Character Sheet Reference

Displaying feats 81 - 100 of 529 in total
Feat Type / Location Description Created / Updated
Debilitating Fear Chosen Force Feat

The character can use Terror and fear alone to temporarily induce a sense of paralysis to weaker minds, or instill a simple hesitation or pause in stronger minds.

Related Skills/Powers: Terror

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Deep Bond I Chosen Force Feat

The character has formed a lasting bond with a single Domesticated creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2013/08/17 / 2021/12/16
Deep Bond II Chosen Force Feat

The character has formed a lasting bond with a single Domesticated or Tameable creature through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Deep Bond III Chosen Force Feat

The character has formed a lasting bond with a up to two Domesticated or Tameable creatures through the Force. This allows The character easier command and communication without the need to maintain concentration when controlling a bonded creature with Creature Control. (Bonded creatures must be cited in Loadout Description)

Related Skills/Powers: Creature Control

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Deflect This Chosen Force Feat

While using Lightsaber-resistant weapons (Beskar, Phrik, Sith Alchemy), The character can use their relevant related Skill (Bladed, Blunt, Miscellaneous) in place of their Lightsaber Skill for the sole purpose of deflecting and redirecting incoming blaster fire.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Miscellaneous Weapons

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2020/01/22 / 2024/03/29
Demolitions Expert Chosen Skill Feat

The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5).

Related Skills/Powers: Explosives

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Devaronian: Pick Your Poison Granted Default Feat

Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes The character more resistant to toxins and poisons that are inflicted through the bloodstream, and allows them to consume foodstuffs that are otherwise potent to other species.

Prerequisites: Species: Devaronian

2017/05/03 / 2021/12/16
Devaronian: The Face You Can't Hide Granted Default Feat

Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for The character to disguise themself in terms of appearance and even more so when trying to pose as the opposite gender.

Prerequisites: Species: Devaronian

2017/05/03 / 2021/12/16
Devil’s Sight Granted Default Feat [Redacted] 2022/04/28 / 2022/05/30
Devotee Granted Default Feat [Redacted] 2022/04/28 / 2022/04/28
Diamond Cutter Granted Default Feat [Redacted] 2017/09/28 / 2021/12/16
Digital Defusal Chosen Skill Feat

Explosives can get complicated. More than a mere detonator and payload, many explosive devices come with robust wiring and computer systems to manage just went, and how they go off. The character can use their Slicing Skill in place of their Explosives Skill when attempting to disarm a complicated explosive device.

Related Skills/Powers: Explosives and Slicing

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Disarming Smile Chosen Skill Feat

The character is capable of flashing a disarming smile while appearing completely at ease and nonthreatening. The character gets a +1 Skill Point boost to their Deception Skill (to a maximum of +5) prior to engaging in combat.

Related Skills/Powers: Deception

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2023/11/08
Do A Barrel Roll! Chosen Skill Feat

The character has a knack for instinctively dodging incoming fire by executing acrobatic maneuvers right before an otherwise lethal strike would blow their ship to pieces.

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
Dominate Mind Chosen Force Feat

The character has foregone with the typical subtle application of Mind Trick. Instead of merely influencing the mind of another, they can attain control of the physical actions of a target while maintaining complete concentration. This ability supersedes the will of a sentient, enabling the user to force their target into committing acts that directly contradict their allegiances and even their sense of self-preservation. The effectiveness of this control is dependent on the Resolve of the target, becoming even more difficult when used on unwilling sentients.

Related Skills/Powers: Mind Trick

Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives

2017/02/11 / 2021/12/16
Don’t Stop Believin’ Chosen Force Feat

The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions.

Related Skills/Powers: Farsight and Leadership

Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Down Scope Chosen Skill Feat

The character has a knack for lining up their shots when they has their feet firmly planted and can focus, increasing their accuracy when prone or stationary. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2015/08/09 / 2021/12/16
Dowsing I Granted Default Feat

All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in The character’s mind. Using an item that has been in contact with the target over the last several hours, The character can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Journeyman (exact)

2015/08/09 / 2023/12/13
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Equite (exact)

2015/08/09 / 2023/12/13
Dowsing III Granted Default Feat

There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Elder

2015/08/09 / 2023/12/13