Character Sheet Reference

Displaying feats 281 - 300 of 454 in total
Feat Type / Location Description Created / Updated
Guerilla Warfare Chosen Skill Feat

The character has learned how to keep to the shadows in time of conflict. While utilizing a Guerilla Warfare style, they can use their Stealth Skill in place of their Tactics Skill.

Related Skills/Powers: Stealth and Tactics

Prerequisites: Rank: Equite 3

2025/03/29 / 2025/03/29
Grab Them By The Horns Chosen Skill Feat

A life of wrangling creatures builds a unique kind of muscle and resilience. When subduing or grappling a target, The character can use their their Creature Handling skill in place of their Martial Arts.

Related Skills/Powers: Creature Handling and Martial Arts

Prerequisites: Rank Tier: Journeyman

2023/12/29 / 2023/12/29
Good Cop Chosen Skill Feat

The character has honed their skills to appeal to people with positive reinforcement in effort to get information when questioning someone. When interrogating they can use their Charm Skill in place of their Intimidation Skill.

Related Skills/Powers: Charm and Intimidation

Prerequisites: Rank: Journeyman 4

2023/11/08 / 2023/11/08
Golden Envoy Wit Chosen Skill Feat

Golden Envoys know that the secret to outsmarting an opponent is to out think them. This mindset gives The character an advantage when weighing their Intellect directly against another's Intellect—be it a duel, politics, or an intense game of Lizard, Toad, Snake.

Related Skills/Powers: Intellect

Prerequisites: Trophy: You Can Certainly Try, level 8

2023/02/16 / 2023/03/05
Golden Envoy Presence Granted Default Feat

The character’s experience and reputation through the Envoy Corps has given them an air of agency when acting on the Brotherhood’s behalf. The character has an advantage on either Deception, Leadership, Charm, or Intimidation when acting in the Brotherhood's interests.

Related Skills/Powers: Charm, Deception, Intimidation, and Leadership

Prerequisites: Trophy: You Can Certainly Try, level 11

2023/02/16 / 2024/03/14
Golden Envoy Aptitude Chosen Skill Feat

Experienced Envoys tend to share a common trait in their success: work smarter, not harder. This calm approach to problem solving during missions gives The character a +1 Skill bonus to Intellect whenever faced with a puzzle, riddle, or scheme designed to hinder their progression or egress (to a maximum of +5).

Related Skills/Powers: Intellect

Prerequisites: Trophy: You Can Certainly Try, level 2

2023/02/16 / 2023/03/05
Go Ahead, Make My Day Chosen Skill Feat

The character is talented in the subtle nuances of acting or putting up a front to bluff or intimidate a target. In these instances, The character can use their Deception Skill in place of their Intimidation Skill to gain leverage in a compromising situation.

Related Skills/Powers: Deception and Intimidation

Prerequisites: Rank: Journeyman 4

2015/08/09 / 2023/11/08
Ghosting III Granted Default Feat

The character can move freely when using Force Cloak. The faster the movement, the more concentration that they requires to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. The character still uncloaks momentarily before they attacks or strikes.

Related Skills/Powers: Force Cloak

Prerequisites: (Rank Tier: Elder and Discipline: Shadow) or (Rank Tier: Elder and Discipline: Night Mother) or (Rank Tier: Elder and Discipline: Sith Avatar) or (Rank Tier: Elder and Discipline: Hyōbao Vilissës)

2013/08/09 / 2021/12/21
Ghosting II Granted Default Feat

The character has become more efficient at using Force Cloak while moving anywhere between a slow crawl or a light jog as long as they are maintaining focus. The faster the movement, the more concentration that they requires to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and The character uncloaks momentarily whenever they attack or strike.

Related Skills/Powers: Force Cloak

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Shadow) or (Rank Tier: Equite (exact) and Discipline: Night Mother) or (Rank Tier: Equite (exact) and Discipline: Sith Avatar) or (Rank Tier: Equite (exact) and Discipline: Hyōbao Vilissës)

2013/08/09 / 2021/12/21
Ghosting I Granted Default Feat

The character has learned to utilize their Force Cloak even while in motion. While moving slowly and deliberately, The character can maintain the translucent veil as long as they can maintain focus on the task. The character uncloaks momentarily whenever they attacks or strikes.

Related Skills/Powers: Force Cloak

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Shadow) or (Rank Tier: Journeyman (exact) and Discipline: Night Mother) or (Rank Tier: Journeyman (exact) and Discipline: Sith Avatar) or (Rank Tier: Journeyman (exact) and Discipline: Hyōbao Vilissës)

2013/08/06 / 2021/12/21
Fueled III Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of the ability to use the Force in other ways. While fueled The character loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Rank Tier: Elder and Discipline: Night Warrior

2025/05/02 / 2025/05/02
Fueled II Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of some mental control and the ability to use the Force in other ways. While fueled, The character loses some control of their mental facilities, becoming a creature that only understands basic orders, such as defend this, attack that. In this state, they gain significantly more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Warrior

2025/05/02 / 2025/05/02
Fueled I Granted Default Feat

A Night Warrior can opt to use their Force reserves to enhance their own body at the cost of mental control and the ability to use the Force in other ways. While fueled The character loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate.

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Warrior

2025/05/02 / 2025/05/02
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Free Fall Chosen Force Feat

The character can use their Gravitation power to orient an object's gravitational pull in a different direction, allowing it to fall counter to the normal downward pull.

Related Skills/Powers: Gravitation

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2025/05/02 / 2025/05/02
Force Wielder Awareness Granted Default Feat

Like all members of The Collective, The character has gained a general awareness of enemies that have the ability to harness the Force. They know that the Force Wielders are a very real threat, and will not pretend that they are fables or myths.

Prerequisites: Faction: The Collective

2017/09/28 / 2021/12/16
Force Shockboxing III Granted Default Feat

The character has mastered enhancing their unarmed strikes with Force Lightning. They can envelop their unarmed strikes with Force Lightning for an entire fight, and fight as easily as they would normally. This ability does not work while wearing medium or heavy armor.

Related Skills/Powers: Force Lightning and Martial Arts

Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soul Arcanist)

2024/09/25 / 2024/09/25
Force Shockboxing II Granted Default Feat

The character has reached new levels in enhancing their unarmed strikes with Force Lightning. They can throw one combination of Force Lightning-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor.

Related Skills/Powers: Force Lightning and Martial Arts

Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soul Arcanist)

2024/09/25 / 2024/09/25
Force Shockboxing I Granted Default Feat

The character has begun to learn to envelop their fists with Force Lightning while delivering unarmed strikes. With great effort, They can throw one Force Lightning-enhanced strike before this ability expires. This ability does not work while wearing medium or heavy armor.

Related Skills/Powers: Force Lightning and Martial Arts

Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soul Arcanist)

2024/09/25 / 2024/09/25
Force Scream II Chosen Force Feat

The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 10 feet of the direction The character is facing. This does not damage the user.

Related Skills/Powers: Amplification

Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives

2021/12/16 / 2021/12/16