Character Sheet Reference

Displaying feats 501 - 520 of 529 in total
Feat Type / Location Description Created / Updated
Sullustan: My Own Eyes Granted Default Feat

The character prefers to get their information from first hand sources that can be verified with their own eyes. This skepticism makes it harder for them to trust reports from both friends and allies alike to the point where The character will put themself in harm's way to confirm the information.

Prerequisites: Species: Sullustan

2016/02/16 / 2021/12/16
Proficiency III Granted Default Feat

The character has spent years training and honing their skills with their favourite weapons. This allows them to use their chosen Primary Weapon’s associated Skill at +2 Skill Points higher, their chosen Secondary Weapon’s associated Skill at +1 Skill Point higher (to a maximum of +5).

Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Explosives, Lightsaber, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Discipline: Weapons Specialist and Rank Tier: Elder

2015/08/31 / 2021/12/21
Steady Hands II Granted Default Feat

The character can calmly and mechanically work with their Medicine skill even when under the stress of a battlefield skirmish. They can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. They are granted a +1 Skill Point bonus to Medicine (up to a maximum of +5).

Related Skills/Powers: Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Equite (exact)

2015/08/31 / 2021/12/21
Xenobiology I Granted Default Feat

The character has a grip on the biology of alien Species popular in the galaxy, and ones that closely relate to their native Species. This allows them to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but both diagnosis and treatment time are increased slightly compared to if they was working on their own species.

Related Skills/Powers: Lore and Medicine

Prerequisites: Discipline: Field Medic and Rank Tier: Journeyman (exact)

2015/08/31 / 2021/12/21
Ithorian: Slow On The Draw Granted Default Feat

The character's large stature and form bears the burden of slower reflexes and less coordination relative to their Athletics skill.

Prerequisites: Species: Ithorian

2015/09/11 / 2021/12/16
Force Pulse II Granted Default Feat

The character can use Suppression to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: Discipline: Defender and Rank Tier: Equite (exact)

2015/08/09 / 2024/01/30
Force Pulse III Granted Default Feat

The character can use Suppression to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror.

Related Skills/Powers: Suppression

Prerequisites: Discipline: Defender and Rank Tier: Elder

2015/08/09 / 2024/01/30
Ithorian: Make Me Wanna Shout Granted Default Feat

The character can utilize their larger bodies to store and then expel air out of their throat sack with a concussive "scream" that can shatter non-reinforced transparisteel and knock back opponents at point-blank range.

Prerequisites: Species: Ithorian

2015/09/11 / 2023/08/24
Pau'an: I Heard That Granted Default Feat

Like all Pau'an, The character possesses hypersensitive hearing that affects all members of their race. Without their protective ear-disks, they will be subjected to discomfort, pain and disorientation around loud noises. However, this does give The character a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises.

Prerequisites: Species: Pau'an

2016/02/24 / 2021/12/16
Mon Calamari: Fish Out Of Water Granted Default Feat

Like all Mon Calamari, The character can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes The character an adept swimmer , but prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause their skin to shrivel.

Prerequisites: Species: Mon Calamari

2013/08/13 / 2021/12/16
Khil: Musical Words Granted Default Feat

Due to vocalizing with their fleshy tendrils, Khil are natural musicians and bring an air of music to even the most basic of conversations. The character can utilize their melodic cadence with his Deception Skill in an attempt to mask their true intentions.

Related Skills/Powers: Deception

Prerequisites: Species: Khil

2015/02/22 / 2023/11/17
Pau'an: Born To Lead Granted Default Feat

Pau'an society is centered around leadership and management. As a result of their integration with the labor cultures of Utapau, they are often exposed to leadership at a young age. The character naturally gravitates towards leadership roles, and often has difficulty following the lead of those they find less experienced.

Prerequisites: Species: Pau'an

2016/02/24 / 2021/12/16
Muun: Space Snakes and Foxes Granted Default Feat

Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by their society, The character will not hesitate to exploit technicalities to their advantage. The character has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with them.

Prerequisites: Species: Muun

2016/04/07 / 2021/12/16
Muun: Heartwarming Granted Default Feat

Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows The character to increase their blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.

Prerequisites: Species: Muun

2016/04/07 / 2021/12/16
On The Trail III Granted Default Feat

The character has tracked down quarry from one side of the Galaxy to the other. They will pick up on clues to a target's trail or whereabouts that even those gifted with the Force would miss. This awareness triggers instinctively and consistently without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Elder

2016/08/02 / 2021/12/21
Mon Calamari: It's A Trap! Granted Default Feat

Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once The character decides on a course of action, they cannot be easily swayed from their decision. Because of this determination, The character is fixated on causes that seem hopeless from the start, making them more likely to find them in perilous circumstances.

Prerequisites: Species: Mon Calamari

2015/08/08 / 2021/12/16
Fly Casual III Granted Default Feat

The character has been in countless deals, cons, and gambits of every flavor. They gain a +2 Skill Point bonus to Deception when making or setting up a deal between parties in regards to bluffing, selling, buying, or improvising (to a maximum of +5). The character is unfazed by the various species, cultures, and gangs and can use their experience alone to adapt effortlessly to unseen variables.

Related Skills/Powers: Deception

Prerequisites: Discipline: Scoundrel and Rank Tier: Elder

2016/08/02 / 2023/11/17
Intergalactic II Granted Default Feat

The character has been around the Galaxy more than a few times, picking up on the trade languages used by different species and droids. They can understand most of (but not speak) alien and droid dialects without the need of Linguistics Skill Points. The character’s journeying and interaction with both legitimate and illegitimate Smugglers and Bounty Hunters grants them an additional Lore topic in dealing with Underworld contacts.

Related Skills/Powers: Linguistics

Prerequisites: Discipline: Scoundrel and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
On The Trail II Granted Default Feat

When tracking or on the trail of a quarry, The character will pick up on clues to a target's whereabouts or direction that others would miss. This awareness triggers more consistently and without having to rely on their Investigation or Perception Skills.

Related Skills/Powers: Investigation and Perception

Prerequisites: Discipline: Hunter and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
Smooth Operator I Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +4).

Related Skills/Powers: Piloting

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Ace

2016/08/02 / 2021/12/21