Character Sheet Reference

Displaying feats 461 - 467 of 467 in total
Feat Type / Location Description Created / Updated
Escape Artist Chosen Force Feat

The character can use Amplification to create an internal surge of Force energy. This energy frees him of all foreign Force effects that would otherwise be inhibiting him from moving properly, such as Gravitation, Slow, or even a Telekinetic grip.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2025/09/14
Primed I Granted Default Feat

Sorcerers channel the energy of combat. Fueled by surge of Force energy, The character is capable of chaining together two offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end they experience temporary fatigue they come down from a battle-high. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis

Prerequisites: (Discipline: Sorcerer and Rank Tier: Journeyman (exact)) or (Discipline: Balance Bringer and Rank Tier: Journeyman (exact)) or (Discipline: Rex Tempestas and Rank Tier: Journeyman (exact)) or (Discipline: Force Sage and Rank Tier: Journeyman (exact)) or (Discipline: The Raven King and Rank Tier: Journeyman (exact)) or (Discipline: Koldra'dun and Rank Tier: Journeyman (exact)) or (Discipline: Koldra'dun and Rank Tier: Journeyman (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Journeyman (exact))

2021/12/16 / 2026/02/08
Primed II Granted Default Feat

With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis

Prerequisites: (Discipline: Sorcerer and Rank Tier: Equite (exact)) or (Discipline: Balance Bringer and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: The Raven King and Rank Tier: Equite (exact)) or (Discipline: Koldra'dun and Rank Tier: Equite (exact)) or (Discipline: Radiant Virtuoso and Rank Tier: Equite (exact))

2021/12/16 / 2026/02/08
Primed III Granted Default Feat

An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, Darkness, and Pyrokinesis.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Pyrokinesis, Slow, and Telekinesis

Prerequisites: (Discipline: Sorcerer and Rank Tier: Elder) or (Discipline: Balance Bringer and Rank Tier: Elder) or (Discipline: Rex Tempestas and Rank Tier: Elder) or (Discipline: Force Sage and Rank Tier: Elder) or (Discipline: The Raven King and Rank Tier: Elder) or (Discipline: Koldra'dun and Rank Tier: Elder) or (Discipline: Radiant Virtuoso and Rank Tier: Elder)

2021/12/16 / 2026/02/08
Apex Stalker Chosen Skill Feat

Like a predator in the dark forests of Dxun, The character thrives on unseen pursuit. When stalking targets from concealment and remaining unseen, they can inflict a sense of fear, uncertainty, or dread as their unseen presence erodes the resolve of those aware they are being hunted.

Related Skills/Powers: Stealth

Prerequisites: Rank Tier: Journeyman

2026/03/16 / 2026/03/18
Environmental Camouflage Chosen Skill Feat

Through extensive survival training, The character has learned how to use terrain, foliage, and natural features to disappear into the environment around them. The character can use their Survival Skill in place of their Stealth Skill.

Related Skills/Powers: Survival

Prerequisites:

2026/03/16 / 2026/03/18
Poor Man's Poison Chosen Force Feat

"All things are poison, and nothing is without poison; only the dose permits something not to be poisonous." Through cultivation and manipulation of Ichor, The character has learned what concentrations may be beneficial or undoubtedly lethal. Their brews have the ability to either help or harm, but cannot do both simultaneously.

Related Skills/Powers: Ichor

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2026/03/16 / 2026/04/02