Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Eagle Eye | Chosen Skill Feat |
The character has been trained to keep an eye on a target even in a crowd. The character can use their Stealth Skill in place of their Perception Skill in order to follow a mark from a safe distance without being detected. Related Skills/Powers: Perception and Stealth Prerequisites: Society Rank: INQ: IV: Apprentice Inquisitor |
2015/09/24 / 2023/11/08 |
Dun Moch | Chosen Skill Feat |
Anyone can taunt an opponent in a duel, but a master of Dun Moch knows how to take verbal insults and turn them into a deadly weapon. When incorporated into their Lightsaber Forms, Bladed Weapons, and Blunt Weapons, The character seeks to read their opponent like an open book and erode their will to fight. With grandiose flair, displays of the Force, and precise, pinpoint verbal jabs, these insults hurled are not just words in the wind but are a sharpened blade in their own right. The character will then gamble on the openings presented in hopes of their opponent's guard slipping. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: Rank: Equite 2 |
2015/10/07 / 2025/05/03 |
Duelist III | Granted Default Feat |
The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) or (Rank Tier: Elder and Discipline: Inquisitor) or (Rank Tier: Elder and Discipline: The Ronin) or (Rank Tier: Elder and Discipline: Taldryan Obelisk) or (Rank Tier: Elder and Discipline: Noblesse D'épée) or (Rank Tier: Elder and Discipline: Sith Blademaster) or (Rank Tier: Elder and Discipline: Jedi Battlemaster) or (Rank Tier: Elder and Discipline: Tank) or (Rank Tier: Elder and Discipline: Deceiver) |
2024/09/25 / 2024/09/25 |
Duelist II | Granted Default Feat |
The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Ronin) or (Rank Tier: Equite (exact) and Discipline: Taldryan Obelisk) or (Rank Tier: Equite (exact) and Discipline: Noblesse D'épée) or (Rank Tier: Equite (exact) and Discipline: Sith Blademaster) or (Rank Tier: Equite (exact) and Discipline: Jedi Battlemaster) or (Rank Tier: Equite (exact) and Discipline: Tank) or (Rank Tier: Equite (exact) and Discipline: Deceiver) |
2024/09/25 / 2024/09/25 |
Duelist I | Granted Default Feat |
The character has begun to specialise in one-on-one lightsaber duels. The efficiency and timing of their movements gives them an edge in speed, and The character gains +1 Skill Points to their Athletics Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Noblesse D'épée) or (Rank Tier: Journeyman (exact) and Discipline: Sith Blademaster) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Battlemaster) or (Rank Tier: Journeyman (exact) and Discipline: Tank) or (Rank Tier: Journeyman (exact) and Discipline: Deceiver) |
2024/09/25 / 2024/09/25 |
Drunken Master | Chosen Skill Feat |
The martial arts form known drunken boxing is a rare and refined technique that allows The character to fight while appearing to be under the influence of mind altering afflictions such as intoxication, alchemy, and either herbal or conventional poison. The character may replace their Martial Arts Skill with their Deception Skill for the purposes of appearing sloppy for the purposes of luring their opponent into a false sense of security. Related Skills/Powers: Deception and Martial Arts Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2023/11/08 |
Droid Whisperer | Chosen Skill Feat |
The character can communicate with Droids through having a learned understanding of the Binary language without the need of a corresponding additional Linguistics skill. Related Skills/Powers: Linguistics Prerequisites: Rank Tier: Novitiate |
2015/08/09 / 2021/12/16 |
Dowsing III | Granted Default Feat |
There are few places one can hide from The character. All they need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, The character can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in The character’s mind. The stronger the link to the target, the easier and stronger this ability becomes. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Elder and Discipline: Arcanist) or (Rank Tier: Elder and Discipline: Jedi Operative) or (Rank Tier: Elder and Discipline: Force Sleuth) |
2015/08/09 / 2023/12/13 |
Dowsing II | Granted Default Feat |
Tracing links through bound objects or people in the Force, has become a second nature to The character. These sympathetic links manifest as semi-transparent mental images in The character’s mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, The character can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Equite (exact) and Discipline: Arcanist) or (Rank Tier: Equite (exact) and Discipline: Jedi Operative) or (Rank Tier: Equite (exact) and Discipline: Force Sleuth) |
2015/08/09 / 2023/12/13 |
Dowsing I | Granted Default Feat |
All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in The character’s mind. Using an item that has been in contact with the target over the last several hours, The character can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability. Related Skills/Powers: Sense Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Arcanist) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Operative) or (Rank Tier: Journeyman (exact) and Discipline: Force Sleuth) |
2015/08/09 / 2023/12/13 |
Down Scope | Chosen Skill Feat |
The character has a knack for lining up their shots when they has their feet firmly planted and can focus, increasing their accuracy when prone or stationary. The character gets a +1 Skill Point bonus to their Blasters, Slugthrowers or Miscellaneous Weapons Skills (to a maximum of +5). Related Skills/Powers: Blasters, Miscellaneous Weapons, and Slugthrowers Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2021/12/16 |
Don’t Stop Believin’ | Chosen Force Feat |
The character is able to convince others to follow their visions in confidence. Whether or not these insights prove true, The character is experienced in having others place faith in their visions rather than leadership. Therefore, The character can use their Farsight Power in place of their Leadership Skill when convincing others to trust in their visions. Related Skills/Powers: Farsight and Leadership Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite |
2015/08/09 / 2021/12/16 |
Dominate Mind | Chosen Force Feat |
The character has foregone with the typical subtle application of Mind Trick. Instead of merely influencing the mind of another, they can attain control of the physical actions of a target while maintaining complete concentration. This ability supersedes the will of a sentient, enabling the user to force their target into committing acts that directly contradict their allegiances and even their sense of self-preservation. The effectiveness of this control is dependent on the Resolve of the target, becoming even more difficult when used on unwilling sentients. Related Skills/Powers: Mind Trick Prerequisites: Order Group: Force Sensitives and Rank: Equite 2 |
2017/02/11 / 2021/12/16 |
Do A Barrel Roll! | Chosen Skill Feat |
The character has a knack for instinctively dodging incoming fire by executing acrobatic maneuvers right before an otherwise lethal strike would blow their ship to pieces. Related Skills/Powers: Piloting Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Disarming Smile | Chosen Skill Feat |
The character is capable of flashing a disarming smile while appearing completely at ease and nonthreatening. The character gets a +1 Skill Point boost to their Deception Skill (to a maximum of +5) prior to engaging in combat. Related Skills/Powers: Deception Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Digital Defusal | Chosen Skill Feat |
Explosives can get complicated. More than a mere detonator and payload, many explosive devices come with robust wiring and computer systems to manage just when, and how they go off. The character can use their Slicing Skill in place of their Explosives Skill when attempting to disarm a complicated explosive device. Related Skills/Powers: Explosives and Slicing Prerequisites: Rank: Journeyman 4 |
2021/12/16 / 2024/07/21 |
Diamond Cutter | Granted Default Feat |
As a members of Capital Enterprises, The character has honed their mind to be sharp and adaptive to the shifting threads of politics, economics, and sociology. Possessing an innate ability to outthink and outmaneuver others, The character gains a heightened Perception, Manipulation and Intellect skills by +1 point. Related Skills/Powers: INACTIVE Manipulation, Intellect, and Perception Prerequisites: Faction: Capital Enterprises |
2017/09/28 / 2021/12/16 |
Devotee | Granted Default Feat |
Like all members of The Children of Mortis, The character is devoted to their cause. With a deep spiritual connection to the Force, and to The Father they are resistant to ideas or actions that go against their dogmatic views. Prerequisites: Faction: The Children of Mortis |
2022/04/28 / 2022/04/28 |
Devil’s Sight | Granted Default Feat |
As a member of The Shadowseers, The character has learned to live in the shadows. Molded by the darkness, they have developed Force-enhanced vision, allowing them to see clearly even in pitch darkness. Prerequisites: Faction: The Shadowseers |
2022/04/28 / 2022/05/30 |
Depths of Power III | Granted Default Feat |
Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of their own energy. Prerequisites: Rank Tier: Elder and Discipline: Night Witch |
2025/05/02 / 2025/05/02 |