Character Sheet Reference

Displaying feats 101 - 120 of 453 in total
Feat Type / Location Description Created / Updated
Dowsing III Granted Default Feat

There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes.

Related Skills/Powers: Sense

Prerequisites: (Rank Tier: Elder and Discipline: Arcanist) or (Rank Tier: Elder and Discipline: Jedi Operative) or (Rank Tier: Elder and Discipline: Force Sleuth)

2015/08/09 / 2023/12/13
Droid Whisperer Chosen Skill Feat

The character can communicate with Droids through having a learned understanding of the Binary language without the need of a corresponding additional Linguistics skill.

Related Skills/Powers: Linguistics

Prerequisites: Rank Tier: Novitiate

2015/08/09 / 2021/12/16
Drunken Master Chosen Skill Feat

The martial arts form known drunken boxing is a rare and refined technique that allows The character to fight while appearing to be under the influence of mind altering afflictions such as intoxication, alchemy, and either herbal or conventional poison. The character may replace their Martial Arts Skill with their Deception Skill for the purposes of appearing sloppy for the purposes of luring their opponent into a false sense of security.

Related Skills/Powers: Deception and Martial Arts

Prerequisites: Rank Tier: Journeyman

2016/05/21 / 2023/11/08
Duelist I Granted Default Feat

The character has begun to specialise in one-on-one lightsaber duels. The efficiency and timing of their movements gives them an edge in speed, and The character gains +1 Skill Points to their Athletics Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Noblesse D'épée) or (Rank Tier: Journeyman (exact) and Discipline: Sith Blademaster) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Battlemaster) or (Rank Tier: Journeyman (exact) and Discipline: Tank) or (Rank Tier: Journeyman (exact) and Discipline: Deceiver) or (Rank Tier: Journeyman (exact) and Discipline: Timber)

2024/09/25 / 2024/09/25
Duelist II Granted Default Feat

The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Ronin) or (Rank Tier: Equite (exact) and Discipline: Taldryan Obelisk) or (Rank Tier: Equite (exact) and Discipline: Noblesse D'épée) or (Rank Tier: Equite (exact) and Discipline: Sith Blademaster) or (Rank Tier: Equite (exact) and Discipline: Jedi Battlemaster) or (Rank Tier: Equite (exact) and Discipline: Tank) or (Rank Tier: Equite (exact) and Discipline: Deceiver) or (Rank Tier: Equite (exact) and Discipline: Timber)

2024/09/25 / 2024/09/25
Duelist III Granted Default Feat

The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) or (Rank Tier: Elder and Discipline: Inquisitor) or (Rank Tier: Elder and Discipline: The Ronin) or (Rank Tier: Elder and Discipline: Taldryan Obelisk) or (Rank Tier: Elder and Discipline: Noblesse D'épée) or (Rank Tier: Elder and Discipline: Sith Blademaster) or (Rank Tier: Elder and Discipline: Jedi Battlemaster) or (Rank Tier: Elder and Discipline: Tank) or (Rank Tier: Elder and Discipline: Deceiver) or (Rank Tier: Elder and Discipline: Timber)

2024/09/25 / 2024/09/25
Dun Moch Chosen Skill Feat

Anyone can taunt an opponent in a duel, but a master of Dun Moch knows how to take verbal insults and turn them into a deadly weapon. When incorporated into their Lightsaber Forms, Bladed Weapons, and Blunt Weapons, The character seeks to read their opponent like an open book and erode their will to fight. With grandiose flair, displays of the Force, and precise, pinpoint verbal jabs, these insults hurled are not just words in the wind but are a sharpened blade in their own right. The character will then gamble on the openings presented in hopes of their opponent's guard slipping.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: Rank: Equite 2

2015/10/07 / 2025/05/03
Eagle Eye Chosen Skill Feat

The character has been trained to keep an eye on a target even in a crowd. The character can use their Stealth Skill in place of their Perception Skill in order to follow a mark from a safe distance without being detected.

Related Skills/Powers: Perception and Stealth

Prerequisites: Society Rank: INQ: IV: Apprentice Inquisitor

2015/09/24 / 2023/11/08
Elementary Chosen Force Feat

The character's Sense skill is uniquely tuned to picking up subtle clues left through the Force that even the most critical of eyes could miss. These clues flash across The character's conscious for fleeting moments that trigger without actively using their Sense power. The more practiced The character is with Sense, the stronger the details.

Related Skills/Powers: Sense

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman

2013/08/21 / 2021/12/16
Elusive Prey Chosen Skill Feat

The character has managed to stay alive by knowing how to watch their own back. The character gets a +1 Skill Point bonus to their Survival Skill when covering their tracks to avoid being followed (to a maximum of +5).

Related Skills/Powers: Survival

Prerequisites: Rank Tier: Novitiate

2013/08/17 / 2021/12/16
Embrace The Light Granted Default Feat

Bolstered by their connection to the Light, all Lightbringers train to steel themselves against the darkness. The character has developed an increased resistance against Force Powers typically associated with the Dark Side (Darkness, Force Lightning, Rage, Slow, Suppression, Terror).

Prerequisites: Faction: The Lightbringers

2022/04/28 / 2024/07/08
Energy Dispersion Chosen Force Feat

The character has developed a talent for dispersing any energy attack blocked with Barrier. This ability causes the energy to be absorbed and spread out, as opposed to bluntly obstructing it, which allows the user to withstand several more energy attacks than they would otherwise.

Related Skills/Powers: Barrier

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2017/02/11 / 2021/12/16
Enhanced Sight I Chosen Force Feat

The character can use the Force to augment their vision to see better in the dark or through fog and hazes that would normally hinder line of sight. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 (exact)

2015/08/09 / 2023/04/24
Enhanced Sight II Chosen Force Feat

The character can use the Force to augment their vision to not only see better in the dark and hazes but further distances as well. The effect is tied to The character’s ability in Amplification.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2023/04/24 / 2023/04/24
Envoy Intuition Chosen Skill Feat

The character’s time working with the Envoy Corps has given they a knack for reading tells or attempts at deception. The character gains a +1 Skill bonus to Investigation or Perception when determining someone's true intent (to a maximum of +5).

Related Skills/Powers: Investigation and Perception

Prerequisites: Trophy: Players Gonna Play, level 8

2023/02/16 / 2023/03/05
Envoy Preparation Chosen Skill Feat

The character has developed a knack for being prepared for things to go wrong on a given mission or contract. Thanks to this level of preparation, however, The character can “swap out” one piece of Equipment or Backpack item for something else that they own. Once swapped, however, the original item will not be accessible.

Prerequisites: Trophy: Players Gonna Play, level 6

2023/02/16 / 2023/03/05
Envoy's Will Granted Default Feat

Knowledge is power, and power comes from experience in the Envoy Corps. Thanks to surviving and succeeding on countless missions, The character seems to have an advantage whenever their Resolve is challenged while focused on completing a task, objective, or mission to completion.

Related Skills/Powers: Resolve

Prerequisites: Trophy: Players Gonna Play, level 10

2023/02/16 / 2023/08/17
Escape Artist Chosen Force Feat

The character can use Amplification to create an internal surge of Force energy. This energy frees him of all foreign Force effects that would otherwise be inhibiting him from moving properly, such as Slow, Stasis, or even a Telekinetic grip.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Novitiate and Order Group: Force Sensitives

2013/08/17 / 2021/12/16
Explosive Chicken Chosen Skill Feat

The character isn't above pulling an explosive ace from their sleeve when in a standoff or driving a hard bargain. When attempting to to threaten another party to get their way in a deal or standoff, The character can leverage their explosive arsenal by substituting their Explosives Skill in place of their Intimidation Skill.

Related Skills/Powers: Explosives and Intimidation

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Eyes Wide Shut Chosen Force Feat

The character has lost the use of physical sight and learned instead how to see through the Force, much like the Miraluka. This allows them to live and exist seamlessly with the other sentient beings of the galaxy without stumbling into obstacles blindly. The character is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. They are still affected by ocular and mental Force Powers the same way any other sentient being is.

Related Skills/Powers: Sense

Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives

2015/09/12 / 2021/12/16