Character Sheet Reference

Displaying feats 1 - 20 of 460 in total
Feat Type / Location Description Created / Updated
Spectral Beast III Granted Default Feat

As an Elder, The character has mastered their spiritual bond with the animal world. Using their Transformation Force Power, they can transform into a fully formed glowing ghostly version of an animal of their choice relative to their skill level. The Spectral form is easy to maintain, allowing them to make normal attacks and interact with the world around them as well as communicate as they would normally. They can move through solid walls as desired and maintain this form. The animal must be noted in the character's loadout.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Mandalorian Nightsister and Rank Tier: Elder) or (Discipline: Spirit Witch and Rank Tier: Elder) or (Discipline: Loup-Garou and Rank Tier: Elder)

2025/07/30 / 2025/08/08
Spectral Beast II Granted Default Feat

As an Equite, The character has further developed their spiritual bond with the animal world and using their Transformation Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice relative to their skill level. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. The character can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. The animal must be noted in the character's loadout.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact))

2025/07/30 / 2025/08/08
Spectral Beast I Granted Default Feat

Spectral Beast I As a Journeyman, The character has found a deep spiritual connection to animal life. Using their Transformation Force Power, they can transform into a weak-wispy glowing-ghostly version of an animal of their choice relative to their skill level. This Spectral form is hard to maintain and dissipates if anything attempts to pass through it. It is not possible to attack in this form, but it is possible to speak single words to those around them. The animal must be noted in the character's loadout.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact)) or (Discipline: Loup-Garou and Rank Tier: Journeyman (exact))

2025/07/30 / 2025/08/08
I am in Control Chosen Force Feat

The character has trained their Control Self Force Power to help fortify their mind against others. They may use Control Self in place of their Resolve to counter Mind Trick

Related Skills/Powers: Control Self

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2025/05/04 / 2025/08/01
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2025/08/01
Spirit Guide III Granted Default Feat

Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As an Elder, The character can commune with older spirits, including those long since deceased. These spirits can hold full conversations, but the spirit's demeanor and willingness to cooperate is outside of The character's control. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.

Related Skills/Powers: Telepathy

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Mandalorian Nightsister and Rank Tier: Elder) or (Discipline: Spirit Witch and Rank Tier: Elder)

2025/07/30 / 2025/07/30
Spirit Guide II Granted Default Feat

Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As an Equite, The character can commune with spirits as old as a year. These spirits can hold simple conversations, but the spirit's demeanor and willingness to cooperate is outside of The character's control. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.

Related Skills/Powers: Telepathy

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact))

2025/07/30 / 2025/07/30
Spirit Guide I Granted Default Feat

Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As a Journeyman, The character can commune with recently created spirits, no more than a month old. The spirit's demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.

Related Skills/Powers: Telepathy

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact))

2025/07/30 / 2025/07/30
Synergy III Granted Default Feat

The character can instantly extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Discipline: Defender and Rank Tier: Elder) or (Discipline: Concordant and Rank Tier: Elder) or (Discipline: Lifeweaver and Rank Tier: Elder) or (Discipline: Lyctor and Rank Tier: Elder)

2015/08/09 / 2025/06/22
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Discipline: Defender and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact))

2015/08/09 / 2025/06/22
Synergy I Granted Default Feat

As a Journeyman, The character has learned to extend the effects of their defensive Force powers to a single target within close proximity. The character can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as their full concentration is dedicated to the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Discipline: Defender and Rank Tier: Journeyman (exact)) or (Discipline: Concordant and Rank Tier: Journeyman (exact)) or (Discipline: Lifeweaver and Rank Tier: Journeyman (exact)) or (Discipline: Lyctor and Rank Tier: Journeyman (exact))

2015/08/09 / 2025/06/22
False Echoes Chosen Force Feat

The character has learned to protect their mind with lies. When aware of a probing Telepathy, The character can project false information allowing them to use their Deception Skill in place of their Intellect skill to counter it.

Related Skills/Powers: Deception and Telepathy

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2025/06/03 / 2025/06/03
A Soul for a Soul Chosen Force Feat

Modifying their Healing Force Power, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2020/01/22 / 2025/05/28
Force Drain III Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes half as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2025/05/28
Force Drain II Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes just as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2025/05/28
Force Drain I Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes twice as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2020/01/22 / 2025/05/28
Rather Weighty, This Chosen Force Feat

The character has taken advanced training in their Gravitation Force Power, allowing them to not only weaken the pull of gravity, or change its direction, but also to increase the pull of gravity, making targets heavier than they would be otherwise.

Related Skills/Powers: Gravitation

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2025/05/16 / 2025/05/16
Depths of Power III Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy.

Prerequisites: Discipline: Night Witch and Rank Tier: Elder

2025/05/02 / 2025/05/14
Depths of Power II Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of The character's own energy.

Prerequisites: Discipline: Night Witch and Rank Tier: Equite (exact)

2025/05/02 / 2025/05/14
Depths of Power I Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice The character's own energy.

Prerequisites: Discipline: Night Witch and Rank Tier: Journeyman (exact)

2025/05/02 / 2025/05/14