Character Sheet Reference

Displaying feats 21 - 40 of 529 in total
Feat Type / Location Description Created / Updated
Hero Landing Chosen Skill Feat

Sneaking often means finding oneself in situations of difficult navigation. The character has learned to leverage their Athletics Skill to remain unseen. They can use their Athletics Skill in place of their Stealth Skill when landing from a high place or needing to rapidly move through a crowd.

Related Skills/Powers: Athletics and Stealth

Prerequisites: Rank Tier: Journeyman

2023/11/08 / 2023/11/08
Silent Blade Chosen Skill Feat

The character knows the value of silence to avoid detection. A silent kill can make the difference between a successful job or being detected. The character can use their Stealth Skill in place of their Bladed Weapon skill for the purpose of a silent takedown.

Related Skills/Powers: Bladed Weapons and Stealth

Prerequisites: Rank Tier: Equite

2023/11/08 / 2023/11/08
Cardboard Box Chosen Skill Feat

The character has studied the usage of every day items to better hide themselves from sight, ranging from cardboard boxes to trash cans and beyond. The character gets a +1 Skill Point boost to their Stealth Skill (to a maximum of +5) when utilizing common items to hide.

Related Skills/Powers: Stealth

Prerequisites: Rank Tier: Journeyman

2023/11/08 / 2023/11/08
Improvise, Adapt, Overcome Granted Default Feat

In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly.

Related Skills/Powers: Perception and Tactics

Prerequisites: Society Rank: GMRG: XII

2023/11/01 / 2024/02/20
Back Knife Block Chosen Skill Feat

Coming at an opponent from behind makes it all the more easy to catch them unawares. The character gets a +1 Skill Point bonus to their Bladed Weapons Skill (to a maximum of +5) when attacking an unaware enemy from behind.

Related Skills/Powers: Bladed Weapons

Prerequisites: Society Rank: GMRG: VIII

2023/11/01 / 2023/11/19
Behind Enemy Lines Chosen Skill Feat

The character has trained in combat, often finding themselves deep within the enemy's territory. The need to bluff to survive isolated from allies is a critical skill. While bluffing to enemy forces they get a a +1 Skill Point bonus to their Deception Skill (to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Society Rank: GMRG: IV

2023/11/01 / 2023/11/19
Selonian: Sleek With Sunglasses Granted Default Feat

Selonians’ long bodies are well-built for movement on land and water. The character can bolster his Athletics with improved running speed by dropping onto all fours, and he can swim just as fast. Due to evolving in an underground society, though, The character also has sensitive eyes that are highly susceptible to bright lights and flashes.

Prerequisites: Species: Selonian

2023/06/27 / 2023/06/27
Selonian: I Meant What I Said Granted Default Feat

In Selonian culture, lying is considered a crime as evil as murder, as they do not stand for misinformation. This is likely to put The character into a tough place when honesty could have consequences, and it may impact how The character views his peers who are liable to skirt the truth. On the upside, people can generally have good faith that what The character has to say will be true.

Prerequisites: Species: Selonian

2023/06/27 / 2023/06/27
Lurmen: Gotta Go Fast! Granted Default Feat

Due to his small form and unique, flexible body structure, The character is able to curl into a ball and roll at high speeds, covering ground more quickly than on foot. Although this makes him quite mobile, his small stature also makes him prone to the harsh realities of physics when utilizing his Might, as opposed to more average-sized creatures.

Prerequisites: Species: Lurmen

2023/06/26 / 2023/06/27
Lurmen: There’s Always Another Way Granted Default Feat

Most Lurmen have a reputation for being vehemently pacifistic. Some have proudly declared that they would rather die than be forced to fight. To those familiar with his species, The character is likely to be viewed as peaceful to a fault, in first impressions. This cultural aversion to violence may give The character an aptitude for finding nonviolent solutions to conflicts, but it can also lead to them being slow to act in situations where decisive, violent action may be the most effective option.

Prerequisites: Species: Lurmen

2023/06/26 / 2023/06/27
Static Feedback Chosen Skill Feat

The character has trained to conceal their surface thoughts against those that would use telepathy to read them. This requires little concentration but only starts after noticing the intrusion of the telepathic probe.

Related Skills/Powers: Telepathy

Prerequisites: Rank: Equite 2

2023/06/22 / 2023/06/22
Shani: Original Gangster Granted Default Feat

Long-lived, the Shani are regarded as the Galaxy’s original bounty hunters among the Hutts. Due to their species’ storied history, The character might find respect and disdain in equal measure among criminal syndicates and Hutt cartels. He will often have significant accommodations made for them when dealing with Hutts.

Prerequisites: Species: Shani

2023/05/30 / 2023/05/30
Shani: Maneater Granted Default Feat

Scrutinized for their dietary preferences, the Shani are a species that prefers their meals warm. Rumored to devour sentients whole, their unhinged jaws are able to accommodate their unorthodox appetites. Justly, the Shani are a source of distrust and fear for those familiar with this behavior and might avoid The character on seeing his feathered mane. The character can showcase their ability to unhinge their jaws to intimidate others into doing their bidding.

Prerequisites: Species: Shani

2023/05/30 / 2023/05/30
Gamorrean: Credits Pay Granted Default Feat

A species famous for their work in the criminal underworld, Gamorreans have a naturally easy time finding work as hired muscle. This however means many assume The character is part of some under-the-table dealings.

Prerequisites: Species: Gamorrean

2023/05/16 / 2023/05/16
Gamorrean: Everything Looks Like A Nail Granted Default Feat

A proud warlike species, Gamorreans are well known for their ability to brute force their way through a solution. This makes The character primed for physical intimidation, but also makes it harder for him to be taken as an intellectual.

Prerequisites: Species: Gamorrean

2023/05/16 / 2023/05/16
Dowutin: Have You Seen My Glasses Granted Default Feat

Evolving in the frigid, windswept tundras of Dowut left the Dowutin species with a poor eyesight. While they can see well enough at close to medium range, the horizon is a blur to them. Thankfully, evolution gave them superior senses of hearing and smell, able to pick out lower frequencies and discern additional information through odors.

Prerequisites: Species: Dowutin

2023/05/15 / 2023/05/15
Dowutin: A Not-So-Delicate Touch Granted Default Feat

Dowutin were known for their brutish strength. The character can leverage their immense size to perform temporary feats of preternatural strength without the need of the Force for the object. Their sheer size could also be a hindrance, making it difficult to fit in places and use furniture made for normal-sized species.

Prerequisites: Species: Dowutin

2023/05/15 / 2023/05/15
Kessurian: Spatial Awareness Granted Default Feat

As with all Kessurian, The character possesses a pair of montrals upon their head that aids with space-perception. These can provide a passive spatial perception in a small sphere as well as allow The character to pick up on changes in atmosphere and temperature.

Prerequisites: Species: Kessurian

2023/05/04 / 2023/05/04
Kessurian: Keen Hearing Granted Default Feat

With the elongated pointed ears and montrals, Kessurian are much more keen to its perception of sounds down to the smallest pitch and even over long distances. Due to the sensitivity, The character is subject to risks of discomfort, pain, and disorientation with loud noises. This may be mitigated with protective covers.

Prerequisites: Species: Kessurian

2023/05/04 / 2023/05/04
Enhanced Sight II Chosen Force Feat

The character can use the Force to augment their vision to not only see better in the dark and hazes but further distances as well. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2023/04/24 / 2023/04/24