Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Fueled III | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of the ability to use the Force in other ways. While fueled The character loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate. Prerequisites: Rank Tier: Elder and Discipline: Night Warrior |
2025/05/02 / 2025/05/02 |
Ichor Grenades I | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Ichor Grenades II | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Ichor Grenades III | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Elder and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Depths of Power I | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice The character's own energy. Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/14 |
Depths of Power II | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of The character's own energy. Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/14 |
Depths of Power III | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy. Prerequisites: Rank Tier: Elder and Discipline: Night Witch |
2025/05/02 / 2025/05/14 |
Quick Storage | Chosen Force Feat |
Through dedication and training, The character has become more efficient in their ability to store away and summon items from the ether. The time needed to store or summon an item has been cut in half of what it normally would be. Related Skills/Powers: Item Conjuring Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2025/05/03 / 2025/05/03 |
Unimpressed | Chosen Skill Feat |
The character has learned to steel their mind against the most charming of people, resisting the pull to do what a charmer desires. They can use their Resolve Skill in place of their Perception to counter the effects of Charm Related Skills/Powers: Resolve Prerequisites: Rank: Equite 1 |
2025/05/04 / 2025/05/05 |
Two and Two is Five | Chosen Skill Feat |
The character’s intelligence has been honed to look for cracks in statements from others. They can use their Intellect Skill in place of their Perception Skill to counter someone using Deception. Related Skills/Powers: Intellect Prerequisites: Rank: Equite 1 |
2025/05/04 / 2025/05/05 |
Inside My Head | Chosen Skill Feat |
The character has honed their perception to stay grounded in reality. They can use their Perception Skill in place of their Intellect Skill when trying to counter Telepathy. Related Skills/Powers: Perception Prerequisites: Rank: Journeyman 4 |
2025/05/04 / 2025/05/05 |
I am in Control | Chosen Force Feat |
The character has trained their Control Self Force Power to help fortify their mind against others. They may use Control Self in place of their their Resolve to counter Mind Trick Related Skills/Powers: Control Self Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/04 / 2025/05/05 |
Rather Weighty, This | Chosen Force Feat |
The character has taken advanced training in their Gravitation Force Power, allowing them to not only weaken the pull of gravity, or change its direction, but also to increase the pull of gravity, making targets heavier than they would be otherwise. Related Skills/Powers: Gravitation Prerequisites: Rank: Journeyman 4 |
2025/05/16 / 2025/05/16 |