Character Sheet Reference

Displaying feats 81 - 100 of 529 in total
Feat Type / Location Description Created / Updated
Spoken Probing Chosen Skill Feat

It takes skill to learn how to probe for information from other people., The character has learned a solid set of skills in the art of Interrogation. While holding conversation with another person, they can use their Intimidation Skill in place of their Investigation Skill to try to obtain additional information.

Related Skills/Powers: Intimidation and Investigation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2023/11/08
Spinning Is A Good Trick Chosen Skill Feat

The character has a flair for the spectacular be it dangerous flips, rolls, or spins as an evasive maneuver. The character gets a +1 Skill Point bonus to their Piloting Skill when trying to evade attacks (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Whip It Good Chosen Skill Feat

The character has trained to utilize the rare weapon type of Lightwhips. Closely related to a standard lightsaber, The character can use their Lightsaber Skill in place of their Miscellaneous Weapons Skill while using their lightwhip.

Related Skills/Powers: Lightsaber and Miscellaneous Weapons

Prerequisites: Order Group: Force Sensitives and Rank: Equite 4

2021/12/16 / 2023/11/08
Space Battle Meditation II Chosen Force Feat

The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small space battle around capital ship that they are stationed on. This area of effect can contain multiple capital ships.

Related Skills/Powers: Battle Meditation

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Space Battle Meditation I Chosen Force Feat

The character has honed the art of expanding their Battle Meditation Power, and has learned to project the effect over a small range around a capital ship that they are stationed on. This area of affect covers the capital ship, and small ships flying in the immediate vicinity around it

Related Skills/Powers: Battle Meditation

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Shield Wall III Chosen Force Feat

The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They can move slowly with the barrier in any direction, but must maintain focus to sustain the effect.

Related Skills/Powers: Barrier

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Shield Wall II Chosen Force Feat

The character is able to focus completely on their Barrier and extend it to nearby allies such that they are protected as well. They move within the barrier radius, but must maintain focus on sustaining it, and thus can take no other actions.

Related Skills/Powers: Barrier

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Second Skin II Chosen Skill Feat

The character has spent so much time in their armor, it is like a second skin to them. Carrying the weight, moving, fighting, all feel as natural as if they weren't wearing the armor to begin with. Armor Encumbrance is negated by 2 Points as a result.

Related Skills/Powers: Athletics and Stamina

Prerequisites: Rank Tier: Equite

2021/12/16 / 2023/11/13
Rising Phoenix Chosen Skill Feat

The character has trained specifically with Jetpacks and Booster Boots, learning how to use them with their body's movements. The instilled knowledge of how to move their body while airborne allows The character to use their Athletics Skill in place of their Piloting Skill while using jetpacks and boosters.

Related Skills/Powers: Athletics and Piloting

Prerequisites: Rank: Equite 2

2021/12/16 / 2021/12/16
Right Between The Lines Chosen Skill Feat

The character has a knack for being able to park their vehicle in tight places. The character gets a +1 Skill Point bonus to their Piloting Skill when attempting to place their vehicle in small spaces (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Rampage III Chosen Force Feat

When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are not merely cast aside but usable to extend the duration of Rage without additional fatigue or drain. The character still experiences fatigue when their Rage has ended based on their normalized usage of it.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Rampage II Chosen Force Feat

When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow, Stun, or Stasis are cast aside. The character still experiences the same fatigue when their Rage has ended but no longer experiences the effects of those debilitating Powers.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Rage Against The Machine Chosen Force Feat

The character has developed a particular disdain for those of the mechanical nature. As such, when fighting against droids, The character can use their Rage Force Power, the exhaustion they experiences at its end is equivalent to half the amount they would experience otherwise.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2021/12/16 / 2021/12/16
Psychometry II Chosen Force Feat

The character can tune their Force Sense into an object and pick up impressions and traces of information about its use and the events surrounding it. The objects frequency of use has little impact on the amount of details that can be sensed by The character. This action requires low levels of concentration, making it potentially difficult to use in the middle of combat.

Related Skills/Powers: Sense

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Prestidigitation Chosen Force Feat

The character is well practiced in the art of minor illusions. A flash of sparks, quick sound effects, and small illusory items are among the many tricks up their sleeve. For the purpose of conjuring these parlor trickesque illusions, The character gets a +1 Skill Point bonus to their Illusion Skill (to a maximum of +5).

Related Skills/Powers: Illusion

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Precise Slice Chosen Skill Feat

The character has trained specifically to look for the weak spots in their enemy armor. Focusing on the softer portions of an enemy's defenses, they gets a +1 Skill Point bonus to their Bladed Weapons Skill or Lightsaber Skill when attempting to strike the less defended areas of an enemy's armor (to a maximum of +5).

Related Skills/Powers: Bladed Weapons and Lightsaber

Prerequisites: Rank: Equite 4

2021/12/16 / 2023/08/10
Obedience School Chosen Force Feat

Through Creature Control, The character can exert his will entirely over a target creatures conscious mind, directing them to carry out a specific task or function that might go against their base nature.

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite

2021/12/16 / 2021/12/16
Muscle Armor Chosen Skill Feat

The character has honed their strength into a tough mass of muscles. As such they can shrug off blunt force trauma that would leave others out. When facing blunt force damage, The character can use their Might Skill in place of their Stamina Skill to cope with the pain.

Related Skills/Powers: Might and Stamina

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
Memory Meld Chosen Force Feat

The character's deep study of telepathy has granted them insight on new manners of conveying information. With uninterrupted concentration, they gets a +1 Skill Point bonus to their Telepathy Skill when attempting to share personal memories (to a maximum of +5).

Related Skills/Powers: Telepathy

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2021/12/16 / 2021/12/16
Matter Bender I Chosen Force Feat

The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand, water, fire, can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 (exact)

2021/12/16 / 2023/01/31