Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Seeking I | Granted Default Feat |
Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, The character has developed the ability to see through a Force User's Concealment or active Illusion (up to +2). Related Skills/Powers: Perception Prerequisites: (Discipline: Seeker and Rank Tier: Journeyman (exact)) or (Discipline: Stormwalker and Rank Tier: Journeyman (exact)) or (Discipline: Deceiver and Rank Tier: Journeyman (exact)) or (Discipline: Valkyrie and Rank Tier: Journeyman (exact)) |
2013/08/14 / 2021/12/21 |
Battlefield Awareness III | Granted Default Feat |
Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. The character can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, they can track not only close-quarter attacks, but long range ones as well within their sphere of awareness. Related Skills/Powers: Sense Prerequisites: (Discipline: Marauder and Rank Tier: Elder) or (Discipline: Force Warrior and Rank Tier: Elder) or (Discipline: Jedi Battlemaster and Rank Tier: Elder) or (Discipline: Force Crusader and Rank Tier: Elder) or (Discipline: Force Sleuth and Rank Tier: Elder) or (Discipline: Peacekeeper and Rank Tier: Elder) |
2013/08/10 / 2022/06/25 |
Ghosting II | Granted Default Feat |
The character has become more efficient at using Force Cloak while moving anywhere between a slow crawl or a light jog as long as they are maintaining focus. The faster the movement, the more concentration that they requires to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and The character uncloaks momentarily whenever they attack or strike. Related Skills/Powers: Force Cloak Prerequisites: (Discipline: Shadow and Rank Tier: Equite (exact)) or (Discipline: Night Mother and Rank Tier: Equite (exact)) or (Discipline: Sith Avatar and Rank Tier: Equite (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Equite (exact)) or (Discipline: Valkyrie and Rank Tier: Equite (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Equite (exact)) or (Discipline: Void Stalker and Rank Tier: Equite (exact)) |
2013/08/09 / 2021/12/21 |
Synergy II | Granted Default Feat |
The character can more readily extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier. Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing Prerequisites: (Discipline: Defender and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact)) |
2015/08/09 / 2025/06/22 |
Metamorphosis III | Granted Default Feat |
The character has mastered using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These can be from multiple different creatures. Related Skills/Powers: Transformation Prerequisites: (Discipline: Night Warrior and Rank Tier: Elder) or (Discipline: Loup-Garou and Rank Tier: Elder) or (Discipline: Changeling and Rank Tier: Elder) |
2025/05/02 / 2025/05/02 |
Battle Haste II | Granted Default Feat |
The frenzy of battle drives The character into a willing fury that they has learned to harness. Their rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike more swiftly and more accurately. Related Skills/Powers: Athletics Prerequisites: (Discipline: Marauder and Rank Tier: Equite (exact)) or (Discipline: Balance Bringer and Rank Tier: Equite (exact)) or (Discipline: Kyatarun Dragoon and Rank Tier: Equite (exact)) or (Discipline: Jedi Peacemaker and Rank Tier: Equite (exact)) or (Discipline: Matukai Adept and Rank Tier: Equite (exact)) or (Discipline: Immortal and Rank Tier: Equite (exact)) or (Discipline: Fury and Rank Tier: Equite (exact)) or (Discipline: Nightslinger and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
Ghosting I | Granted Default Feat |
The character has learned to utilize their Force Cloak even while in motion. While moving slowly and deliberately, The character can maintain the translucent veil as long as they can maintain focus on the task. The character uncloaks momentarily whenever they attacks or strikes. Related Skills/Powers: Force Cloak Prerequisites: (Discipline: Shadow and Rank Tier: Journeyman (exact)) or (Discipline: Night Mother and Rank Tier: Journeyman (exact)) or (Discipline: Sith Avatar and Rank Tier: Journeyman (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Journeyman (exact)) or (Discipline: Valkyrie and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Infiltrator and Rank Tier: Journeyman (exact)) or (Discipline: Void Stalker and Rank Tier: Journeyman (exact)) |
2013/08/06 / 2021/12/21 |
Fueled II | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of some mental control and the ability to use the Force in other ways. While fueled, The character loses some control of their mental facilities, becoming a creature that only understands basic orders, such as defend this, attack that. In this state, they gain significantly more strength, speed, endurance, and have a faster healing rate. Prerequisites: Discipline: Night Warrior and Rank Tier: Equite (exact) |
2025/05/02 / 2025/05/02 |
Faceless II | Granted Default Feat |
A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s partial concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the Faceless power. Related Skills/Powers: Illusion Prerequisites: (Discipline: Shadow and Rank Tier: Equite (exact)) or (Discipline: Soaring Songbird and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
Iron Pillar III | Granted Default Feat |
An Elder Juggernaut is seldom knocked off their feet, even when they is not able to plant them. The character can momentarily steel their body at will like a sheet of Mandalorian Iron in order to prevent themself from being staggered, knocked back, or thrown off their feet otherwise. Related Skills/Powers: Might and Stamina Prerequisites: (Discipline: Juggernaut and Rank Tier: Elder) or (Discipline: Unyielding Tempest and Rank Tier: Elder) or (Discipline: Tank and Rank Tier: Elder) or (Discipline: Forcewarden and Rank Tier: Elder) or (Discipline: Anchorite and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
Improvise, Adapt, Overcome | Granted Default Feat |
In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly. Related Skills/Powers: Perception and Tactics Prerequisites: Society Rank: GMRG: XII |
2023/11/01 / 2024/02/20 |
Ichor Grenades I | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: (Discipline: Night Witch and Rank Tier: Journeyman (exact)) or (Discipline: Lifeweaver and Rank Tier: Journeyman (exact)) or (Discipline: Nightslinger and Rank Tier: Journeyman (exact)) |
2025/05/02 / 2025/05/02 |
Snap Judgement | Granted Default Feat |
The character's experience in Combat Center judgments has honed their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics. Prerequisites: Trophy: Pays to Critique, level 12 |
2023/04/19 / 2025/04/21 |
Chameleon III | Granted Default Feat |
A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Elder |
2016/08/02 / 2023/11/18 |
Blood Carver: Ever The Critic | Granted Default Feat |
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, The character is prone to taking offense when encountering an offworlder that is ignorant of their culture. Prerequisites: Species: Blood Carver |
2015/08/08 / 2021/12/16 |
A Warrior's Call | Granted Default Feat |
The character has achieved the glory of being a well-known face in the arena. Their long history of many battles fought has given weight to their name, giving them a +1 Skill point bonus to their Intimidation Skill (up to a maximum of +5). Related Skills/Powers: Intimidation Prerequisites: Trophy: Spoils to the Victor, level 12 |
2023/04/19 / 2023/05/07 |
Ichor Grenades II | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: (Discipline: Night Witch and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Nightslinger and Rank Tier: Equite (exact)) |
2025/05/02 / 2025/05/02 |
Spectral Beast II | Granted Default Feat |
As an Equite, The character has further developed their spiritual bond with the animal world and using their Transformation Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice relative to their skill level. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. The character can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. The animal must be noted in the character's loadout. Related Skills/Powers: Transformation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact)) |
2025/07/30 / 2025/08/08 |
Tools Of The Trade III | Granted Default Feat |
The character has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +2 Skill Point bonus to Miscellaneous Weapons when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +5). Related Skills/Powers: Miscellaneous Weapons Prerequisites: (Discipline: Hunter and Rank Tier: Elder) or (Discipline: Mandaboo and Rank Tier: Elder) |
2016/08/02 / 2021/12/21 |
Battle Mind I | Granted Default Feat |
A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep their focus even when under fire. The character has learned to tune out common distractions like taunts, loud noises, and the chattering of crowds for the sake of more skillfully using Force Powers under pressure. Related Skills/Powers: Resolve Prerequisites: (Discipline: Sorcerer and Rank Tier: Journeyman (exact)) or (Discipline: Unyielding Tempest and Rank Tier: Journeyman (exact)) or (Discipline: Sith Blademaster and Rank Tier: Journeyman (exact)) or (Discipline: Temporal Operative and Rank Tier: Journeyman (exact)) or (Discipline: Cloak and Flair and Rank Tier: Journeyman (exact)) |
2015/08/09 / 2021/12/21 |