Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Intergalactic I | Granted Default Feat |
The character has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. The character can understand (but not speak) the basics of alien and droid dialects without the need of Linguistics Skill Points. Related Skills/Powers: Linguistics Prerequisites: (Discipline: Scoundrel and Rank Tier: Journeyman (exact)) or (Discipline: Legendary Mandalorian and Rank Tier: Journeyman (exact)) or (Discipline: Orator and Rank Tier: Journeyman (exact)) |
2016/08/02 / 2021/12/21 |
Inside My Head | Chosen Skill Feat |
The character has honed their perception to stay grounded in reality. They can use their Perception Skill in place of their Intellect Skill when trying to counter Telepathy. Related Skills/Powers: Perception Prerequisites: Rank: Journeyman 4 |
2025/05/04 / 2025/05/05 |
Inceptioned | Chosen Force Feat |
The character has mastered the art of corrupting a mind, distorting the borders between what is real and imaginary. With absolute focus, they can attempt to convince a target that a memory is either real, or fictional. The more complicated the memory, the more draining this is on the user. Related Skills/Powers: Mind Trick Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
In A Pinch | Chosen Skill Feat |
The character has experience with the frantic pacing that occurs on the battlefield. Perfectly at home, they can stay focused on the task at hand. This grants The character a +1 Skill Point bonus to their Mechanic Skill they are trying to make an urgent repair while under fire (to a maximum of +5). Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
I'm Rubber, You're Glue | Chosen Force Feat |
The character has taken effort to truly understand fear to the point it has become a part of them. By instinct they can use their Terror Force Power to startle anyone who attempts to startle them. Related Skills/Powers: Terror Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Improvise, Adapt, Overcome | Granted Default Feat |
In the heat of battle, often you have to think on your toes. The character has learned to improvise during tactical endeavors, and can use their Perception Skill in place of their Tactics Skill when needing to change a plan on the fly. Related Skills/Powers: Perception and Tactics Prerequisites: Society Rank: GMRG: XII |
2023/11/01 / 2024/02/20 |
I Made This I | Chosen Skill Feat |
The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using a single weapon of their own creation. (The weapon must be cited in Loadout Description) Related Skills/Powers: Crafting Prerequisites: Rank Tier: Journeyman (exact) |
2021/12/16 / 2023/11/13 |
I Made These II | Chosen Skill Feat |
The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using up to two weapons of their own creation. (The weapons must be cited in Loadout Description) Related Skills/Powers: Crafting Prerequisites: Rank Tier: Equite |
2023/11/13 / 2023/11/13 |
I Made A Pipe Bomb | Chosen Skill Feat |
The character has spent enough time around explosives to understand the fundamental traits in identifying what can be used to make something go boom. When attempting to make a makeshift explosive device, The character can use their Explosive Skill in place of their Crafting Skill. Related Skills/Powers: Crafting and Explosives Prerequisites: Rank Tier: Journeyman |
2021/12/16 / 2021/12/16 |
I Know That Feel, Bro | Chosen Force Feat |
The character can use their Sense Power to augment their Charm Skill. By reading their target's thoughts and aligning with their emotions, they can easily relate to anyone, regardless of stark conflict in personality or sense of justice. The character gets a +1 Skill Point boost to their Charm Skill (to a maximum of +5) when augmenting with their Sense Force Power. Related Skills/Powers: Charm and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman |
2013/08/17 / 2023/11/08 |
I Know a Guy | Chosen Skill Feat |
Drawing on the Brotherhood's vast network of contacts throughout the galaxy, The character may meet with one of these capable contacts and attempt to barter with them in exchange for an item or service needed to help overcome a specific challenge that The character is trying to handle. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 5 |
2024/04/14 / 2024/04/14 |
I Controlled Them Like Animals | Chosen Skill Feat |
Society works until it doesn't. Groups of people can revert to more animalistic traits when afraid, angry, or intoxicated. The character's training at handling pack animals allows them to utilize their Creature Handling Skill in place of their Leadership Skill when attempting to control groups of people that are acting on their more animalistic impulses. Related Skills/Powers: Creature Handling and Leadership Prerequisites: Rank Tier: Equite |
2021/12/16 / 2021/12/16 |
Ichor Grenades III | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Elder and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Ichor Grenades II | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Ichor Grenades I | Granted Default Feat |
The character has learned to adapt their Ichor ability to have its effects occur not by drinking a liquid but by inhalation of smoke. They can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |
Ichor Cloud | Chosen Force Feat |
Rather than enveloping an area with complete darkness, The character has learned to tap into the power of the Ichor, releasing their Darkness Force Power as a dense cloud of thick green ichor mist. Related Skills/Powers: Darkness Prerequisites: Rank: Novitiate 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Ichor Bolt | Chosen Force Feat |
The character has learned to channel their Telekinesis power into a bolt of moving energy from their hands to a target. Related Skills/Powers: Telekinesis Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
I Can Fix That III | Granted Default Feat |
The character’s knowledge of ship and vehicular technology is veteran enough that they gain a +2 Skill Point bonus to their Mechanics Skill when fixing anything from swoops and speeders to starfighters and capital ships — but only at a +1 Skill bonus when the vessel is alien or unfamiliar (to a maximum of +5). Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Elder and Discipline: Ace |
2016/08/02 / 2021/12/21 |
I Can Fix That II | Granted Default Feat |
The character’s knowledge of ship and vehicular technology is savvy enough that they gain a +1 Skill Point bonus to their Mechanics Skill when fixing anything from swoops and speeders to starfighters and capital ships — even if the vessel is alien or unfamiliar (to a maximum of +5). Related Skills/Powers: Mechanics Prerequisites: Rank Tier: Equite (exact) and Discipline: Ace |
2016/08/02 / 2021/12/21 |
I Can Fix That I | Granted Default Feat |
The character’s knowledge of ship and vehicular technology is veteran enough that they gains a +1 Skill Point bonus to their Mechanics Skill when fixing or tweaking anything from swoops and speeders to starfighters and capital ships — so long as they are familiar with the vessel (to a maximum of +4). Related Skills/Powers: Mechanics Prerequisites: Discipline: Ace and Rank Tier: Journeyman (exact) |
2016/08/02 / 2021/12/21 |