Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Masquerade III | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/10/01 / 2024/10/01 |
Mad Scientist I | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine Skill (up to a maximum of +4). Related Skills/Powers: Medicine Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/10/01 / 2024/10/01 |
Channel III | Granted Default Feat |
Leveraging a deep connection with the Force, The character can draw energy from the Living Force around them and fuse it with their own. With this new energy, The character can revitalize their own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat. Related Skills/Powers: Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Elder) or (Discipline: Soul Arcanist and Rank Tier: Elder) or (Discipline: Night Mother and Rank Tier: Elder) or (Discipline: Force Lord and Rank Tier: Elder) or (Discipline: Deathsworn and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Librarian and Rank Tier: Elder) or (Discipline: Force Warrior and Rank Tier: Elder) or (Discipline: Rex Tempestas and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Force Sage and Rank Tier: Elder) or (Discipline: Immortal and Rank Tier: Elder) or (Discipline: Concordant and Rank Tier: Elder) or (Discipline: Arcane Shepherd and Rank Tier: Elder) or (Discipline: Hyōbao Vilissës and Rank Tier: Elder) or (Discipline: Forcejack and Rank Tier: Elder) or (Discipline: Forcewarden and Rank Tier: Elder) or (Discipline: Lyctor and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
Channel I | Granted Default Feat |
Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill their own energy reserves. If The character is allowed to maintain this concentration for more than a few moments, they can reuse Force Powers which normally require significant rest without penalty. Related Skills/Powers: Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Journeyman (exact)) or (Discipline: Soul Arcanist and Rank Tier: Journeyman (exact)) or (Discipline: Night Mother and Rank Tier: Journeyman (exact)) or (Discipline: Force Lord and Rank Tier: Journeyman (exact)) or (Discipline: Deathsworn and Rank Tier: Journeyman (exact)) or (Discipline: Oracle and Rank Tier: Journeyman (exact)) or (Discipline: Librarian and Rank Tier: Journeyman (exact)) or (Discipline: Force Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Rex Tempestas and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Force Sage and Rank Tier: Journeyman (exact)) or (Discipline: Immortal and Rank Tier: Journeyman (exact)) or (Discipline: Concordant and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Journeyman (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Journeyman (exact)) or (Discipline: Forcejack and Rank Tier: Journeyman (exact)) or (Discipline: Forcewarden and Rank Tier: Journeyman (exact)) or (Discipline: Lyctor and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
Mad Scientist III | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +2 Skill Point bonus to their Medicine Skill and +1 Skill Point bonus to their Mechanics Skill (up to a maximum of +5). Related Skills/Powers: Mechanics and Medicine Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/10/01 / 2024/10/01 |
Surge II | Granted Default Feat |
As The character’s adrenaline surges with the song of battle or strife, they can now augment their Stamina to +1 Skill Point higher as long as they remains actively engaged in various forms of combat (to a maximum of +5). When a lull in combat presents itself, The character no longer immediately loses their stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty. Related Skills/Powers: Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Equite (exact)) or (Discipline: Paladin and Rank Tier: Equite (exact)) or (Discipline: The Ronin and Rank Tier: Equite (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Equite (exact)) or (Discipline: Matukai Adept and Rank Tier: Equite (exact)) or (Discipline: Stormwalker and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Peacekeeper and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
Fly Casual I | Granted Default Feat |
The character has always had a knack for wheeling and dealing, ranging from small time cons to larger gambits. They gain a +1 Skill Point bonus to their Deception Skill when making or setting up a deal between parties by bluffing, selling, buying, or improvising (to a maximum of +4). The character can struggle when dealing with unfamiliar species, cultures, or gangs, or unseen variables that make a deal go south quickly. Related Skills/Powers: Deception Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Fence and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2023/11/17 |
Blood Carver: Sculptor | Granted Default Feat |
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While The character has the innate skill used to carve statues from trees in this manner, they tends to bring an added level of detail and perfectionism to anything they creates using their Crafting skill. Related Skills/Powers: Crafting Prerequisites: Species: Blood Carver |
2013/08/13 / 2021/12/16 |
Iron Pillar I | Granted Default Feat |
Juggernauts know how to take a hit better than most. The character can dig their heels into the ground and, with full concentration, momentarily steel their body against impact to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Journeyman (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Journeyman (exact)) or (Discipline: Tank and Rank Tier: Journeyman (exact)) or (Discipline: Forcewarden and Rank Tier: Journeyman (exact)) or (Discipline: Anchorite and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
Battlefield Awareness I | Granted Default Feat |
Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, The character focuses in on the ambient Force of their surroundings to tap into and intuitively perceive the flow of battle. The character can track the relative position of a handful of enemy targets within their immediate vicinity whether they are in their line of sight or not. Once a target is flagged, The character can better handle engaging two opponents within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Journeyman (exact)) or (Discipline: Force Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Journeyman (exact)) or (Discipline: Force Crusader and Rank Tier: Journeyman (exact)) or (Discipline: Force Sleuth and Rank Tier: Journeyman (exact)) or (Discipline: Peacekeeper and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
Surge I | Granted Default Feat |
Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As The character’s adrenaline surges with every hit they land or take, they can begin to augment their Stamina to +1 Skill Point higher, as long as they are actively engaged in direct combat and focused solely on feats that utilize their Might or Athletics ability (to a maximum of +4). When a lull in combat presents itself, The character will immediately lose their stamina boost, but suffer no penalty. Related Skills/Powers: Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept) or (Discipline: Paladin and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) or (Discipline: Matukai Adept and Rank Tier: Journeyman (exact)) or (Discipline: Stormwalker and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Peacekeeper and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
Force Interrogation I | Granted Default Feat |
Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4). This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: Fury and Rank Tier: Journeyman (exact)) or (Discipline: Force Crusader and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact)) |
2013/07/20 / 2025/05/05 |
Presentiment III | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean substantial bits of information with very little mental or emotional toll. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Soothsayer and Rank Tier: Elder) or (Discipline: Force Prophet and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Anchorite and Rank Tier: Elder) |
2024/10/01 / 2024/10/01 |
Faceless I | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s full concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: (Discipline: Shadow and Rank Tier: Journeyman (exact)) or (Discipline: Soaring Songbird and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
Arcane Shield III | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Force Lightning, Stun, explosives, or blaster fire without losing concentration. Related Skills/Powers: Force Lightning Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Force Lord and Rank Tier: Elder) or (Discipline: Deathsworn and Rank Tier: Elder) or (Discipline: The Chronarch and Rank Tier: Elder) or (Discipline: Jedi Peacemaker and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder) |
2024/09/25 / 2024/10/22 |
Ghosting III | Granted Default Feat |
The character can move freely when using Force Cloak. The faster the movement, the more concentration that they requires to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. The character still uncloaks momentarily before they attacks or strikes. Related Skills/Powers: Force Cloak Prerequisites: (Discipline: Shadow and Rank Tier: Elder) or (Discipline: Night Mother and Rank Tier: Elder) or (Discipline: Sith Avatar and Rank Tier: Elder) or (Discipline: Hyōbao Vilissës and Rank Tier: Elder) or (Discipline: Valkyrie and Rank Tier: Elder) or (Discipline: Arcane Infiltrator and Rank Tier: Elder) or (Discipline: Void Stalker and Rank Tier: Elder) |
2013/08/09 / 2021/12/21 |
Deflection Specialist II | Granted Default Feat |
The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy). Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact) |
2024/09/25 / 2025/05/14 |
Battle Haste III | Granted Default Feat |
An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. Their strikes are not only quick but deadly accurate. As one foe falls, they is already focused on their next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to their peak at a moment’s notice. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder) or (Discipline: Jedi Peacemaker and Rank Tier: Elder) or (Discipline: Matukai Adept and Rank Tier: Elder) or (Discipline: Immortal and Rank Tier: Elder) or (Discipline: Fury and Rank Tier: Elder) or (Discipline: Nightslinger and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
Presentiment II | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and a few moment’s concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean bits of information resulting in some mental and emotional strain. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Soothsayer and Rank Tier: Equite (exact)) or (Discipline: Force Prophet and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Anchorite and Rank Tier: Equite (exact)) |
2024/10/01 / 2024/10/01 |
Battlefield Awareness III | Granted Default Feat |
Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, they can track not only close-quarter attacks, but long range ones as well within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Elder) or (Discipline: Force Warrior and Rank Tier: Elder) or (Discipline: Jedi Battlemaster and Rank Tier: Elder) or (Discipline: Force Crusader and Rank Tier: Elder) or (Discipline: Force Sleuth and Rank Tier: Elder) or (Discipline: Peacekeeper and Rank Tier: Elder) |
2013/08/10 / 2022/06/25 |