Character Sheet Reference

Displaying feats 41 - 60 of 529 in total
Feat Type / Location Description Created / Updated
Back Knife Block Chosen Skill Feat

Coming at an opponent from behind makes it all the more easy to catch them unawares. The character gets a +1 Skill Point bonus to their Bladed Weapons Skill (to a maximum of +5) when attacking an unaware enemy from behind.

Related Skills/Powers: Bladed Weapons

Prerequisites: Society Rank: GMRG: VIII

2023/11/01 / 2023/11/19
Behind Enemy Lines Chosen Skill Feat

The character has trained in combat, often finding themselves deep within the enemy's territory. The need to bluff to survive isolated from allies is a critical skill. While bluffing to enemy forces they get a a +1 Skill Point bonus to their Deception Skill (to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Society Rank: GMRG: IV

2023/11/01 / 2023/11/19
Hot LZ Chosen Skill Feat

The character has the training experience of flying into an enemy-controlled region. The character gains a +1 Skill Point bonus to Piloting when attempting to infiltrate or exfiltrate a small team in a well-defended area (up to a Maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Equite 2

2023/11/18 / 2023/11/18
Chameleon I Granted Default Feat

Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of concealment. The character has learned to become one with their surroundings, and gets a +1 Skill bonus to their Stealth Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).

Related Skills/Powers: Stealth

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Infiltrator

2016/08/02 / 2023/11/18
Chameleon II Granted Default Feat

The character has learned to be more subtle when becoming one with their environment. They can change the way they walk and talk while making use of wardrobe, lighting, and demeanor. The character gets a +1 Skill Point bonus to their Stealth Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Equite (exact)

2016/08/02 / 2023/11/18
Chameleon III Granted Default Feat

A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5).

Related Skills/Powers: Stealth

Prerequisites: Discipline: Infiltrator and Rank Tier: Elder

2016/08/02 / 2023/11/18
Bothan: Sabacc Face Granted Default Feat

Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, The character is able to use their Deception to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.

Related Skills/Powers: Deception

Prerequisites: Species: Bothan

2013/08/13 / 2023/11/17
Khil: Musical Words Granted Default Feat

Due to vocalizing with their fleshy tendrils, Khil are natural musicians and bring an air of music to even the most basic of conversations. The character can utilize their melodic cadence with his Deception Skill in an attempt to mask their true intentions.

Related Skills/Powers: Deception

Prerequisites: Species: Khil

2015/02/22 / 2023/11/17
Hapan: Distilled Beauty Granted Default Feat

The Hapan has spent generations selectively breeding to create "perfect" people. The character can utilize his above-average looks to augment his Deception Skill when trying to talk his way out of sticky situations.

Related Skills/Powers: Deception

Prerequisites: Species: Hapan

2013/08/13 / 2023/11/17
Fly Casual II Granted Default Feat

The character has gotten a lot of experience wheeling and dealing in everything from small time cons to larger gambits. They gain a +1 Skill Point bonus to their Deception when making or setting up a deal between parties while bluffing, selling, buying, or improvising (to a maximum of +5). The character is more at ease when surrounded by unfamiliar species, cultures, or gangs, and can generally adapt to unseen variables with mixed results.

Related Skills/Powers: Deception

Prerequisites: Discipline: Scoundrel and Rank Tier: Equite (exact)

2016/08/02 / 2023/11/17
Fly Casual III Granted Default Feat

The character has been in countless deals, cons, and gambits of every flavor. They gain a +2 Skill Point bonus to Deception when making or setting up a deal between parties in regards to bluffing, selling, buying, or improvising (to a maximum of +5). The character is unfazed by the various species, cultures, and gangs and can use their experience alone to adapt effortlessly to unseen variables.

Related Skills/Powers: Deception

Prerequisites: Discipline: Scoundrel and Rank Tier: Elder

2016/08/02 / 2023/11/17
Fly Casual I Granted Default Feat

The character has always had a knack for wheeling and dealing, ranging from small time cons to larger gambits. They gain a +1 Skill Point bonus to their Deception Skill when making or setting up a deal between parties by bluffing, selling, buying, or improvising (to a maximum of +4). The character can struggle when dealing with unfamiliar species, cultures, or gangs, or unseen variables that make a deal go south quickly.

Related Skills/Powers: Deception

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Scoundrel

2016/08/02 / 2023/11/17
Silver Tongue II Granted Default Feat

The character is comfortable when speaking in front of others, and can deftly maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use any combination of two of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing a large crowd or stadium (to a maximum of +5).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: Discipline: Director and Rank Tier: Equite (exact)

2016/08/02 / 2023/11/13
Silver Tongue III Granted Default Feat

The character is comfortable when speaking in front of others, and can instinctively maneuver and adjust their speeches to the subtle shifts in a crowd to suit their desire. This allows them the ability to use all three of their Leadership, Intimidation, or Charm Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: Discipline: Director and Rank Tier: Elder

2016/08/02 / 2023/11/13
Silver Tongue I Granted Default Feat

The character is comfortable when speaking in front of others, and has a knack for picking up on subtle shifts in the crowd to suit their direction. This allows them to use any one of their Leadership, Intimidation, or Charm Skills at +1 Skill point higher when addressing a small group or crowd (to a maximum of +4).

Related Skills/Powers: Charm, Intimidation, and Leadership

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Director

2016/08/02 / 2023/11/13
Leaf On The Wind Chosen Force Feat

The character has learned to be a leaf in the wind, calming their mind and attuning their sensitivity with Precognition to the point that they is granted the ability to feel out potential obstacles while flying a ship, vehicle, or jetpack.

Related Skills/Powers: Precognition

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2013/08/17 / 2023/11/13
I Made These II Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using up to two weapons of their own creation. (The weapons must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Equite

2023/11/13 / 2023/11/13
I Made This I Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using a single weapon of their own creation. (The weapon must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2023/11/13
Familiar Steel Chosen Skill Feat

The character has trained vigorously with their specific melee weapon of choice, and suffers no penalty when wielding a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored melee weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Dual Wielding, Lightsaber, and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2023/11/13
Second Skin II Chosen Skill Feat

The character has spent so much time in their armor, it is like a second skin to them. Carrying the weight, moving, fighting, all feel as natural as if they weren't wearing the armor to begin with. Armor Encumbrance is negated by 2 Points as a result.

Related Skills/Powers: Athletics and Stamina

Prerequisites: Rank Tier: Equite

2021/12/16 / 2023/11/13