Character Sheet Reference

Displaying feats 21 - 40 of 464 in total
Feat Type / Location Description Created / Updated
Ichor Grenades III Granted Default Feat

The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves).

Related Skills/Powers: Ichor

Prerequisites: (Discipline: Night Witch and Rank Tier: Elder) or (Discipline: Lifeweaver and Rank Tier: Elder) or (Discipline: Nightslinger and Rank Tier: Elder)

2025/05/02 / 2025/05/02
Ichor Grenades II Granted Default Feat

The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves).

Related Skills/Powers: Ichor

Prerequisites: (Discipline: Night Witch and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Nightslinger and Rank Tier: Equite (exact))

2025/05/02 / 2025/05/02
Ichor Grenades I Granted Default Feat

The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves).

Related Skills/Powers: Ichor

Prerequisites: (Discipline: Night Witch and Rank Tier: Journeyman (exact)) or (Discipline: Lifeweaver and Rank Tier: Journeyman (exact)) or (Discipline: Nightslinger and Rank Tier: Journeyman (exact))

2025/05/02 / 2025/05/02
Fueled III Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of the ability to use the Force in other ways. While fueled The character loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Discipline: Night Warrior and Rank Tier: Elder

2025/05/02 / 2025/05/02
Fueled II Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of some mental control and the ability to use the Force in other ways. While fueled, The character loses some control of their mental facilities, becoming a creature that only understands basic orders, such as defend this, attack that. In this state, they gain significantly more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Discipline: Night Warrior and Rank Tier: Equite (exact)

2025/05/02 / 2025/05/02
Fueled I Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of mental control and the ability to use the Force in other ways. While fueled The character loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Discipline: Night Warrior and Rank Tier: Journeyman (exact)

2025/05/02 / 2025/05/02
Metamorphosis III Granted Default Feat

The character has mastered using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These can be from multiple different creatures.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Night Warrior and Rank Tier: Elder) or (Discipline: Loup-Garou and Rank Tier: Elder) or (Discipline: Changeling and Rank Tier: Elder)

2025/05/02 / 2025/05/02
Metamorphosis II Granted Default Feat

The character trained more in using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These must be the same creature.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Night Warrior and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact)) or (Discipline: Changeling and Rank Tier: Equite (exact))

2025/05/02 / 2025/05/02
Metamorphosis I Granted Default Feat

The character has learned to use their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Night Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Loup-Garou and Rank Tier: Journeyman (exact)) or (Discipline: Changeling and Rank Tier: Journeyman (exact))

2025/05/02 / 2025/05/02
Ichor Cloud Chosen Force Feat

Rather than enveloping an area with complete darkness, The character has learned to tap into the power of the Ichor, releasing their Darkness Force Power as a dense cloud of thick green ichor mist.

Related Skills/Powers: Darkness

Prerequisites: Order Group: Force Sensitives and Rank: Novitiate 4

2025/05/02 / 2025/05/02
Fear Projection Chosen Force Feat

The character has learned to utilize their Terror power by passively projecting tiny images of their own fears around them. Their connection to the Force deepens as they use their fear to fuel their abilities.

Related Skills/Powers: Terror

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2025/05/02 / 2025/05/02
Ichor Bolt Chosen Force Feat

The character has learned to channel their Telekinesis power into a bolt of moving energy from their hands to a target.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2025/05/02 / 2025/05/02
Like a Hurricane Chosen Force Feat

In addition to general weather and climate changes, The character has learned to use their Weather Control power to specifically target a group of individuals, even as they move about the region. They must maintain sight on the region where this weather is taking place.

Related Skills/Powers: Weather Control

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2025/05/02 / 2025/05/02
Yzma’s Cabinet Chosen Force Feat

The character can transform one additional target to a different creature type based on their skill level.

Related Skills/Powers: Transformation

Prerequisites: Order Group: Force Sensitives and Rank: Equite 1

2025/05/02 / 2025/05/06
Blind Shot Chosen Force Feat

The character can transport a skill-level appropriate object to a space not within line of sight but runs the risk of death or serious injury by attempting to appear in a place that is physically open.

Related Skills/Powers: Teleportation

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3

2025/05/02 / 2025/05/02
Long Shot Chosen Force Feat

The character can use their Teleportation power to move a skill-level appropriate object a greater distance, up to 200 meters within line of sight.

Related Skills/Powers: Teleportation

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2025/05/02 / 2025/05/02
Fire Weapons Chosen Force Feat

The character can use their ability of Pyrokinesis to safely coat their weapons with fire. This can be applied to the blades of lightsabers and the bolts from blasters and slug throwers in addition to more conventional weapons.

Related Skills/Powers: Pyrokinesis

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2025/05/02 / 2025/05/13
Fire Armor Chosen Force Feat

The character can use their ability of Pyrokinesis to safely coat their armor or clothing with fire without ruining their attire or causing damage to themselves.

Related Skills/Powers: Pyrokinesis

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2025/05/02 / 2025/05/02
Preservation Override Chosen Force Feat

The character has learned how to take their Possession of another being to a new level, allowing them to override the target’s self-preservation instincts, letting The character place their target in very dangerous or even deadly situations, including combat.

Related Skills/Powers: Possession

Prerequisites: Order Group: Force Sensitives and Rank: Elder 1

2025/05/02 / 2025/05/06
Strings for Thee Chosen Force Feat

The character has learned to split their Possession ability between two targets relative to their skill in the power. This is still just as draining as using the ability for one person would be.

Related Skills/Powers: Possession

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3

2025/05/02 / 2025/05/02