Character Sheet Reference

Displaying feats 1 - 20 of 529 in total
Feat Type / Location Description Created / Updated
Silvertongue Granted Default Feat

Through long experience using words to advance the Brotherhood’s agenda, The character has come to understand that the lines between persuasion and coercion or truth and falsehoods are artificial constructs. In any situation requiring the use of Charm, Deception, or Intimidation for persuasive purposes, The character may freely substitute any of those skills for each other.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 10

2024/04/14 / 2024/04/14
You Know Who I Represent Chosen Skill Feat

Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8

2024/04/14 / 2024/04/14
I Know a Guy Chosen Skill Feat

Drawing on the Brotherhood's vast network of contacts throughout the galaxy, The character may meet with one of these capable contacts and attempt to barter with them in exchange for an item or service needed to help overcome a specific challenge that The character is trying to handle.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 5

2024/04/14 / 2024/04/14
It’s A “Job Creation Station” Chosen Skill Feat

Having learned from their experiences representing the Brotherhood to skeptical audiences, The character may gain an advantage when using Charm or Deception to put a creative spin on a situation.

Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 2

2024/04/14 / 2024/04/14
Lonto: Save The Trees Or Break Your Knees Granted Default Feat

Lonto believe in protecting nature at all costs. While many try to stay in the light in these efforts, many can be prone to more darker methods. The characteris prone to an instinctual need to defend nature, and should it ignore that, may find themselves shunned by other Lonto.

Prerequisites: Species: Lonto

2024/04/02 / 2024/04/02
Lonto: It’s Not A Drug Granted Default Feat

With a deep connection to the natural world, and part plant themselves, The character is able to grow and utilize tragia leaves for the purpose of healing others. The character can use their Medicine skill at +1 Skill Point higher when using these leaves to heal themselves and others.

Prerequisites: Species: Lonto

2024/04/02 / 2024/04/02
Deflect This Chosen Force Feat

While using Lightsaber-resistant weapons (Beskar, Phrik, Sith Alchemy), The character can use their relevant related Skill (Bladed, Blunt, Miscellaneous) in place of their Lightsaber Skill for the sole purpose of deflecting and redirecting incoming blaster fire.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2020/01/22 / 2024/03/29
Golden Envoy Presence Granted Default Feat

The character’s experience and reputation through the Envoy Corps has given them an air of agency when acting on the Brotherhood’s behalf. The character has an advantage on either Deception, Leadership, Charm, or Intimidation when acting in the Brotherhood's interests.

Related Skills/Powers: Charm, Deception, Intimidation, and Leadership

Prerequisites: Trophy: You Can Certainly Try, level 11

2023/02/16 / 2024/03/14
Order Feat: Mercenary Granted Default Feat

The character belongs to the Mercenary Order. Not all who lack talent with the Force are called to serve others. Utilizing their skills and talents, Mercenaries are always looking to make a profit or earn some fame, and the Brotherhood is full of opportunities for those willing to look. Despite their lack of Force sensitivity, Mercenaries in service to the Brotherhood receive considerable training in combating Force-users; as such, they are well versed in identifying Force-based attacks, conditioned to not balk in the face of a Jedi or Sith’s powers.

Prerequisites: Order Group: Mercenaries

2015/08/31 / 2024/02/20
Improvise, Adapt, Overcome Granted Default Feat

In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly.

Related Skills/Powers: Perception and Tactics

Prerequisites: Society Rank: GMRG: XII

2023/11/01 / 2024/02/20
Lightfooted Chosen Skill Feat

The art of sneaking often involves bypassing more than just organic eyes. Knowing the tricks of the trade, The character can disable or bypass electronic sensors, tripwires, and cameras using their Stealth Skill in place of their Slicing Skill.

Related Skills/Powers: Slicing and Stealth

Prerequisites: Rank: Equite 2

2023/11/08 / 2024/02/18
Lightning Deflection I Chosen Force Feat

The character has learned how to ground themselves against the might of Force Lightning. This incredibly taxing and high-focus defensive measure lets him dissipate an incoming short burst of Force Lightning harmlessly into the ground, rather than suffer its painful effects. Repeated usage rapidly drains the user while being less effective than the prior instance of usage.

Related Skills/Powers: Force Lightning

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2024/02/16 / 2024/02/16
Lightning Deflection III Chosen Force Feat

The character has a mastered defensive tactics against the might of Force Lightning. Not only can they dissipate the energy but they can accurately bounce that lightning towards any target of their choice. This ability is taxing and requires focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage.

Related Skills/Powers: Force Lightning

Prerequisites: Order Group: Force Sensitives and Rank: Elder 2

2024/02/16 / 2024/02/16
Lightning Deflection II Chosen Force Feat

The character has a deeper understanding of the Force Lightning power, and can now both dissipate an incoming short burst, but also bounce the power away from them. Unable to properly target a location, this chaotic reflection of Force Lightning is very taxing and requires intense focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage.

Related Skills/Powers: Force Lightning

Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 (exact)

2024/02/16 / 2024/02/16
Lil' Bit Disco Chosen Force Feat

The character's study of the Darkness Force Power has led to them learning to change the nature of the dark. Just as effective as preventing any sight for organic or machines, the darkness can take new tones, with The character able to choose the overwhelming swallowing tone of their darkness.

Related Skills/Powers: Darkness

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2021/12/16 / 2024/01/30
Force Pulse III Granted Default Feat

The character can use Suppression to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: Discipline: Defender and Rank Tier: Elder

2015/08/09 / 2024/01/30
Force Pulse II Granted Default Feat

The character can use Suppression to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: Discipline: Defender and Rank Tier: Equite (exact)

2015/08/09 / 2024/01/30
Force Pulse I Granted Default Feat

As a Journeyman, The character can use Suppression to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a single ally in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: Discipline: Defender and Rank Tier: Journeyman (exact)

2015/08/09 / 2024/01/30
Primed III Granted Default Feat

An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: Discipline: Sorcerer and Rank Tier: Elder

2021/12/16 / 2024/01/30
Primed II Granted Default Feat

With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact)

2021/12/16 / 2024/01/30