Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Grab Them By The Horns | Chosen Skill Feat |
A life of wrangling creatures builds a unique kind of muscle and resilience. When subduing or grappling a target, The character can use their their Creature Handling skill in place of their Martial Arts. Related Skills/Powers: Creature Handling and Martial Arts Prerequisites: Rank Tier: Journeyman |
2023/12/29 / 2023/12/29 |
Fosh: Allegorical Conundra | Granted Default Feat |
The Fosh are naturally secretive, to the point it is culturally important that The character speaks in riddles to protect the flock when being asked sensitive information. The cultural significance has led to an intrinsic love of wordplay among the Fosh. Prerequisites: Species: Fosh |
2024/01/08 / 2024/01/08 |
Fosh: Mockingbird | Granted Default Feat |
The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, The character has an increased capability of using their Charm and Deception against other species. Related Skills/Powers: Charm and Deception Prerequisites: Species: Fosh |
2024/01/08 / 2024/01/08 |
Accelerated Healing I | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2021/12/16 / 2024/01/19 |
Accelerated Healing I | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require. Related Skills/Powers: Healing Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2021/12/16 / 2024/01/19 |
Accelerated Healing I | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate (exact) |
2013/07/20 / 2024/01/19 |
Accelerated Healing II | Chosen Force Feat |
The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in one quarter the time it would typically require. Related Skills/Powers: Healing Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2021/12/16 / 2024/01/19 |
Darksight | Chosen Force Feat |
The character has spent so long in the darkness that they knows its varying levels, and just how deep it can be. When they uses Darkness, they can still navigate the darkness without suffering a penalty. Related Skills/Powers: Darkness Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate |
2013/08/17 / 2024/01/30 |
Primed I | Granted Default Feat |
Sorcerers channel the energy of combat. Fueled by surge of Force energy, The character is capable of chaining together two offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end they experience temporary fatigue they come down from a battle-high. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: Discipline: Sorcerer and Rank Tier: Journeyman (exact) |
2021/12/16 / 2024/01/30 |
Primed II | Granted Default Feat |
With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact) |
2021/12/16 / 2024/01/30 |
Primed III | Granted Default Feat |
An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness. Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis Prerequisites: Discipline: Sorcerer and Rank Tier: Elder |
2021/12/16 / 2024/01/30 |
Force Pulse I | Granted Default Feat |
As a Journeyman, The character can use Suppression to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a single ally in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: Discipline: Defender and Rank Tier: Journeyman (exact) |
2015/08/09 / 2024/01/30 |
Force Pulse II | Granted Default Feat |
The character can use Suppression to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient themself and a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: Discipline: Defender and Rank Tier: Equite (exact) |
2015/08/09 / 2024/01/30 |
Force Pulse III | Granted Default Feat |
The character can use Suppression to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against Slow, Illusion, Darkness, Blinding, and Terror. Related Skills/Powers: Suppression Prerequisites: Discipline: Defender and Rank Tier: Elder |
2015/08/09 / 2024/01/30 |
Lil' Bit Disco | Chosen Force Feat |
The character's study of the Darkness Force Power has led to them learning to change the nature of the dark. Just as effective as preventing any sight for organic or machines, the darkness can take new tones, with The character able to choose the overwhelming swallowing tone of their darkness. Related Skills/Powers: Darkness Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2021/12/16 / 2024/01/30 |
Lightning Deflection II | Chosen Force Feat |
The character has a deeper understanding of the Force Lightning power, and can now both dissipate an incoming short burst, but also bounce the power away from them. Unable to properly target a location, this chaotic reflection of Force Lightning is very taxing and requires intense focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank: Elder 1 (exact) |
2024/02/16 / 2024/02/16 |
Lightning Deflection III | Chosen Force Feat |
The character has a mastered defensive tactics against the might of Force Lightning. Not only can they dissipate the energy but they can accurately bounce that lightning towards any target of their choice. This ability is taxing and requires focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank: Elder 2 |
2024/02/16 / 2024/02/16 |
Lightning Deflection I | Chosen Force Feat |
The character has learned how to ground themselves against the might of Force Lightning. This incredibly taxing and high-focus defensive measure lets him dissipate an incoming short burst of Force Lightning harmlessly into the ground, rather than suffer its painful effects. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2024/02/16 / 2024/02/16 |
Lightfooted | Chosen Skill Feat |
The art of sneaking often involves bypassing more than just organic eyes. Knowing the tricks of the trade, The character can disable or bypass electronic sensors, tripwires, and cameras using their Stealth Skill in place of their Slicing Skill. Related Skills/Powers: Slicing and Stealth Prerequisites: Rank: Equite 2 |
2023/11/08 / 2024/02/18 |
Improvise, Adapt, Overcome | Granted Default Feat |
In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly. Related Skills/Powers: Perception and Tactics Prerequisites: Society Rank: GMRG: XII |
2023/11/01 / 2024/02/20 |