Character Sheet Reference

Displaying feats 61 - 80 of 529 in total
Feat Type / Location Description Created / Updated
Keen Mind III Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Elder

2021/12/16 / 2021/12/16
Just The Two Of Us I Chosen Skill Feat

The character has formed a lasting bond with a single Domesticated creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Journeyman (exact)

2019/05/03 / 2023/12/27
Telekinetic Combat I Chosen Force Feat

The character can take control over weapons or objects with their Telekinesis and use them effectively in combat as remote weapons. The weapons' effectiveness is based on The character's Skill level in the controlled weapon type. This usage requires hand gestures to act as focus guides for the invisible hands that are 'using' the weapons.

Related Skills/Powers: Telekinesis

Prerequisites: Rank: Elder 1 (exact) and Order Group: Force Sensitives

2013/08/12 / 2021/12/30
The Force is With Me Chosen Skill Feat

Some might call it luck. Others would argue that there are higher powers at work. The character has a knack for avoiding potentially lethal strikes by acts that blur the line between chance and skill.

Related Skills/Powers: Sense

Prerequisites: Rank: Journeyman 4

2013/08/17 / 2021/12/16
Force Drain I Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living organic source and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes twice as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2020/01/22 / 2021/12/16
Blunted Steel Chosen Skill Feat

The character has learned the ancient technique of using their bladed weapon as a blunt instrument by holding it the blade and using the hilt to bludgeon an opponent. The character can use their Bladed Weapon Skill in place of their Blunt Weapon Skill when attempting to hit their opponent with the hilt of their blade.

Related Skills/Powers: Bladed Weapons and Blunt Weapons

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2021/12/16
Accelerated Healing I Chosen Force Feat

The character's gift for Healing allows them to use Healing to quickly and efficiently heal minor wounds in mere moments and with no real concentration needed. They can also heal more major wounds in half the time it would typically require.

Related Skills/Powers: Healing

Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives

2021/12/16 / 2024/01/19
Celestial Navigation Chosen Skill Feat

The character has a deep knowledge of the cosmos, and can use the stars to orient themselves while planetside. The character can use their Astrogation Skill to use the stars to guide their way, so long as the skies are clear and the stars are visible.

Related Skills/Powers: Astrogation

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Manchurian Candidate Chosen Force Feat

The character may delay a Mind Trick from taking effect for a predetermined amount of time, or a specific trigger event. The more distant in the future, or the more complex the trigger, the less powerful the Mind Trick must be to compensate.

Related Skills/Powers: Mind Trick

Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives

2013/08/21 / 2021/12/16
Run And Gun Chosen Skill Feat

The character is more accurate firing while mobile and on the run than they are setting their feet and stationary. While in motion, The character's accuracy is increased. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5).

Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers

Prerequisites: Rank Tier: Journeyman

2013/08/21 / 2021/12/16
The System, Is Down Chosen Skill Feat

The character has trained on the common security system, and knows how to quickly break in to disable cameras and locks. If unharassed and not distracted, The character gets a +1 Skill Point boost to their Slicing Skill (to a maximum of +5) while disabling cameras or locks.

Related Skills/Powers: Slicing

Prerequisites: Rank Tier: Novitiate

2013/08/21 / 2021/12/16
Escape Artist Chosen Force Feat

The character can use Amplification to create an internal surge of Force energy. This energy frees him of all foreign Force effects that would otherwise be inhibiting him from moving properly, such as Slow, Stasis, or even a Telekinetic grip.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2021/12/16
A Soul for a Soul Chosen Force Feat

In addition to being able to channel life and Force energy from a source other than themselves to fuel their healing ability, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2020/01/22 / 2021/12/16
Demolitions Expert Chosen Skill Feat

The character has an understanding of the structural integrity of targets and can pinpoint the locations of weakness. They gets a +1 Skill Point bonus to their Explosives Skill when attempting to destroy a large vehicle, building, or ship (to a maximum of +5).

Related Skills/Powers: Explosives

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Ace Aura Chosen Force Feat

The character has practiced the art of Battle Meditation in space battles to a point where it becomes second nature. The character can project their Battle Meditation Force Power over a squadron of starfighters, even while Piloting.

Related Skills/Powers: Battle Meditation

Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives

2021/12/16 / 2021/12/16
Always Have An Exit Chosen Skill Feat

The character has fantastic three-dimensional visualization. In the heat of battle, they can focus on finding an exit route and gets a +1 Skill Point bonus to their Astrogation Skill while looking for a way out (to a maximum of +5).

Related Skills/Powers: Astrogation

Prerequisites: Rank: Journeyman 3

2021/12/16 / 2021/12/16
Artistic Machinery Chosen Skill Feat

The character values the beauty of things, including in things they have built with their Mechanics Skill. When working to make one of these options more pretty or artistic The character can use their Crafting Skill in place of their Mechanics Skill.

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
Field Triage II Chosen Force Feat

The character can extend their Control Self in conjunction with their Healing skill in the battlefield, as long as they are focused on someone else's injuries. This Force-fueled anesthetic can help calm a patient with moderate injuries including deep cuts and broken bones.

Related Skills/Powers: Control Self and Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Guns Akimbo Chosen Skill Feat

The character has trained vigorously with their specific ranged weapon of choice, and suffers no penalty when using using a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored ranged weapons. (The favored weapon must be cited in Loadout Description)

Related Skills/Powers: Blasters and Slugthrowers

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2021/12/16
This Is Where We Fight! Chosen Skill Feat

The character can use their unwavering Resolve Skill in place of their Leadership Skill when convincing companions, subordinates, or fellow soldiers to stand tall in the face of overwhelming odds.

Related Skills/Powers: Leadership and Resolve

Prerequisites: Rank: Equite 2

2015/08/09 / 2021/12/16