Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Masquerade III | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Masquerade II | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Masquerade I | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4). Related Skills/Powers: Deception Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Manchurian Candidate | Chosen Force Feat |
The character may delay a Mind Trick from taking effect for a predetermined amount of time, or a specific trigger event. The more distant in the future, or the more complex the trigger, the less powerful the Mind Trick must be to compensate. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2013/08/21 / 2021/12/16 |
Mad Scientist III | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +2 Skill Point bonus to their Medicine Skill and +1 Skill Point bonus to their Mechanics Skill (up to a maximum of +5). Related Skills/Powers: Mechanics and Medicine Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Mad Scientist II | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine and Mechanics Skills (up to a maximum of +5). Related Skills/Powers: Mechanics and Medicine Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Mad Scientist I | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine Skill (up to a maximum of +4). Related Skills/Powers: Medicine Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Loop it | Chosen Force Feat |
The character’s Illusion Force Power goes beyond simple tricks. With extensive practice, they have gained the ability to generate longer-lasting images, left to run on repetitive loops. Though incredibly deceiving from a distance, these illusions tend to fall apart upon closer inspection. Related Skills/Powers: Illusion Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2021/12/16 |
Long Shot | Chosen Force Feat |
The character can use their Teleportation power to move a skill-level appropriate object a greater distance, up to 200 meters within line of sight. Related Skills/Powers: Teleportation Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Locker Space II | Chosen Force Feat |
The character has learned to optimize their item storage, allowing them to store two additional items (to a maximum of five) with their Item Conjuring Force power. Related Skills/Powers: Item Conjuring Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Locker Space I | Chosen Force Feat |
The character has learned to optimize their item storage, allowing them to store one additional item (to a maximum of four) with their Item Conjuring Force power. Related Skills/Powers: Item Conjuring Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Lip Reader | Chosen Skill Feat |
The character is well versed in the nuances of the spoken word. As long as it is in a language they can speak and they can see the speaker's mouth move, The character can understand what is being said purely by reading lips. even without hearing them. Related Skills/Powers: Linguistics and Perception Prerequisites: Rank: Equite 2 |
2021/12/16 / 2021/12/16 |
Linguistic Liar | Chosen Skill Feat |
The character is an experienced liar and saboteur, and their vocal cords are just one more weapon in their arsenal. They might not have spent a lot of time studying other languages, but they has picked up a few tricks along the way. The character can replace their Linguistics Skill with their Deception Skill in order to mimic or impersonate other languages when attempting to pull some sort of con. While this ability might be used to their advantage, The character can easily find trouble if they unwittingly pulls the trick on someone who can actually understand whatever nonsense they is saying. Related Skills/Powers: Deception and Linguistics Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2023/11/08 |
Lil' Bit Disco | Chosen Force Feat |
The character's study of the Darkness Force Power has led to them learning to change the nature of the dark. Just as effective as preventing any sight for organic or machines, the darkness can take new tones, with The character able to choose the overwhelming swallowing tone of their darkness. Related Skills/Powers: Darkness Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2021/12/16 / 2024/01/30 |
Like a Hurricane | Chosen Force Feat |
In addition to general weather and climate changes, The character has learned to use their Weather Control power to specifically target a group of individuals, even as they move about the region. They must maintain sight on the region where this weather is taking place. Related Skills/Powers: Weather Control Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Lightning Reflexes | Chosen Skill Feat |
The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere. Related Skills/Powers: Amplification Prerequisites: Rank Tier: Journeyman |
2013/07/20 / 2021/12/16 |
Lightning Deflection III | Chosen Force Feat |
The character has a mastered defensive tactics against the might of Force Lightning. Not only can they dissipate the energy but they can accurately bounce that lightning towards any target of their choice. This ability is taxing and requires focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Rank: Elder 2 and Order Group: Force Sensitives |
2024/02/16 / 2024/02/16 |
Lightning Deflection II | Chosen Force Feat |
The character has a deeper understanding of the Force Lightning power, and can now both dissipate an incoming short burst, but also bounce the power away from them. Unable to properly target a location, this chaotic reflection of Force Lightning is very taxing and requires intense focus. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Rank: Elder 1 (exact) and Order Group: Force Sensitives |
2024/02/16 / 2024/02/16 |
Lightning Deflection I | Chosen Force Feat |
The character has learned how to ground themselves against the might of Force Lightning. This incredibly taxing and high-focus defensive measure lets him dissipate an incoming short burst of Force Lightning harmlessly into the ground, rather than suffer its painful effects. Repeated usage rapidly drains the user while being less effective than the prior instance of usage. Related Skills/Powers: Force Lightning Prerequisites: Rank Tier: Equite (exact) and Order Group: Force Sensitives |
2024/02/16 / 2024/02/16 |
Lightfooted | Chosen Skill Feat |
The art of sneaking often involves bypassing more than just organic eyes. Knowing the tricks of the trade, The character can disable or bypass electronic sensors, tripwires, and cameras using their Stealth Skill in place of their Slicing Skill. Related Skills/Powers: Slicing and Stealth Prerequisites: Rank: Equite 2 |
2023/11/08 / 2024/02/18 |