Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Unseen Servant | Chosen Force Feat |
The character can maintain a single Wraith whose form is determined by their current skill level in Necromancy without an active concentration. This Wraith cannot participate in combat. Note: This is not an additional Wraith from the power. Related Skills/Powers: Necromancy Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Locker Space II | Chosen Force Feat |
The character has learned to optimize their item storage, allowing them to store two additional items (to a maximum of five) with their Item Conjuring Force power. Related Skills/Powers: Item Conjuring Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Locker Space I | Chosen Force Feat |
The character has learned to optimize their item storage, allowing them to store one additional item (to a maximum of four) with their Item Conjuring Force power. Related Skills/Powers: Item Conjuring Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Chem Dealer II | Chosen Force Feat |
The character is capable of carrying two extra power-level-appropriate ichor potions (to a maximum of four). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Chem Dealer I | Chosen Force Feat |
The character is capable of carrying one extra power-level-appropriate ichor potion (to a maximum of three). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Free Fall | Chosen Force Feat |
The character can use their Gravitation power to orient an object's gravitational pull in a different direction, allowing it to fall counter to the normal downward pull. Related Skills/Powers: Gravitation Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2025/05/02 / 2025/05/02 |
Matter Bender II | Chosen Force Feat |
The character has mastered Telekinesis beyond particle control of sand and water, and has learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine-grained particles. Related Skills/Powers: Telekinesis Prerequisites: Rank: Elder 1 and Order Group: Force Sensitives |
2023/01/31 / 2025/04/30 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand and water can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: (Rank: Equite 3 (exact) and Order Group: Force Sensitives) or (Rank: Equite 4 (exact) and Order Group: Force Sensitives) |
2021/12/16 / 2025/04/30 |
Snap Judgement | Granted Default Feat |
The character's experience in Combat Center judgments has honed their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics. Prerequisites: Trophy: Pays to Critique, level 12 |
2023/04/19 / 2025/04/21 |
Creature Sense III | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with any owned creatures. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2025/04/06 / 2025/04/06 |
Creature Sense II | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with Domesticated and Tameable Creatures only. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2025/04/06 / 2025/04/06 |
Creature Sense I | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with Domesticated Creatures only. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2025/04/06 / 2025/04/06 |
Shadow Warfare | Chosen Skill Feat |
The character has trained in leading soldiers for stealth operations. They can use their Leadership Skill in place of their Stealth Skill while commanding a troop unseen strikes. Related Skills/Powers: Leadership and Stealth Prerequisites: Rank: Equite 1 |
2025/03/29 / 2025/03/29 |
Guerilla Warfare | Chosen Skill Feat |
The character has learned how to keep to the shadows in time of conflict. While utilizing a Guerilla Warfare style, they can use their Stealth Skill in place of their Tactics Skill. Related Skills/Powers: Stealth and Tactics Prerequisites: Rank: Equite 3 |
2025/03/29 / 2025/03/29 |
Presentiment I | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and intense concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are disjointed and not so easily deciphered though small bits of useful information may be deciphered with considerable mental and emotional strain. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soothsayer) or (Rank Tier: Journeyman (exact) and Discipline: Force Prophet) |
2024/10/01 / 2025/03/29 |
Dampen II | Chosen Force Feat |
Rather than focusing on an individual, The character has learned to project the effects of Suppression over a larger area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness. Related Skills/Powers: Suppression Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2025/02/23 |
Arcane Shield III | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Force Lightning, Stun, explosives, or blaster fire without losing concentration. Related Skills/Powers: Force Lightning Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Force Lord) or (Rank Tier: Elder and Discipline: Deathsworn) or (Rank Tier: Elder and Discipline: The Chronarch) or (Rank Tier: Elder and Discipline: Jedi Peacemaker) or (Rank Tier: Elder and Discipline: Sith Fleshweaver) |
2024/09/25 / 2024/10/22 |
Mad Scientist II | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine and Mechanics Skills (up to a maximum of +5). Related Skills/Powers: Mechanics and Medicine Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Presentiment III | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean substantial bits of information with very little mental or emotional toll. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soothsayer) or (Rank Tier: Elder and Discipline: Force Prophet) |
2024/10/01 / 2024/10/01 |
Presentiment II | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and a few moment’s concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean bits of information resulting in some mental and emotional strain. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soothsayer) or (Rank Tier: Equite (exact) and Discipline: Force Prophet) |
2024/10/01 / 2024/10/01 |