Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Rather Weighty, This | Chosen Force Feat |
The character has taken advanced training in their Gravitation Force Power, allowing them to not only weaken the pull of gravity, or change its direction, but also to increase the pull of gravity, making targets heavier than they would be otherwise. Related Skills/Powers: Gravitation Prerequisites: Rank: Journeyman 4 |
2025/05/16 / 2025/05/16 |
Depths of Power III | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy. Prerequisites: Rank Tier: Elder and Discipline: Night Witch |
2025/05/02 / 2025/05/14 |
Depths of Power II | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of The character's own energy. Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/14 |
Depths of Power I | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice The character's own energy. Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/14 |
Deflection Specialist III | Granted Default Feat |
The character has mastered the art of deflecting blaster weapons. The character can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy). Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline |
2024/09/25 / 2025/05/14 |
Deflection Specialist II | Granted Default Feat |
The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy). Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline |
2024/09/25 / 2025/05/14 |
Deflection Specialist I | Granted Default Feat |
The character has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. The character can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons. Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Lightsaber Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline |
2024/09/25 / 2025/05/14 |
Fire Weapons | Chosen Force Feat |
The character can use their ability of Pyrokinesis to safely coat their weapons with fire. This can be applied to the blades of lightsabers and the bolts from blasters and slug throwers in addition to more conventional weapons. Related Skills/Powers: Pyrokinesis Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/13 |
Junker III | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Elder and Discipline: Scavenger |
2016/08/02 / 2025/05/06 |
Junker II | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5). Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Equite (exact) and Discipline: Scavenger |
2016/08/02 / 2025/05/06 |
Junker I | Granted Default Feat |
Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4). Related Skills/Powers: Crafting and Mechanics Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Scavenger |
2016/08/02 / 2025/05/06 |
Yzma’s Cabinet | Chosen Force Feat |
The character can transform one additional target to a different creature type based on their skill level. Related Skills/Powers: Transformation Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/06 |
Preservation Override | Chosen Force Feat |
The character has learned how to take their Possession of another being to a new level, allowing them to override the target’s self-preservation instincts, letting The character place their target in very dangerous or even deadly situations, including combat. Related Skills/Powers: Possession Prerequisites: Rank: Elder 1 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/06 |
I am in Control | Chosen Force Feat |
The character has trained their Control Self Force Power to help fortify their mind against others. They may use Control Self in place of their their Resolve to counter Mind Trick Related Skills/Powers: Control Self Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/04 / 2025/05/05 |
Inside My Head | Chosen Skill Feat |
The character has honed their perception to stay grounded in reality. They can use their Perception Skill in place of their Intellect Skill when trying to counter Telepathy. Related Skills/Powers: Perception Prerequisites: Rank: Journeyman 4 |
2025/05/04 / 2025/05/05 |
Two and Two is Five | Chosen Skill Feat |
The character’s intelligence has been honed to look for cracks in statements from others. They can use their Intellect Skill in place of their Perception Skill to counter someone using Deception. Related Skills/Powers: Intellect Prerequisites: Rank: Equite 1 |
2025/05/04 / 2025/05/05 |
Unimpressed | Chosen Skill Feat |
The character has learned to steel their mind against the most charming of people, resisting the pull to do what a charmer desires. They can use their Resolve Skill in place of their Perception to counter the effects of Charm Related Skills/Powers: Resolve Prerequisites: Rank: Equite 1 |
2025/05/04 / 2025/05/05 |
Force Interrogation I | Granted Default Feat |
Unlike a conventional interrogator, The character can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing The character to use his Mind Trick at +1 Power Level above their current level, so long as the goal is to gain information from a target (to a maximum of +4). This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Seeker) or (Rank Tier: Journeyman (exact) and Discipline: Inquisitor) or (Rank Tier: Journeyman (exact) and Discipline: Fury) or (Rank Tier: Journeyman (exact) and Discipline: Force Crusader) |
2013/07/20 / 2025/05/05 |
Force Interrogation II | Granted Default Feat |
The character can now influence stronger emotions like love and suffering. they can probe deep into the hearts of their subjects and find hidden love or fears and draw them to the surface. The character can either torture a subject with this information, or use it to willingly coerce the information they desire. When using Mind Trick to probe for information, The character uses this Force Power +1 level higher (to a maximum of +5) and may use any successful Mind Trick to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in addition to other purposes. This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Discipline: Fury and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: Force Crusader) |
2013/07/20 / 2025/05/05 |
Force Interrogation III | Granted Default Feat |
The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation. This can be contested by the target's Resolve. Related Skills/Powers: Mind Trick Prerequisites: (Discipline: Seeker and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) or (Rank Tier: Elder and Discipline: Fury) or (Rank Tier: Elder and Discipline: Force Crusader) |
2013/08/14 / 2025/05/05 |