Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Clairvoyance III | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. With little to no concentration, even in combat, they open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Both sides of time are revealed to them and understanding of the branching timelines comes rapidly and easily. At this level, the mental strain of perceiving these diverging paths is negligible. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Librarian and Rank Tier: Elder) or (Discipline: Force Prophet and Rank Tier: Elder) or (Discipline: Temporal Operative and Rank Tier: Elder) or (Discipline: Cloak and Flair and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Wayseer and Rank Tier: Elder) |
2024/09/29 / 2024/09/29 |
Clairvoyance II | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. With significant concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Information comes more rapidly at this level, and the fatigue The character experiences with extended use is diminished. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Librarian and Rank Tier: Equite (exact)) or (Discipline: Force Prophet and Rank Tier: Equite (exact)) or (Discipline: Temporal Operative and Rank Tier: Equite (exact)) or (Discipline: Cloak and Flair and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Wayseer and Rank Tier: Equite (exact)) |
2024/09/29 / 2024/09/29 |
Clairvoyance I | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. Requiring full concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. The longer concentration is maintained, the more information is gleaned, but at this level, The character experiences significant mental fatigue with extended use. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Oracle and Rank Tier: Journeyman (exact)) or (Discipline: Librarian and Rank Tier: Journeyman (exact)) or (Discipline: Force Prophet and Rank Tier: Journeyman (exact)) or (Discipline: Temporal Operative and Rank Tier: Journeyman (exact)) or (Discipline: Cloak and Flair and Rank Tier: Journeyman (exact)) or (Discipline: Oracle and Rank Tier: Journeyman (exact)) or (Discipline: Wayseer and Rank Tier: Journeyman (exact)) |
2024/09/29 / 2024/09/29 |
Arcane Shield III | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Force Lightning, Stun, explosives, or blaster fire without losing concentration. Related Skills/Powers: Force Lightning Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Force Lord and Rank Tier: Elder) or (Discipline: Deathsworn and Rank Tier: Elder) or (Discipline: The Chronarch and Rank Tier: Elder) or (Discipline: Jedi Peacemaker and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Cybermancer and Rank Tier: Elder) |
2024/09/25 / 2024/10/22 |
Arcane Shield II | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration. Related Skills/Powers: Force Lightning Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Force Lord and Rank Tier: Equite (exact)) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Discipline: The Chronarch and Rank Tier: Equite (exact)) or (Discipline: Jedi Peacemaker and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Cybermancer and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/10/01 |
Arcane Shield I | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to lessen the damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage while taking a hit to concentration. Related Skills/Powers: Force Lightning Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Force Lord and Rank Tier: Journeyman (exact)) or (Discipline: Deathsworn and Rank Tier: Journeyman (exact)) or (Discipline: The Chronarch and Rank Tier: Journeyman (exact)) or (Discipline: Jedi Peacemaker and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Cybermancer and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/10/01 |
Capital Commander III | Granted Default Feat |
Not only is The character a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, The character gains a +2 Skill Point increase to their Operations Skill, and all crew members on board gain +1 (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Aviator and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
Capital Commander II | Granted Default Feat |
The character is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/09/25 |
Capital Commander I | Granted Default Feat |
The character is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +4). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Aviator and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
Deflection Specialist III | Granted Default Feat |
The character has mastered the art of deflecting blaster weapons. The character can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy). Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/09/25 / 2025/05/14 |
Deflection Specialist II | Granted Default Feat |
The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy). Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact) |
2024/09/25 / 2025/05/14 |
Deflection Specialist I | Granted Default Feat |
The character has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. The character can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons. Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Lightsaber Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/09/25 / 2025/05/14 |
Unarmed Specialist III | Granted Default Feat |
Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina, Athletics and Resolve skills (up to a maximum of +5). Related Skills/Powers: Athletics, Martial Arts, Resolve, and Stamina Prerequisites: Discipline: Locked Discipline and Rank Tier: Elder |
2024/09/25 / 2024/09/25 |
Unarmed Specialist II | Granted Default Feat |
The character's martial arts techniques have become quick and efficient, as well as energy-preserving. While fighting in their chosen martial arts form, The character gains a +1 Skill Point bonus to their Stamina and Athletics Skills (up to a maximum of +5). Related Skills/Powers: Athletics, Martial Arts, and Stamina Prerequisites: Discipline: Locked Discipline and Rank Tier: Equite (exact) |
2024/09/25 / 2024/09/25 |
Unarmed Specialist I | Granted Default Feat |
Across many training sessions The character has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to their Stamina Skill while using their preferred form (up to a maximum of +4). Related Skills/Powers: Martial Arts and Stamina Prerequisites: Discipline: Locked Discipline and Rank Tier: Journeyman (exact) |
2024/09/25 / 2024/09/25 |
Hivemind III | Granted Default Feat |
The character has mastered an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is as if they were not channeling Battle Meditation at all, while still suffering the tiring effects of the power. Related Skills/Powers: Battle Meditation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Paladin and Rank Tier: Elder) or (Discipline: The Chronarch and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
Hivemind II | Granted Default Feat |
The character has trained an advanced style of Battle Meditation, allowing them to use two other people (who don't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to defensive measures and basic offensive capabilities. Related Skills/Powers: Battle Meditation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Paladin and Rank Tier: Equite (exact)) or (Discipline: The Chronarch and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/09/25 |
Hivemind I | Granted Default Feat |
The character has begun to train in an advanced style of Battle Meditation, allowing them to use another person (who doesn't have to be a Force user) under their Battle Meditation effects to help offset The character's focus. This allows they to not only move but also fight. Their ability to fight is limited to basic defense. Related Skills/Powers: Battle Meditation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Paladin and Rank Tier: Journeyman (exact)) or (Discipline: The Chronarch and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
Duelist III | Granted Default Feat |
The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Secret Order and Rank Tier: Elder) or (Discipline: Inquisitor and Rank Tier: Elder) or (Discipline: The Ronin and Rank Tier: Elder) or (Discipline: Taldryan Obelisk and Rank Tier: Elder) or (Discipline: Noblesse D'épée and Rank Tier: Elder) or (Discipline: Sith Blademaster and Rank Tier: Elder) or (Discipline: Jedi Battlemaster and Rank Tier: Elder) or (Discipline: Tank and Rank Tier: Elder) or (Discipline: Deceiver and Rank Tier: Elder) or (Discipline: Timber and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
Duelist II | Granted Default Feat |
The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Secret Order and Rank Tier: Equite (exact)) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Discipline: The Ronin and Rank Tier: Equite (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Equite (exact)) or (Discipline: Noblesse D'épée and Rank Tier: Equite (exact)) or (Discipline: Sith Blademaster and Rank Tier: Equite (exact)) or (Discipline: Jedi Battlemaster and Rank Tier: Equite (exact)) or (Discipline: Tank and Rank Tier: Equite (exact)) or (Discipline: Deceiver and Rank Tier: Equite (exact)) or (Discipline: Timber and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/09/25 |