Character Sheet Reference

Displaying feats 141 - 160 of 529 in total
Feat Type / Location Description Created / Updated
Miraluka: Sharing Is Caring Granted Default Feat

Due to their dependence on seeing through the Force, The character is more attuned to the emotional state of themself and of those around them. The character is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, they will feel more positive; conversely, if they are surrounded by pain or suffering, they will share their anguish.

Prerequisites: Species: Miraluka

2015/08/08 / 2021/12/16
Intergalactic I Granted Default Feat

The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points.

Related Skills/Powers: Linguistics

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Scoundrel

2016/08/02 / 2021/12/21
Wookiee: Let the Wookiee Win Granted Default Feat

Wookiees are known for their ferocious strength when pushed into action. The character can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.

Related Skills/Powers: Might

Prerequisites: Species: Wookiee

2013/08/13 / 2021/12/16
Smooth Operator II Granted Default Feat

The character has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. They can operate any land or space vehicle, regardless of their skill in Piloting, even if they have never seen or operated it before. The character’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to Piloting (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Discipline: Ace and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
Faceless III Granted Default Feat

A Shadow can use the Force to cosmetically alter the perceived image of their facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise themself in this manner requires The character’s minimal concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the Faceless power.

Related Skills/Powers: Illusion

Prerequisites: Discipline: Shadow and Rank Tier: Elder

2013/08/10 / 2021/12/21
Tools Of The Trade II Granted Default Feat

The character has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. The character gains a +1 Skill Point bonus to Miscellaneous Weapons Skill even when improvising on the fly and unprepared (up to a maximum of +5).

Related Skills/Powers: Miscellaneous Weapons

Prerequisites: Discipline: Hunter and Rank Tier: Equite (exact)

2016/08/02 / 2021/12/21
Force Interrogation III Granted Default Feat

The character can break even the strongest of wills. Given time alone with a subject, their power of suggestion is powerful enough to manipulate any of the subjects six-senses, as well as their strongest emotions: morality and loyalty. The character’s intrusions can be so subtle that the subject would never even know they had given away information. Or they can be much more violent and obtrusive, leaving the subject’s mind a mess. Not only is The character's Mind Trick usable at +2 Skill Level above it's current level (maximum of +5) to extract information, they may choose to instill such strong emotions that it may leave their target completely helpless for a time after the interrogation.

Related Skills/Powers: Mind Trick

Prerequisites: Rank Tier: Elder and Discipline: Seeker

2013/08/14 / 2021/12/21
Fosh: Mockingbird Granted Default Feat

The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, The character has an increased capability of using their Charm and Deception against other species.

Related Skills/Powers: Charm and Deception

Prerequisites: Species: Fosh

2024/01/08 / 2024/01/08
Iktotchi: No Trace of A Sound Granted Default Feat

Iktotchi possess a natural affinity for telepathy, allowing The character to communicate telepathically with another being, however they must maintain direct eye contact in order to do so unless they has been properly trained in the ways of the Force.

Prerequisites: Species: Iktotchi

2015/08/08 / 2021/12/16
Pantoran: The Cold Never Bothered Me Anyway Granted Default Feat

Pantorans possess a greater resilience to lower temperatures than Humans, allowing The character to remain comfortable in extreme cold weather conditions, even in a light wardrobe.

Prerequisites: Species: Pantoran

2015/08/08 / 2021/12/16
Zygerrian: Victory or Death Granted Default Feat

Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. The character is better at hiding insecurities and projecting confidence with steady Resolve during tenuous situations like negotiations or deals.

Related Skills/Powers: Resolve

Prerequisites: Species: Zygerrian

2019/07/18 / 2021/12/16
Dowsing II Granted Default Feat

Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Equite (exact)

2015/08/09 / 2023/12/13
Chiss: Sore Thumbs Granted Default Feat

As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. The character’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, The character finds increased difficulty with blending into crowds.

Prerequisites: Species: Chiss

2013/08/13 / 2021/12/16
Mechu-deru I Granted Default Feat

As a Journeyman, The character can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, The character must actively maintain partial concentration for proper control.

Related Skills/Powers: Mechanics and Telepathy

Prerequisites: Discipline: Techweaver and Rank Tier: Journeyman (exact)

2015/08/09 / 2021/12/21
Rattataki: Gladiator Granted Default Feat

Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, The character possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.

Prerequisites: Species: Rattataki

2013/08/13 / 2021/12/16
Dowsing I Granted Default Feat

All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in The character’s mind. Using an item that has been in contact with the target over the last several hours, The character can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability.

Related Skills/Powers: Sense

Prerequisites: Discipline: Arcanist and Rank Tier: Journeyman (exact)

2015/08/09 / 2023/12/13
Primed II Granted Default Feat

With further training, The character has learned to be more effective in their Force usage. In the frenzy of battle The character can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, The character still experiences a temporary fatigue. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: Discipline: Sorcerer and Rank Tier: Equite (exact)

2021/12/16 / 2024/01/30
Dowutin: A Not-So-Delicate Touch Granted Default Feat

Dowutin were known for their brutish strength. The character can leverage their immense size to perform temporary feats of preternatural strength without the need of the Force for the object. Their sheer size could also be a hindrance, making it difficult to fit in places and use furniture made for normal-sized species.

Prerequisites: Species: Dowutin

2023/05/15 / 2023/05/15
Primed III Granted Default Feat

An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. The character can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: Force Lightning, Telekinesis, Slow, Blinding, and Darkness.

Related Skills/Powers: Blinding, Darkness, Force Lightning, Slow, and Telekinesis

Prerequisites: Discipline: Sorcerer and Rank Tier: Elder

2021/12/16 / 2024/01/30
Battle Haste III Granted Default Feat

An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. The character’s alacrity, even in the chaos of battle, is rivaled by none. Their strikes are not only quick but deadly accurate. As one foe falls, they is already focused on their next kill. The character no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to their peak at a moment’s notice.

Related Skills/Powers: Athletics

Prerequisites: Discipline: Marauder and Rank Tier: Elder

2013/08/10 / 2021/12/21