Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Depths of Power III | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of their own energy. Prerequisites: Rank Tier: Elder and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Depths of Power II | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of their own energy. Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Depths of Power I | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice their own energy. Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Ichor Grenades III | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Elder and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Ichor Grenades II | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Ichor Grenades I | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Fueled III | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of the ability to use the Force in other ways. While fueled The character loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate. Prerequisites: Rank Tier: Elder and Discipline: Night Warrior |
2025/05/02 / 2025/05/02 |
Fueled II | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of some mental control and the ability to use the Force in other ways. While fueled, The character loses some control of their mental facilities, becoming a creature that only understands basic orders, such as defend this, attack that. In this state, they gain significantly more strength, speed, endurance, and have a faster healing rate. Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Warrior |
2025/05/02 / 2025/05/02 |
Fueled I | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of mental control and the ability to use the Force in other ways. While fueled The character loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate. Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Warrior |
2025/05/02 / 2025/05/02 |
Metamorphosis III | Granted Default Feat |
The character has mastered using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These can be from multiple different creatures. Related Skills/Powers: Transformation Prerequisites: (Rank Tier: Elder and Discipline: Night Warrior) or (Rank Tier: Elder and Discipline: Loup-Garou) |
2025/05/02 / 2025/05/02 |
Metamorphosis II | Granted Default Feat |
The character trained more in using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These must be the same creature. Related Skills/Powers: Transformation Prerequisites: (Rank Tier: Equite (exact) and Discipline: Night Warrior) or (Rank Tier: Equite (exact) and Discipline: Loup-Garou) |
2025/05/02 / 2025/05/02 |
Metamorphosis I | Granted Default Feat |
The character has learned to use their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs. Related Skills/Powers: Transformation Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Night Warrior) or (Rank Tier: Journeyman (exact) and Discipline: Loup-Garou) |
2025/05/02 / 2025/05/02 |
Ichor Cloud | Chosen Force Feat |
Rather than enveloping an area with complete darkness, The character has learned to tap into the power of the Ichor, releasing their Darkness Force Power as a dense cloud of thick green ichor mist. Related Skills/Powers: Darkness Prerequisites: Rank: Novitiate 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Fear Projection | Chosen Force Feat |
The character has learned to utilize their Terror power by passively projecting tiny images of their own fears around them. Their connection to the Force deepens as they use their fear to fuel their abilities. Related Skills/Powers: Terror Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Ichor Bolt | Chosen Force Feat |
The character has learned to channel their Telekinesis power into a bolt of moving energy from their hands to a target. Related Skills/Powers: Telekinesis Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Like a Hurricane | Chosen Force Feat |
In addition to general weather and climate changes, The character has learned to use their Weather Control power to specifically target a group of individuals, even as they move about the region. They must maintain sight on the region where this weather is taking place. Related Skills/Powers: Weather Control Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Yzma’s Cabinet | Chosen Force Feat |
The character can transform one additional target to a different creature type based on {gender:his,her,its,their}} skill level. Related Skills/Powers: Transformation Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Blind Shot | Chosen Force Feat |
The character can transport a skill-level appropriate object to a space not within line of sight but runs the risk of death or serious injury by attempting to appear in a place that is physically open. Related Skills/Powers: Teleportation Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Long Shot | Chosen Force Feat |
The character can use their Teleportation power to move a skill-level appropriate object a greater distance, up to 200 meters within line of sight. Related Skills/Powers: Teleportation Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Fire Weapons | Chosen Force Feat |
The character can use their ability of Pyrokinesis to safely coat their weapons with fire. This can impact the blades of lightsabers and the bolts from blasters and slug throwers. Related Skills/Powers: Pyrokinesis Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |