother) or (Rank Tier: Journeyman (exact) and Discipline: Sith Avatar) or (Rank Tier: Journeyman (exact) and Discipline: Hyōbao Vilissës)

2013/08/06 / 2021/12/21
Presentiment III Granted Default Feat

The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean substantial bits of information with very little mental or emotional toll.

Related Skills/Powers: Farsight

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soothsayer) or (Rank Tier: Elder and Discipline: Force Prophet)

2024/10/01 / 2024/10/01