Character Sheet Reference

Displaying feats 421 - 440 of 453 in total
Feat Type / Location Description Created / Updated
Chem Dealer II Chosen Force Feat

The character is capable of carrying two extra power-level-appropriate ichor potions (to a maximum of four).

Related Skills/Powers: Ichor

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Locker Space I Chosen Force Feat

The character has learned to optimize their item storage, allowing them to store one additional item (to a maximum of four) with their Item Conjuring Force power.

Related Skills/Powers: Item Conjuring

Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Locker Space II Chosen Force Feat

The character has learned to optimize their item storage, allowing them to store two additional items (to a maximum of five) with their Item Conjuring Force power.

Related Skills/Powers: Item Conjuring

Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Unseen Servant Chosen Force Feat

The character can maintain a single Wraith whose form is determined by their current skill level in Necromancy without an active concentration. This Wraith cannot participate in combat. Note: This is not an additional Wraith from the power.

Related Skills/Powers: Necromancy

Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Strings for Thee Chosen Force Feat

The character has learned to split their Possession ability between two targets relative to their skill in the power. This is still just as draining as using the ability for one person would be.

Related Skills/Powers: Possession

Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Preservation Override Chosen Force Feat

The character has learned how to take their Possession of another being to a new level, allowing them to override the target’s self-preservation instincts, letting The character place their target in very dangerous or even deadly situations, including combat.

Related Skills/Powers: Possession

Prerequisites: Rank: Elder 1 and Order Group: Force Sensitives

2025/05/02 / 2025/05/06
Fire Armor Chosen Force Feat

The character can use their ability of Pyrokinesis to safely coat their armor or clothing with fire without ruining their attire or causing damage to themselves.

Related Skills/Powers: Pyrokinesis

Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Fire Weapons Chosen Force Feat

The character can use their ability of Pyrokinesis to safely coat their weapons with fire. This can be applied to the blades of lightsabers and the bolts from blasters and slug throwers in addition to more conventional weapons.

Related Skills/Powers: Pyrokinesis

Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives

2025/05/02 / 2025/05/13
Long Shot Chosen Force Feat

The character can use their Teleportation power to move a skill-level appropriate object a greater distance, up to 200 meters within line of sight.

Related Skills/Powers: Teleportation

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Blind Shot Chosen Force Feat

The character can transport a skill-level appropriate object to a space not within line of sight but runs the risk of death or serious injury by attempting to appear in a place that is physically open.

Related Skills/Powers: Teleportation

Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Yzma’s Cabinet Chosen Force Feat

The character can transform one additional target to a different creature type based on their skill level.

Related Skills/Powers: Transformation

Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives

2025/05/02 / 2025/05/06
Like a Hurricane Chosen Force Feat

In addition to general weather and climate changes, The character has learned to use their Weather Control power to specifically target a group of individuals, even as they move about the region. They must maintain sight on the region where this weather is taking place.

Related Skills/Powers: Weather Control

Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Ichor Bolt Chosen Force Feat

The character has learned to channel their Telekinesis power into a bolt of moving energy from their hands to a target.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Fear Projection Chosen Force Feat

The character has learned to utilize their Terror power by passively projecting tiny images of their own fears around them. Their connection to the Force deepens as they use their fear to fuel their abilities.

Related Skills/Powers: Terror

Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Ichor Cloud Chosen Force Feat

Rather than enveloping an area with complete darkness, The character has learned to tap into the power of the Ichor, releasing their Darkness Force Power as a dense cloud of thick green ichor mist.

Related Skills/Powers: Darkness

Prerequisites: Rank: Novitiate 4 and Order Group: Force Sensitives

2025/05/02 / 2025/05/02
Metamorphosis I Granted Default Feat

The character has learned to use their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs.

Related Skills/Powers: Transformation

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Night Warrior) or (Rank Tier: Journeyman (exact) and Discipline: Loup-Garou)

2025/05/02 / 2025/05/02
Metamorphosis II Granted Default Feat

The character trained more in using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These must be the same creature.

Related Skills/Powers: Transformation

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Night Warrior) or (Rank Tier: Equite (exact) and Discipline: Loup-Garou)

2025/05/02 / 2025/05/02
Metamorphosis III Granted Default Feat

The character has mastered using their Transformation power to target and alter specific portions of their own body. While maintaining concentration on Transformation they to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These can be from multiple different creatures.

Related Skills/Powers: Transformation

Prerequisites: (Rank Tier: Elder and Discipline: Night Warrior) or (Rank Tier: Elder and Discipline: Loup-Garou)

2025/05/02 / 2025/05/02
Fueled I Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of mental control and the ability to use the Force in other ways. While fueled The character loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Warrior

2025/05/02 / 2025/05/02
Fueled II Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of some mental control and the ability to use the Force in other ways. While fueled, The character loses some control of their mental facilities, becoming a creature that only understands basic orders, such as defend this, attack that. In this state, they gain significantly more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Warrior

2025/05/02 / 2025/05/02