Character Sheet Reference
| Feat | Type / Location | Description | Created / Updated |
|---|---|---|---|
| Battle Haste III | Granted Default Feat |
An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. Their strikes are not only quick but deadly accurate. As one foe falls, they is already focused on their next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to their peak at a moment’s notice. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Kyatarun Dragoon and Rank Tier: Elder) or (Discipline: Jedi Peacemaker and Rank Tier: Elder) or (Discipline: Matukai Adept and Rank Tier: Elder) or (Discipline: Immortal and Rank Tier: Elder) or (Discipline: Fury and Rank Tier: Elder) or (Discipline: Nightslinger and Rank Tier: Elder) or (Discipline: Wayseeker Paladin and Rank Tier: Elder) or (Discipline: Phantom Menace and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
| Battlefield Awareness III | Granted Default Feat |
Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, they can track not only close-quarter attacks, but long range ones as well within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Elder) or (Discipline: Force Warrior and Rank Tier: Elder) or (Discipline: Jedi Battlemaster and Rank Tier: Elder) or (Discipline: Force Sleuth and Rank Tier: Elder) or (Discipline: Peacekeeper and Rank Tier: Elder) or (Discipline: Necro'lor and Rank Tier: Elder) |
2013/08/10 / 2022/06/25 |
| Battle Haste II | Granted Default Feat |
The frenzy of battle drives The character into a willing fury that they has learned to harness. Their rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike more swiftly and more accurately. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Discipline: Balance Bringer and Rank Tier: Equite (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Equite (exact)) or (Discipline: Jedi Peacemaker and Rank Tier: Equite (exact)) or (Discipline: Matukai Adept and Rank Tier: Equite (exact)) or (Discipline: Immortal and Rank Tier: Equite (exact)) or (Discipline: Fury and Rank Tier: Equite (exact)) or (Discipline: Nightslinger and Rank Tier: Equite (exact)) or (Discipline: Wayseeker Paladin and Rank Tier: Equite (exact)) or (Discipline: Phantom Menace and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
| Blood Carver: Ever The Critic | Granted Default Feat |
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, The character is prone to taking offense when encountering an offworlder that is ignorant of their culture. Prerequisites: Species: Blood Carver |
2015/08/08 / 2021/12/16 |
| Battle Mind III | Granted Default Feat |
The character dances through war zones as casually as a strolling through the park when it comes to calling upon the Force. Their concentration when using the Force is unbreakable, even with explosions detonating in their ear or the bloodcurdling cacophony of death and destruction wailing around them. Related Skills/Powers: Resolve Prerequisites: (Discipline: Sorcerer and Rank Tier: Elder) or (Discipline: Unyielding Tempest and Rank Tier: Elder) or (Discipline: Sith Blademaster and Rank Tier: Elder) or (Discipline: Cloak and Flair and Rank Tier: Elder) |
2015/08/09 / 2021/12/21 |
| Metamorphosis I | Granted Default Feat |
The character has learned to use their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs. Related Skills/Powers: Transformation Prerequisites: (Discipline: Night Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Loup-Garou and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Journeyman (exact)) |
2025/05/02 / 2025/05/02 |
| Hexing III | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. They can disable an entire network of computers. With concentration, they can even disable combat droids. Related Skills/Powers: Telekinesis Prerequisites: (Discipline: Techweaver and Rank Tier: Elder) or (Discipline: Jedi Operative and Rank Tier: Elder) or (Discipline: Forcejack and Rank Tier: Elder) or (Discipline: Arcane Infiltrator and Rank Tier: Elder) |
2015/08/09 / 2021/12/21 |
| Fueled I | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of mental control and the ability to use the Force in other ways. While fueled The character loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate. Prerequisites: Discipline: Night Warrior and Rank Tier: Journeyman (exact) |
2025/05/02 / 2025/05/02 |
| Hexing I | Granted Default Feat |
Due to The character’s understanding of both technology and the Force, they can use their Telekinesis to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. The character requires a visual on target and a focusing gesture or cue. Related Skills/Powers: Telekinesis Prerequisites: (Discipline: Techweaver and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Operative and Rank Tier: Journeyman (exact)) or (Discipline: Forcejack and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2021/12/21 |
| Metamorphosis II | Granted Default Feat |
The character trained more in using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These must be the same creature. Related Skills/Powers: Transformation Prerequisites: (Discipline: Night Warrior and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact)) or (Discipline: Changeling and Rank Tier: Equite (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Equite (exact)) |
2025/05/02 / 2025/05/02 |
| Fueled III | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of the ability to use the Force in other ways. While fueled The character loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate. Prerequisites: Discipline: Night Warrior and Rank Tier: Elder |
2025/05/02 / 2025/05/02 |
| Ichor Grenades III | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: (Discipline: Night Witch and Rank Tier: Elder) or (Discipline: Lifeweaver and Rank Tier: Elder) or (Discipline: Nightslinger and Rank Tier: Elder) |
2025/05/02 / 2025/05/02 |
| Synergy I | Granted Default Feat |
As a Journeyman, The character has learned to extend the effects of their defensive Force powers to a single target within close proximity. The character can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as their full concentration is dedicated to the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: (Discipline: Defender and Rank Tier: Journeyman (exact)) or (Discipline: Concordant and Rank Tier: Journeyman (exact)) or (Discipline: Lifeweaver and Rank Tier: Journeyman (exact)) or (Discipline: Lyctor and Rank Tier: Journeyman (exact)) or (Discipline: Chiaroscuro Healer and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2025/06/22 |
| Synergy III | Granted Default Feat |
The character can instantly extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: (Discipline: Defender and Rank Tier: Elder) or (Discipline: Concordant and Rank Tier: Elder) or (Discipline: Lifeweaver and Rank Tier: Elder) or (Discipline: Lyctor and Rank Tier: Elder) or (Discipline: Chiaroscuro Healer and Rank Tier: Elder) |
2015/08/09 / 2025/06/22 |
| Depths of Power I | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice The character's own energy. Prerequisites: Discipline: Night Witch and Rank Tier: Journeyman (exact) |
2025/05/02 / 2025/05/14 |
| Steady Hands I | Granted Default Feat |
The character can calmly and mechanically work with their Medicine skill even when under the stress of an overcrowded emergency room. They can filter out basic distractions and remain focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +4). Related Skills/Powers: Medicine Prerequisites: (Discipline: Field Medic and Rank Tier: Journeyman (exact)) or (Discipline: The Doctor and Rank Tier: Journeyman (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Journeyman (exact)) |
2015/08/31 / 2021/12/21 |
| Proficiency II | Granted Default Feat |
The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary and Secondary Weapon’s associated Skills at +1 Skill Point higher (to a maximum of +5). Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Equite (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Equite (exact)) or (Discipline: Ninja and Rank Tier: Equite (exact)) or (Discipline: Master Naur'alor and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Equite (exact)) or (Discipline: Kevorkian and Rank Tier: Equite (exact)) or (Discipline: Mandaboo and Rank Tier: Equite (exact)) or (Discipline: Weaponsmith and Rank Tier: Equite (exact)) or (Discipline: Timber and Rank Tier: Equite (exact)) or (Discipline: Techno Raider and Rank Tier: Equite (exact)) or (Discipline: The Phoenix of Kyataru and Rank Tier: Equite (exact)) or (Discipline: Machinist and Rank Tier: Equite (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Equite (exact)) |
2015/08/31 / 2021/12/21 |
| Proficiency I | Granted Default Feat |
The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +4). Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Ninja and Rank Tier: Journeyman (exact)) or (Discipline: Master Naur'alor and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Journeyman (exact)) or (Discipline: Kevorkian and Rank Tier: Journeyman (exact)) or (Discipline: Mandaboo and Rank Tier: Journeyman (exact)) or (Discipline: Weaponsmith and Rank Tier: Journeyman (exact)) or (Discipline: Timber and Rank Tier: Journeyman (exact)) or (Discipline: Techno Raider and Rank Tier: Journeyman (exact)) or (Discipline: The Phoenix of Kyataru and Rank Tier: Journeyman (exact)) or (Discipline: Machinist and Rank Tier: Journeyman (exact)) or (Discipline: Director of Tactical Engineering and Rank Tier: Journeyman (exact)) |
2015/08/31 / 2021/12/21 |
| Proficiency III | Granted Default Feat |
The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +2 Skill Points higher, their chosen Secondary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +5). Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers Prerequisites: (Discipline: Weapons Specialist and Rank Tier: Elder) or (Discipline: Legendary Mandalorian and Rank Tier: Elder) or (Discipline: Ninja and Rank Tier: Elder) or (Discipline: Master Naur'alor and Rank Tier: Elder) or (Discipline: Mandalorian Fly-Girl and Rank Tier: Elder) or (Discipline: Kevorkian and Rank Tier: Elder) or (Discipline: Mandaboo and Rank Tier: Elder) or (Discipline: Weaponsmith and Rank Tier: Elder) or (Discipline: Timber and Rank Tier: Elder) or (Discipline: Techno Raider and Rank Tier: Elder) or (Discipline: The Phoenix of Kyataru and Rank Tier: Elder) or (Discipline: Machinist and Rank Tier: Elder) or (Discipline: Director of Tactical Engineering and Rank Tier: Elder) |
2015/08/31 / 2021/12/21 |
| Steady Hands II | Granted Default Feat |
The character can calmly and mechanically work with their Medicine skill even when under the stress of a battlefield skirmish. They can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +5). Related Skills/Powers: Medicine Prerequisites: (Discipline: Field Medic and Rank Tier: Equite (exact)) or (Discipline: The Doctor and Rank Tier: Equite (exact)) or (Discipline: Neurodivergent Medic and Rank Tier: Equite (exact)) |
2015/08/31 / 2021/12/21 |