Character Sheet Reference

Displaying feats 21 - 40 of 464 in total
Feat Type / Location Description Created / Updated
A Soul for a Soul Chosen Force Feat

Modifying their Healing Force Power, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2020/01/22 / 2025/05/28
Force Drain III Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes half as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2025/05/28
Force Drain II Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes just as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2025/05/28
Force Drain I Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes twice as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2020/01/22 / 2025/05/28
Rather Weighty, This Chosen Force Feat

The character has taken advanced training in their Gravitation Force Power, allowing them to not only weaken the pull of gravity, or change its direction, but also to increase the pull of gravity, making targets heavier than they would be otherwise.

Related Skills/Powers: Gravitation

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2025/05/16 / 2025/05/16
Depths of Power III Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy.

Prerequisites: Discipline: Night Witch and Rank Tier: Elder

2025/05/02 / 2025/05/14
Depths of Power II Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of The character's own energy.

Prerequisites: Discipline: Night Witch and Rank Tier: Equite (exact)

2025/05/02 / 2025/05/14
Depths of Power I Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice The character's own energy.

Prerequisites: Discipline: Night Witch and Rank Tier: Journeyman (exact)

2025/05/02 / 2025/05/14
Deflection Specialist III Granted Default Feat

The character has mastered the art of deflecting blaster weapons. The character can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder

2024/09/25 / 2025/05/14
Deflection Specialist II Granted Default Feat

The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact)

2024/09/25 / 2025/05/14
Deflection Specialist I Granted Default Feat

The character has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. The character can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Lightsaber

Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact)

2024/09/25 / 2025/05/14
Fire Weapons Chosen Force Feat

The character can use their ability of Pyrokinesis to safely coat their weapons with fire. This can be applied to the blades of lightsabers and the bolts from blasters and slug throwers in addition to more conventional weapons.

Related Skills/Powers: Pyrokinesis

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2025/05/02 / 2025/05/13
Junker III Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Elder

2016/08/02 / 2025/05/06
Junker II Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Equite (exact)

2016/08/02 / 2025/05/06
Junker I Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Discipline: Scavenger and Rank Tier: Journeyman (exact)

2016/08/02 / 2025/05/06
Yzma’s Cabinet Chosen Force Feat

The character can transform one additional target to a different creature type based on their skill level.

Related Skills/Powers: Transformation

Prerequisites: Order Group: Force Sensitives and Rank: Equite 1

2025/05/02 / 2025/05/06
Preservation Override Chosen Force Feat

The character has learned how to take their Possession of another being to a new level, allowing them to override the target’s self-preservation instincts, letting The character place their target in very dangerous or even deadly situations, including combat.

Related Skills/Powers: Possession

Prerequisites: Order Group: Force Sensitives and Rank: Elder 1

2025/05/02 / 2025/05/06
Inside My Head Chosen Skill Feat

The character has honed their perception to stay grounded in reality. They can use their Perception Skill in place of their Intellect Skill when trying to counter Telepathy.

Related Skills/Powers: Perception

Prerequisites: Rank: Journeyman 4

2025/05/04 / 2025/05/05
Two and Two is Five Chosen Skill Feat

The character’s intelligence has been honed to look for cracks in statements from others. They can use their Intellect Skill in place of their Perception Skill to counter someone using Deception.

Related Skills/Powers: Intellect

Prerequisites: Rank: Equite 1

2025/05/04 / 2025/05/05
Unimpressed Chosen Skill Feat

The character has learned to steel their mind against the most charming of people, resisting the pull to do what a charmer desires. They can use their Resolve Skill in place of their Perception to counter the effects of Charm

Related Skills/Powers: Resolve

Prerequisites: Rank: Equite 1

2025/05/04 / 2025/05/05