Character Sheet Reference

Displaying feats 501 - 520 of 529 in total
Feat Type / Location Description Created / Updated
Lurmen: Gotta Go Fast! Granted Default Feat

Due to his small form and unique, flexible body structure, The character is able to curl into a ball and roll at high speeds, covering ground more quickly than on foot. Although this makes him quite mobile, his small stature also makes him prone to the harsh realities of physics when utilizing his Might, as opposed to more average-sized creatures.

Prerequisites: Species: Lurmen

2023/06/26 / 2023/06/27
Selonian: I Meant What I Said Granted Default Feat

In Selonian culture, lying is considered a crime as evil as murder, as they do not stand for misinformation. This is likely to put The character into a tough place when honesty could have consequences, and it may impact how The character views his peers who are liable to skirt the truth. On the upside, people can generally have good faith that what The character has to say will be true.

Prerequisites: Species: Selonian

2023/06/27 / 2023/06/27
Selonian: Sleek With Sunglasses Granted Default Feat

Selonians’ long bodies are well-built for movement on land and water. The character can bolster his Athletics with improved running speed by dropping onto all fours, and he can swim just as fast. Due to evolving in an underground society, though, The character also has sensitive eyes that are highly susceptible to bright lights and flashes.

Prerequisites: Species: Selonian

2023/06/27 / 2023/06/27
Behind Enemy Lines Chosen Skill Feat

The character has trained in combat, often finding themselves deep within the enemy's territory. The need to bluff to survive isolated from allies is a critical skill. While bluffing to enemy forces they get a a +1 Skill Point bonus to their Deception Skill (to a maximum of +5).

Related Skills/Powers: Deception

Prerequisites: Society Rank: GMRG: IV

2023/11/01 / 2023/11/19
Back Knife Block Chosen Skill Feat

Coming at an opponent from behind makes it all the more easy to catch them unawares. The character gets a +1 Skill Point bonus to their Bladed Weapons Skill (to a maximum of +5) when attacking an unaware enemy from behind.

Related Skills/Powers: Bladed Weapons

Prerequisites: Society Rank: GMRG: VIII

2023/11/01 / 2023/11/19
Improvise, Adapt, Overcome Granted Default Feat

In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly.

Related Skills/Powers: Perception and Tactics

Prerequisites: Society Rank: GMRG: XII

2023/11/01 / 2024/02/20
Cardboard Box Chosen Skill Feat

The character has studied the usage of every day items to better hide themselves from sight, ranging from cardboard boxes to trash cans and beyond. The character gets a +1 Skill Point boost to their Stealth Skill (to a maximum of +5) when utilizing common items to hide.

Related Skills/Powers: Stealth

Prerequisites: Rank Tier: Journeyman

2023/11/08 / 2023/11/08
Silent Blade Chosen Skill Feat

The character knows the value of silence to avoid detection. A silent kill can make the difference between a successful job or being detected. The character can use their Stealth Skill in place of their Bladed Weapon skill for the purpose of a silent takedown.

Related Skills/Powers: Bladed Weapons and Stealth

Prerequisites: Rank Tier: Equite

2023/11/08 / 2023/11/08
Hero Landing Chosen Skill Feat

Sneaking often means finding oneself in situations of difficult navigation. The character has learned to leverage their Athletics Skill to remain unseen. They can use their Athletics Skill in place of their Stealth Skill when landing from a high place or needing to rapidly move through a crowd.

Related Skills/Powers: Athletics and Stealth

Prerequisites: Rank Tier: Journeyman

2023/11/08 / 2023/11/08
Lightfooted Chosen Skill Feat

The art of sneaking often involves bypassing more than just organic eyes. Knowing the tricks of the trade, The character can disable or bypass electronic sensors, tripwires, and cameras using their Stealth Skill in place of their Slicing Skill.

Related Skills/Powers: Slicing and Stealth

Prerequisites: Rank: Equite 2

2023/11/08 / 2024/02/18
Good Cop Chosen Skill Feat

The character has honed their skills to appeal to people with positive reinforcement in effort to get information when questioning someone. When interrogating they can use their Charm Skill in place of their Intimidation Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08
Bad Cop Chosen Skill Feat

The character has honed their skills to appeal to people with negative reinforcement in effort to get information when questioning someone. When interrogating they can use their Intimidation Skill in place of their Charm Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08
I Made These II Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using up to two weapons of their own creation. (The weapons must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Equite

2023/11/13 / 2023/11/13
Hot LZ Chosen Skill Feat

The character has the training experience of flying into an enemy-controlled region. The character gains a +1 Skill Point bonus to Piloting when attempting to infiltrate or exfiltrate a small team in a well-defended area (up to a Maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Equite 2

2023/11/18 / 2023/11/18
Dug: Mating Call Granted Default Feat

The character can inflate their loose folds of skin to help amplify their cries and yells. This traditional mating call of the species can be used to startle and intimidate those of other species.

Prerequisites: Species: Dug

2023/12/17 / 2023/12/17
Dug: Quadrupedalism Granted Default Feat

The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving The characterthe ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology.

Prerequisites: Species: Dug

2023/12/17 / 2023/12/17
Plasma Manipulation II Chosen Force Feat

With further training, The character has moved beyond the ability to merely hold a blaster bolt in place with Telekinesis. Now, they can deflect and bounce blaster bolts that come towards them with a simple handle gesture.

Related Skills/Powers: Telekinesis

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2023/12/22 / 2023/12/22
Grab Them By The Horns Chosen Skill Feat

A life of wrangling creatures builds a unique kind of muscle and resilience. When subduing or grappling a target, The character can use their their Creature Handling skill in place of their Martial Arts.

Related Skills/Powers: Creature Handling and Martial Arts

Prerequisites: Rank Tier: Journeyman

2023/12/29 / 2023/12/29
Fosh: Allegorical Conundra Granted Default Feat

The Fosh are naturally secretive, to the point it is culturally important that The character speaks in riddles to protect the flock when being asked sensitive information. The cultural significance has led to an intrinsic love of wordplay among the Fosh.

Prerequisites: Species: Fosh

2024/01/08 / 2024/01/08
Fosh: Mockingbird Granted Default Feat

The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, The character has an increased capability of using their Charm and Deception against other species.

Related Skills/Powers: Charm and Deception

Prerequisites: Species: Fosh

2024/01/08 / 2024/01/08