Character Sheet Reference

Displaying feats 341 - 360 of 529 in total
Feat Type / Location Description Created / Updated
Force-Link Chosen Force Feat

The character can forge a strong connection to between two Force-users, granting them the ability to communicate across vast distances as if standing in front of one another. The result is a tangible presence where each sees the other as if they were in the same space, though with no control over when or how this will occur.

Related Skills/Powers: Telepathy

Prerequisites: Rank: Elder 4 and Order Group: Force Sensitives

2018/01/16 / 2021/12/16
Force Scream II Chosen Force Feat

The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 10 feet of the direction The character is facing. This does not damage the user.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Force Scream I Chosen Force Feat

The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 5 feet of the direction The character is facing. This attack does minor damage to the user.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Force Projection Chosen Force Feat

The character can create a projected version of themself through the Force, so long as they remain stationary, in a meditative state, and commit their complete concentration to guiding it. The projection must resemble The character in appearance, but can be created wearing the Elder’s choice of attire and equipment. This ability's range is limited to the same planet as longer distances can become taxing and will lead to death. Physical attacks will phase harmlessly through these projections, meaning they cannot take damage, but they can also not physically interact with or affect anything material themselves.

Related Skills/Powers: Illusion

Prerequisites: Order Group: Force Sensitives and Rank: Elder 2

2018/01/16 / 2021/12/16
Force Meld II Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. Their further mastery of the Force has also led to them being able to negate consequences from disturbances to their emotional state or the Force.

Related Skills/Powers: Battle Meditation

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Force Meld I Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. However, disturbances in emotional state or the Force will have serious consequences against the whole group.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Force Drain II Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living organic source and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes just as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Force Drain I Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living organic source and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes twice as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2020/01/22 / 2021/12/16
Flex This Hard Chosen Skill Feat

The character has physically conditioned themself to the point that a mere flex of their musculature is enough to deter untrained opponents. The character may use their Might Skill in place of their Intimidation Skill when leveraging their strength to deter an opponent.

Related Skills/Powers: Might

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
False Cloak Chosen Force Feat

The character has learned to shed their concealing Force Cloak behind them, leaving it just ever so slightly out of pure invisibility. While maintaining concentration they can leave this subtly noticeable print of their person in place, as a suitable distraction for others to find.

Related Skills/Powers: Force Cloak

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3

2021/12/16 / 2021/12/16
Eyes Wide Shut Chosen Force Feat

The character has lost the use of physical sight and learned instead how to see through the Force, much like the Miraluka. This allows them to live and exist seamlessly with the other sentient beings of the galaxy without stumbling into obstacles blindly. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is.

Related Skills/Powers: Sense

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2015/09/12 / 2021/12/16
Explosive Chicken Chosen Skill Feat

The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill.

Related Skills/Powers: Explosives and Intimidation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Escape Artist Chosen Force Feat

The character can use Amplification to create an internal surge of Force energy. This energy frees him of all foreign Force effects that would otherwise be inhibiting him from moving properly, such as Slow, Stasis, or even a Telekinetic grip.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Energy Dispersion Chosen Force Feat

The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise.

Related Skills/Powers: Barrier

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2017/02/11 / 2021/12/16
Elusive Prey Chosen Skill Feat

The character has managed to stay alive by knowing how to watch their own back. The character gets a +1 Skill Point bonus to their Survival Skill when covering their tracks to avoid being followed (to a maximum of +5).

Related Skills/Powers: Survival

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Elementary Chosen Force Feat

The character's Sense skill is uniquely tuned to picking up subtle clues left through the Force that even the most critical of eyes could miss. These clues flash across The character's conscious for fleeting moments that trigger without actively using their Sense power. The more practiced The character is with Sense, the stronger the details.

Related Skills/Powers: Sense

Prerequisites: Rank Tier: Journeyman and Order Group: Force Sensitives

2013/08/21 / 2021/12/16
Dun Moch Chosen Force Feat

The character has learned to incorporate the principles of Dun Moch into their Lightsaber Forms. By actively seeking to completely dominate their opponent’s will to fight with aggressive displays of power and flare, The character weaves taunts like fuel for the fire, and is not beyond using the Force in fits of showmanship. The character will then gamble on the openings created in hopes of the opponent's guard slipping.

Related Skills/Powers: Lightsaber

Prerequisites: Rank: Equite 2

2015/10/07 / 2021/12/16
Droid Whisperer Chosen Skill Feat

The character can communicate with Droids through having a learned understanding of the Binary language without the need of a corresponding additional Linguistics skill.

Related Skills/Powers: Linguistics

Prerequisites: Rank Tier: Novitiate

2015/08/09 / 2021/12/16
Down Scope Chosen Skill Feat

The character has a knack for lining up their shots when they has their feet firmly planted and can focus, increasing their accuracy when prone or stationary. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Don’t Stop Believin’ Chosen Force Feat

The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions.

Related Skills/Powers: Farsight and Leadership

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2015/08/09 / 2021/12/16