Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Bothan: Bad Reputation | Granted Default Feat |
The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “Bothan Way” to the point of backstabbing and beguiling anyone to get what they desire. Despite The character’s best intentions, they are often accused of sharing this generalization and can be labeled as untrustworthy. Prerequisites: Species: Bothan |
2015/08/08 / 2021/12/16 |
Bothan: Sabacc Face | Granted Default Feat |
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, The character is able to use their Deception to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation. Related Skills/Powers: Deception Prerequisites: Species: Bothan |
2013/08/13 / 2023/11/17 |
Bounce It | Chosen Force Feat |
The character has developed a talent for being able to redirect Force Lightning dispersed with Barrier. This ability involves bouncing the attack back at the original sender, or even at another target all together while also strengthening the potency of the attack. Related Skills/Powers: Barrier and Force Lightning Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2015/11/12 / 2021/12/16 |
Bpfasshi: Jedi Contempt | Granted Default Feat |
Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, The character is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members. Prerequisites: Species: Bpfasshi |
2013/12/01 / 2021/12/16 |
Bpfasshi: Rage Against The Jedi Machine | Granted Default Feat |
Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order, The character can channel his Rage Power without any concentration when engaging in combat with someone they believe is a practitioner of the Jedi Order. Related Skills/Powers: Rage Prerequisites: Species: Bpfasshi |
2015/08/08 / 2021/12/16 |
Built Bridges | Chosen Skill Feat |
Preferring to build bridges instead of burning them, The character has become well known for their diplomatic efforts. While addressing individuals from different groups than their own, they can use their Charm Skill in place of their Leadership Skill. Related Skills/Powers: Charm and Leadership Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Buttons are Buttons | Chosen Skill Feat |
As unique as different ship manufacturers try to make their vessels, at the end of the day, a shield system is a shield system, life support is life support. The character is capable of using their Operations Skill in place of their Deception Skill when attempting to blend in on an enemy ship. Related Skills/Powers: Deception and Operations Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Cardboard Box | Chosen Skill Feat |
The character has studied the usage of every day items to better hide themselves from sight, ranging from cardboard boxes to trash cans and beyond. The character gets a +1 Skill Point boost to their Stealth Skill (to a maximum of +5) when utilizing common items to hide. Related Skills/Powers: Stealth Prerequisites: Rank Tier: Journeyman |
2023/11/08 / 2023/11/08 |
Cathar: Blood Hunt | Granted Default Feat |
As a natural predator, The character can use their inherent abilities to their advantage when stalking a target. Possessing a feline grace to move about silently, The character is efficient at stalking and hunting quarries. Prerequisites: Species: Cathar |
2013/08/13 / 2021/12/16 |
Cathar: Temper Of A Lion | Granted Default Feat |
Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate their values, The character can be quick to anger and let their temper take control of their actions. Prerequisites: Species: Cathar |
2015/08/08 / 2021/12/16 |
Celestial Navigation | Chosen Skill Feat |
The character has a deep knowledge of the cosmos, and can use the stars to orient themselves while planetside. The character can use their Astrogation Skill to use the stars to guide their way, so long as the skies are clear and the stars are visible. Related Skills/Powers: Astrogation Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Chameleon I | Granted Default Feat |
Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of concealment. The character has learned to become one with their surroundings, and gets a +1 Skill bonus to their Stealth Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4). Related Skills/Powers: Stealth Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Infiltrator |
2016/08/02 / 2023/11/18 |
Chameleon II | Granted Default Feat |
The character has learned to be more subtle when becoming one with their environment. They can change the way they walk and talk while making use of wardrobe, lighting, and demeanor. The character gets a +1 Skill Point bonus to their Stealth Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Equite (exact) |
2016/08/02 / 2023/11/18 |
Chameleon III | Granted Default Feat |
A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Elder |
2016/08/02 / 2023/11/18 |
Channel I | Granted Default Feat |
Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill their own energy reserves. If The character is allowed to maintain this concentration for more than a few moments, they can reuse Force Powers which normally require significant rest without penalty. Related Skills/Powers: Resolve Prerequisites: Discipline: Arcanist and Rank Tier: Journeyman (exact) |
2013/08/10 / 2021/12/21 |
Channel II | Granted Default Feat |
The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Equite (exact) and Discipline: Arcanist |
2013/08/10 / 2021/12/21 |
Channel III | Granted Default Feat |
Leveraging a deep connection with the Force, The character can draw energy from the Living Force around them and fuse it with their own. With this new energy, The character can revitalize their own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat. Related Skills/Powers: Resolve Prerequisites: Rank Tier: Elder and Discipline: Arcanist |
2013/08/10 / 2021/12/21 |
Checkmate I | Granted Default Feat |
The character has a knack for thinking outside the box when matching wits against an opposing leader’s strategies. This grants them a +1 Skill Point bonus to Intellect when formulating a plan or strategy against a previously encountered adversary (to a maximum of +4). Related Skills/Powers: Intellect Prerequisites: Discipline: Director and Rank Tier: Journeyman (exact) |
2016/08/02 / 2021/12/21 |
Checkmate II | Granted Default Feat |
The character has become clever at thinking through more complex scenarios when matching wits against an opposing leader’s strategies. This grants them a +2 Skill Point bonus to Intellect when formulating a plan or strategy against a previously encountered adversary, but only a +1 Skill Point bonus against an unfamiliar one (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Discipline: Director and Rank Tier: Equite (exact) |
2016/08/02 / 2021/12/21 |
Checkmate III | Granted Default Feat |
The character has become adept at thinking through scenarios of any kind when matching wits against an opposing leader’s strategies. This grants The character a +2 Skill Point bonus to Intellect whenever they formulate a plan or strategy against any adversary, familiar or alien (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Discipline: Director and Rank Tier: Elder |
2016/08/02 / 2021/12/21 |