Character Sheet Reference

Displaying feats 141 - 160 of 529 in total
Feat Type / Location Description Created / Updated
Dampen I Chosen Force Feat

Rather than focusing on an individual, The character has learned to project the effects of Suppression over a small area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness.

Related Skills/Powers: Suppression

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Force Meld I Chosen Force Feat

The character has refined their Battle Meditation to allow them to link together the minds of a small group of Force Sensitives, enhancing battle coordination and morale without needing to meditate. This means The character can move with the group, and not remain stationary. However, disturbances in emotional state or the Force will have serious consequences against the whole group.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives

2015/08/09 / 2021/12/16
Jury-rig II Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a moderate amount of time and break down after some regular usage.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Jury-rig III Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs can last for a long amount of time and break down only after heavy usage.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
Just The Two Of Us II Chosen Skill Feat

The character has formed a lasting bond with a single Domesticated or Tameable creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2023/12/27
La Resistance I Chosen Skill Feat

The character’s body has been exposed and conditioned to various toxins and poisons through rigorous training over the years. Their body is immune to normal doses of common poisons, but only partially resistant to heavy doses. The character is still susceptible to more advanced or alchemy creations, however. This does not cover the effects of recreational substances.

Related Skills/Powers: Resolve

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Just The Two Of Us III Chosen Skill Feat

The character has formed a lasting bond with up to two Domesticated or Tameable creatures. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creatures must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Elder

2021/12/16 / 2023/12/27
La Resistance I Chosen Skill Feat

The character’s body has been exposed and conditioned to various toxins and poisons through rigorous training over the years. Their body is immune to normal doses of common poisons, but only partially resistant to heavy doses. The character is still susceptible to more advanced or alchemy creations, however. This does not cover the effects of recreational substances.

Related Skills/Powers: Resolve

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Rising Phoenix Chosen Skill Feat

The character has trained specifically with Jetpacks and Booster Boots, learning how to use them with their body's movements. The instilled knowledge of how to move their body while airborne allows The character to use their Athletics Skill in place of their Piloting Skill while using jetpacks and boosters.

Related Skills/Powers: Athletics and Piloting

Prerequisites: Rank: Equite 2

2021/12/16 / 2021/12/16
Second Skin II Chosen Skill Feat

The character has spent so much time in their armor, it is like a second skin to them. Carrying the weight, moving, fighting, all feel as natural as if they weren't wearing the armor to begin with. Armor Encumbrance is negated by 2 Points as a result.

Related Skills/Powers: Athletics and Stamina

Prerequisites: Rank Tier: Equite

2021/12/16 / 2023/11/13
Keen Mind I Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last six months that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Keen Mind II Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last year that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Keen Mind III Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Elder

2021/12/16 / 2021/12/16
Just The Two Of Us I Chosen Skill Feat

The character has formed a lasting bond with a single Domesticated creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Journeyman (exact)

2019/05/03 / 2023/12/27
Just Ones and Zeroes Chosen Skill Feat

The character understands how a droid thinks, and is able to leverage that understanding in arguing with them. The character can use their Slicing Skill in place of their Deception Skill when engaging in a verbal exchange with artificial intelligence.

Related Skills/Powers: Deception and Slicing

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2023/11/08
Kernel of Truth Chosen Skill Feat

The best lies often come with a kernel of truth, a fact that helps sell the false. The character can use their Intellect Skill in place of their Deception Skill when attempting to pass off a half lie or fib.

Related Skills/Powers: Deception and Intellect

Prerequisites: Rank Tier: Equite

2021/12/16 / 2023/11/08
True Colors Chosen Skill Feat

The character can replace their Perception Skill with their Charm Skill to see through an act of deception by picking up on intent rather than investigative clues. This requires concentration, making it difficult to employ in combat.

Related Skills/Powers: Charm and Perception

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2023/11/08
Muscle Armor Chosen Skill Feat

The character has honed their strength into a tough mass of muscles. As such they can shrug off blunt force trauma that would leave others out. When facing blunt force damage, The character can use their Might Skill in place of their Stamina Skill to cope with the pain.

Related Skills/Powers: Might and Stamina

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
This Is Where We Fight! Chosen Skill Feat

The character can use their unwavering Resolve Skill in place of their Leadership Skill when convincing companions, subordinates, or fellow soldiers to stand tall in the face of overwhelming odds.

Related Skills/Powers: Leadership and Resolve

Prerequisites: Rank: Equite 2

2015/08/09 / 2021/12/16
Bad Cop Chosen Skill Feat

The character has honed their skills to appeal to people with negative reinforcement in effort to get information when questioning someone. When interrogating they can use their Intimidation Skill in place of their Charm Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08