Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Fueled III | Granted Default Feat |
A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of the ability to use the Force in other ways. While fueled The character loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate. Prerequisites: Discipline: Night Warrior and Rank Tier: Elder |
2025/05/02 / 2025/05/02 |
Ichor Grenades I | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: (Discipline: Night Witch and Rank Tier: Journeyman (exact)) or (Discipline: Lifeweaver and Rank Tier: Journeyman (exact)) or (Discipline: Nightslinger and Rank Tier: Journeyman (exact)) |
2025/05/02 / 2025/05/02 |
Ichor Grenades II | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: (Discipline: Night Witch and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Nightslinger and Rank Tier: Equite (exact)) |
2025/05/02 / 2025/05/02 |
Ichor Grenades III | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: (Discipline: Night Witch and Rank Tier: Elder) or (Discipline: Lifeweaver and Rank Tier: Elder) or (Discipline: Nightslinger and Rank Tier: Elder) |
2025/05/02 / 2025/05/02 |
Depths of Power I | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice The character's own energy. Prerequisites: Discipline: Night Witch and Rank Tier: Journeyman (exact) |
2025/05/02 / 2025/05/14 |
Depths of Power II | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of The character's own energy. Prerequisites: Discipline: Night Witch and Rank Tier: Equite (exact) |
2025/05/02 / 2025/05/14 |
Depths of Power III | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy. Prerequisites: Discipline: Night Witch and Rank Tier: Elder |
2025/05/02 / 2025/05/14 |
Quick Storage | Chosen Force Feat |
Through dedication and training, The character has become more efficient in their ability to store away and summon items from the ether. The time needed to store or summon an item has been cut in half of what it normally would be. Related Skills/Powers: Item Conjuring Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2025/05/03 / 2025/05/03 |
Unimpressed | Chosen Skill Feat |
The character has learned to steel their mind against the most charming of people, resisting the pull to do what a charmer desires. They can use their Resolve Skill in place of their Perception to counter the effects of Charm Related Skills/Powers: Resolve Prerequisites: Rank: Equite 1 |
2025/05/04 / 2025/05/05 |
Two and Two is Five | Chosen Skill Feat |
The character’s intelligence has been honed to look for cracks in statements from others. They can use their Intellect Skill in place of their Perception Skill to counter someone using Deception. Related Skills/Powers: Intellect Prerequisites: Rank: Equite 1 |
2025/05/04 / 2025/05/05 |
Inside My Head | Chosen Skill Feat |
The character has honed their perception to stay grounded in reality. They can use their Perception Skill in place of their Intellect Skill when trying to counter Telepathy. Related Skills/Powers: Perception Prerequisites: Rank: Journeyman 4 |
2025/05/04 / 2025/05/05 |
I am in Control | Chosen Force Feat |
The character has trained their Control Self Force Power to help fortify their mind against others. They may use Control Self in place of their Resolve to counter Mind Trick Related Skills/Powers: Control Self Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2025/05/04 / 2025/08/01 |
Rather Weighty, This | Chosen Force Feat |
The character has taken advanced training in their Gravitation Force Power, allowing them to not only weaken the pull of gravity, or change its direction, but also to increase the pull of gravity, making targets heavier than they would be otherwise. Related Skills/Powers: Gravitation Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2025/05/16 / 2025/05/16 |
False Echoes | Chosen Force Feat |
The character has learned to protect their mind with lies. When aware of a probing Telepathy, The character can project false information allowing them to use their Deception Skill in place of their Intellect skill to counter it. Related Skills/Powers: Deception and Telepathy Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2025/06/03 / 2025/06/03 |
Spectral Beast I | Granted Default Feat |
Spectral Beast I As a Journeyman, The character has found a deep spiritual connection to animal life. Using their Transformation Force Power, they can transform into a weak-wispy glowing-ghostly version of an animal of their choice relative to their skill level. This Spectral form is hard to maintain and dissipates if anything attempts to pass through it. It is not possible to attack in this form, but it is possible to speak single words to those around them. The animal must be noted in the character's loadout. Related Skills/Powers: Transformation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact)) or (Discipline: Loup-Garou and Rank Tier: Journeyman (exact)) |
2025/07/30 / 2025/08/08 |
Spectral Beast II | Granted Default Feat |
As an Equite, The character has further developed their spiritual bond with the animal world and using their Transformation Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice relative to their skill level. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. The character can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. The animal must be noted in the character's loadout. Related Skills/Powers: Transformation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact)) |
2025/07/30 / 2025/08/08 |
Spectral Beast III | Granted Default Feat |
As an Elder, The character has mastered their spiritual bond with the animal world. Using their Transformation Force Power, they can transform into a fully formed glowing ghostly version of an animal of their choice relative to their skill level. The Spectral form is easy to maintain, allowing them to make normal attacks and interact with the world around them as well as communicate as they would normally. They can move through solid walls as desired and maintain this form. The animal must be noted in the character's loadout. Related Skills/Powers: Transformation Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Mandalorian Nightsister and Rank Tier: Elder) or (Discipline: Spirit Witch and Rank Tier: Elder) or (Discipline: Loup-Garou and Rank Tier: Elder) |
2025/07/30 / 2025/08/08 |
Spirit Guide I | Granted Default Feat |
Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As a Journeyman, The character can commune with recently created spirits, no more than a month old. The spirit's demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability. Related Skills/Powers: Telepathy Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact)) |
2025/07/30 / 2025/07/30 |
Spirit Guide II | Granted Default Feat |
Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As an Equite, The character can commune with spirits as old as a year. These spirits can hold simple conversations, but the spirit's demeanor and willingness to cooperate is outside of The character's control. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability. Related Skills/Powers: Telepathy Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact)) |
2025/07/30 / 2025/07/30 |
Spirit Guide III | Granted Default Feat |
Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As an Elder, The character can commune with older spirits, including those long since deceased. These spirits can hold full conversations, but the spirit's demeanor and willingness to cooperate is outside of The character's control. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability. Related Skills/Powers: Telepathy Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Mandalorian Nightsister and Rank Tier: Elder) or (Discipline: Spirit Witch and Rank Tier: Elder) |
2025/07/30 / 2025/07/30 |