Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Bounce It | Chosen Force Feat |
The character has developed a talent for being able to redirect Force Lightning dispersed with Barrier. This ability involves bouncing the attack back at the original sender, or even at another target all together while also strengthening the potency of the attack. Related Skills/Powers: Barrier and Force Lightning Prerequisites: Order Group: Force Sensitives and Rank: Equite 3 |
2015/11/12 / 2021/12/16 |
Built Bridges | Chosen Skill Feat |
Preferring to build bridges instead of burning them, The character has become well known for their diplomatic efforts. While addressing individuals from different groups than their own, they can use their Charm Skill in place of their Leadership Skill. Related Skills/Powers: Charm and Leadership Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Buttons are Buttons | Chosen Skill Feat |
As unique as different ship manufacturers try to make their vessels, at the end of the day, a shield system is a shield system, life support is life support. The character is capable of using their Operations Skill in place of their Deception Skill when attempting to blend in on an enemy ship. Related Skills/Powers: Deception and Operations Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2023/11/08 |
Capital Commander I | Granted Default Feat |
The character is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +4). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Aviator and Rank Tier: Journeyman (exact)) |
2024/09/25 / 2024/09/25 |
Capital Commander II | Granted Default Feat |
The character is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, The character gains a +1 Skill Point increase to their Operations Skill (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Aviator and Rank Tier: Equite (exact)) |
2024/09/25 / 2024/09/25 |
Capital Commander III | Granted Default Feat |
Not only is The character a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, The character gains a +2 Skill Point increase to their Operations Skill, and all crew members on board gain +1 (up to a maximum of +5). Related Skills/Powers: Operations Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Aviator and Rank Tier: Elder) |
2024/09/25 / 2024/09/25 |
Cardboard Box | Chosen Skill Feat |
The character has studied the usage of every day items to better hide themselves from sight, ranging from cardboard boxes to trash cans and beyond. The character gets a +1 Skill Point boost to their Stealth Skill (to a maximum of +5) when utilizing common items to hide. Related Skills/Powers: Stealth Prerequisites: Rank Tier: Journeyman |
2023/11/08 / 2023/11/08 |
Celestial Navigation | Chosen Skill Feat |
The character has a deep knowledge of the cosmos, and can use the stars to orient themselves while planetside. The character can use their Astrogation Skill to use the stars to guide their way, so long as the skies are clear and the stars are visible. Related Skills/Powers: Astrogation Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2021/12/16 |
Chameleon I | Granted Default Feat |
Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of concealment. The character has learned to become one with their surroundings, and gets a +1 Skill bonus to their Stealth Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Journeyman (exact) |
2016/08/02 / 2023/11/18 |
Chameleon II | Granted Default Feat |
The character has learned to be more subtle when becoming one with their environment. They can change the way they walk and talk while making use of wardrobe, lighting, and demeanor. The character gets a +1 Skill Point bonus to their Stealth Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Equite (exact) |
2016/08/02 / 2023/11/18 |
Chameleon III | Granted Default Feat |
A wizened Infiltrator is only detected when they choose to be. The character has learned to seamlessly become one with their surroundings, and gets a +2 Skill point bonus to their Stealth Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +5). Related Skills/Powers: Stealth Prerequisites: Discipline: Infiltrator and Rank Tier: Elder |
2016/08/02 / 2023/11/18 |
Channel I | Granted Default Feat |
Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill their own energy reserves. If The character is allowed to maintain this concentration for more than a few moments, they can reuse Force Powers which normally require significant rest without penalty. Related Skills/Powers: Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Journeyman (exact)) or (Discipline: Soul Arcanist and Rank Tier: Journeyman (exact)) or (Discipline: Night Mother and Rank Tier: Journeyman (exact)) or (Discipline: Force Lord and Rank Tier: Journeyman (exact)) or (Discipline: Deathsworn and Rank Tier: Journeyman (exact)) or (Discipline: Oracle and Rank Tier: Journeyman (exact)) or (Discipline: Librarian and Rank Tier: Journeyman (exact)) or (Discipline: Force Warrior and Rank Tier: Journeyman (exact)) or (Discipline: Rex Tempestas and Rank Tier: Journeyman (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Journeyman (exact)) or (Discipline: Force Sage and Rank Tier: Journeyman (exact)) or (Discipline: Immortal and Rank Tier: Journeyman (exact)) or (Discipline: Concordant and Rank Tier: Journeyman (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Journeyman (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Journeyman (exact)) or (Discipline: Forcejack and Rank Tier: Journeyman (exact)) or (Discipline: Forcewarden and Rank Tier: Journeyman (exact)) or (Discipline: Lyctor and Rank Tier: Journeyman (exact)) |
2013/08/10 / 2021/12/21 |
Channel II | Granted Default Feat |
The character can effortlessly pull energy from the Living Force to refill their own energy reserves. The character can do this in between combat skirmishes, but still requires a moment or two to restore themself. Related Skills/Powers: Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Equite (exact)) or (Discipline: Soul Arcanist and Rank Tier: Equite (exact)) or (Discipline: Night Mother and Rank Tier: Equite (exact)) or (Discipline: Force Lord and Rank Tier: Equite (exact)) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Discipline: Oracle and Rank Tier: Equite (exact)) or (Discipline: Librarian and Rank Tier: Equite (exact)) or (Discipline: Force Warrior and Rank Tier: Equite (exact)) or (Discipline: Rex Tempestas and Rank Tier: Equite (exact)) or (Discipline: Sith Fleshweaver and Rank Tier: Equite (exact)) or (Discipline: Force Sage and Rank Tier: Equite (exact)) or (Discipline: Immortal and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Arcane Shepherd and Rank Tier: Equite (exact)) or (Discipline: Hyōbao Vilissës and Rank Tier: Equite (exact)) or (Discipline: Forcejack and Rank Tier: Equite (exact)) or (Discipline: Forcewarden and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact)) |
2013/08/10 / 2021/12/21 |
Channel III | Granted Default Feat |
Leveraging a deep connection with the Force, The character can draw energy from the Living Force around them and fuse it with their own. With this new energy, The character can revitalize their own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat. Related Skills/Powers: Resolve Prerequisites: (Discipline: Arcanist and Rank Tier: Elder) or (Discipline: Soul Arcanist and Rank Tier: Elder) or (Discipline: Night Mother and Rank Tier: Elder) or (Discipline: Force Lord and Rank Tier: Elder) or (Discipline: Deathsworn and Rank Tier: Elder) or (Discipline: Oracle and Rank Tier: Elder) or (Discipline: Librarian and Rank Tier: Elder) or (Discipline: Force Warrior and Rank Tier: Elder) or (Discipline: Rex Tempestas and Rank Tier: Elder) or (Discipline: Sith Fleshweaver and Rank Tier: Elder) or (Discipline: Force Sage and Rank Tier: Elder) or (Discipline: Immortal and Rank Tier: Elder) or (Discipline: Concordant and Rank Tier: Elder) or (Discipline: Arcane Shepherd and Rank Tier: Elder) or (Discipline: Hyōbao Vilissës and Rank Tier: Elder) or (Discipline: Forcejack and Rank Tier: Elder) or (Discipline: Forcewarden and Rank Tier: Elder) or (Discipline: Lyctor and Rank Tier: Elder) |
2013/08/10 / 2021/12/21 |
Checkmate I | Granted Default Feat |
The character has a knack for thinking outside the box when matching wits against an opposing leader’s strategies. This grants them a +1 Skill Point bonus to Intellect when formulating a plan or strategy against a previously encountered adversary (to a maximum of +4). Related Skills/Powers: Intellect Prerequisites: (Discipline: Director and Rank Tier: Journeyman (exact)) or (Discipline: The Doctor and Rank Tier: Journeyman (exact)) or (Discipline: Fence and Rank Tier: Journeyman (exact)) or (Discipline: Keen Intellectual and Rank Tier: Journeyman (exact)) or (Discipline: Occult Detective and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2021/12/21 |
Checkmate II | Granted Default Feat |
The character has become clever at thinking through more complex scenarios when matching wits against an opposing leader’s strategies. This grants them a +2 Skill Point bonus to Intellect when formulating a plan or strategy against a previously encountered adversary, but only a +1 Skill Point bonus against an unfamiliar one (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: (Discipline: Director and Rank Tier: Equite (exact)) or (Discipline: The Doctor and Rank Tier: Equite (exact)) or (Discipline: Fence and Rank Tier: Equite (exact)) or (Discipline: Keen Intellectual and Rank Tier: Equite (exact)) or (Discipline: Occult Detective and Rank Tier: Equite (exact)) |
2016/08/02 / 2021/12/21 |
Checkmate III | Granted Default Feat |
The character has become adept at thinking through scenarios of any kind when matching wits against an opposing leader’s strategies. This grants The character a +2 Skill Point bonus to Intellect whenever they formulate a plan or strategy against any adversary, familiar or alien (to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: (Discipline: Director and Rank Tier: Elder) or (Discipline: The Doctor and Rank Tier: Elder) or (Discipline: Fence and Rank Tier: Elder) or (Discipline: Keen Intellectual and Rank Tier: Elder) or (Discipline: Occult Detective and Rank Tier: Elder) |
2016/08/02 / 2021/12/21 |
Chem Dealer I | Chosen Force Feat |
The character is capable of carrying one extra power-level-appropriate ichor potion (to a maximum of three). Related Skills/Powers: Ichor Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2025/05/02 / 2025/05/02 |
Chem Dealer II | Chosen Force Feat |
The character is capable of carrying two extra power-level-appropriate ichor potions (to a maximum of four). Related Skills/Powers: Ichor Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2025/05/02 / 2025/05/02 |
Clairvoyance I | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. Requiring full concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. The longer concentration is maintained, the more information is gleaned, but at this level, The character experiences significant mental fatigue with extended use. Related Skills/Powers: Farsight Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Oracle and Rank Tier: Journeyman (exact)) or (Discipline: Librarian and Rank Tier: Journeyman (exact)) or (Discipline: Force Prophet and Rank Tier: Journeyman (exact)) or (Discipline: Temporal Operative and Rank Tier: Journeyman (exact)) or (Discipline: Cloak and Flair and Rank Tier: Journeyman (exact)) or (Discipline: Oracle and Rank Tier: Journeyman (exact)) or (Discipline: Wayseer and Rank Tier: Journeyman (exact)) |
2024/09/29 / 2024/09/29 |