Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Duelist I | Granted Default Feat |
The character has begun to specialise in one-on-one lightsaber duels. The efficiency and timing of their movements gives them an edge in speed, and The character gains +1 Skill Points to their Athletics Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Journeyman (exact)) or (Discipline: The Ronin and Rank Tier: Journeyman (exact)) or (Discipline: Taldryan Obelisk and Rank Tier: Journeyman (exact)) or (Rank Tier: Journeyman (exact) and Discipline: Noblesse D'épée) or (Rank Tier: Journeyman (exact) and Discipline: Sith Blademaster) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Battlemaster) or (Rank Tier: Journeyman (exact) and Discipline: Tank) or (Rank Tier: Journeyman (exact) and Discipline: Deceiver) or (Rank Tier: Journeyman (exact) and Discipline: Timber) |
2024/09/25 / 2024/09/25 |
Duelist II | Granted Default Feat |
The character's continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent's weapon. They gains +1 Skill Points to Athletics and Might Skills during a one-on-one duel (up to a maximum of +5) using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Secret Order) or (Discipline: Inquisitor and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Ronin) or (Rank Tier: Equite (exact) and Discipline: Taldryan Obelisk) or (Rank Tier: Equite (exact) and Discipline: Noblesse D'épée) or (Rank Tier: Equite (exact) and Discipline: Sith Blademaster) or (Rank Tier: Equite (exact) and Discipline: Jedi Battlemaster) or (Rank Tier: Equite (exact) and Discipline: Tank) or (Rank Tier: Equite (exact) and Discipline: Deceiver) or (Rank Tier: Equite (exact) and Discipline: Timber) |
2024/09/25 / 2024/09/25 |
Duelist III | Granted Default Feat |
The character is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to Athletics, Might, and Perception Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon. Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Secret Order) or (Rank Tier: Elder and Discipline: Inquisitor) or (Rank Tier: Elder and Discipline: The Ronin) or (Rank Tier: Elder and Discipline: Taldryan Obelisk) or (Rank Tier: Elder and Discipline: Noblesse D'épée) or (Rank Tier: Elder and Discipline: Sith Blademaster) or (Rank Tier: Elder and Discipline: Jedi Battlemaster) or (Rank Tier: Elder and Discipline: Tank) or (Rank Tier: Elder and Discipline: Deceiver) or (Rank Tier: Elder and Discipline: Timber) |
2024/09/25 / 2024/09/25 |
Clairvoyance I | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. Requiring full concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. The longer concentration is maintained, the more information is gleaned, but at this level, The character experiences significant mental fatigue with extended use. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Oracle) or (Rank Tier: Journeyman (exact) and Discipline: Librarian) or (Rank Tier: Journeyman (exact) and Discipline: Force Prophet) or (Rank Tier: Journeyman (exact) and Discipline: Temporal Operative) |
2024/09/29 / 2024/09/29 |
Clairvoyance II | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. With significant concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Information comes more rapidly at this level, and the fatigue The character experiences with extended use is diminished. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Oracle) or (Rank Tier: Equite (exact) and Discipline: Librarian) or (Rank Tier: Equite (exact) and Discipline: Force Prophet) or (Rank Tier: Equite (exact) and Discipline: Temporal Operative) |
2024/09/29 / 2024/09/29 |
Clairvoyance III | Granted Default Feat |
The character’s connection to the Living Force makes them aware of the branching futures before them. With little to no concentration, even in combat, they open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Both sides of time are revealed to them and understanding of the branching timelines comes rapidly and easily. At this level, the mental strain of perceiving these diverging paths is negligible. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Oracle) or (Rank Tier: Elder and Discipline: Librarian) or (Rank Tier: Elder and Discipline: Force Prophet) or (Rank Tier: Elder and Discipline: Temporal Operative) |
2024/09/29 / 2024/09/29 |
Arcane Shield I | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to lessen the damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage while taking a hit to concentration. Related Skills/Powers: Force Lightning Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Force Lord) or (Rank Tier: Journeyman (exact) and Discipline: Deathsworn) or (Rank Tier: Journeyman (exact) and Discipline: The Chronarch) or (Rank Tier: Journeyman (exact) and Discipline: Jedi Peacemaker) or (Rank Tier: Journeyman (exact) and Discipline: Sith Fleshweaver) or (Rank Tier: Journeyman (exact) and Discipline: Cybermancer) |
2024/09/25 / 2024/10/01 |
Arcane Shield II | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Force Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration. Related Skills/Powers: Force Lightning Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Force Lord) or (Discipline: Deathsworn and Rank Tier: Equite (exact)) or (Rank Tier: Equite (exact) and Discipline: The Chronarch) or (Rank Tier: Equite (exact) and Discipline: Jedi Peacemaker) or (Rank Tier: Equite (exact) and Discipline: Sith Fleshweaver) or (Rank Tier: Equite (exact) and Discipline: Cybermancer) |
2024/09/25 / 2024/10/01 |
Masquerade I | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4). Related Skills/Powers: Deception Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Masquerade II | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their Deception Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Masquerade III | Granted Default Feat |
Using regular and technological means, The character can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their Deception Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Mad Scientist I | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine Skill (up to a maximum of +4). Related Skills/Powers: Medicine Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Mad Scientist III | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +2 Skill Point bonus to their Medicine Skill and +1 Skill Point bonus to their Mechanics Skill (up to a maximum of +5). Related Skills/Powers: Mechanics and Medicine Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Presentiment II | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and a few moment’s concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean bits of information resulting in some mental and emotional strain. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Equite (exact) and Discipline: Locked Discipline) or (Rank Tier: Equite (exact) and Discipline: Soothsayer) or (Rank Tier: Equite (exact) and Discipline: Force Prophet) |
2024/10/01 / 2024/10/01 |
Presentiment III | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit them to glean substantial bits of information with very little mental or emotional toll. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Soothsayer) or (Rank Tier: Elder and Discipline: Force Prophet) |
2024/10/01 / 2024/10/01 |
Mad Scientist II | Granted Default Feat |
A mad scientist is just that, mad, using a mix of biological and technical apparatus' to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, The character gets a +1 Skill Point bonus to their Medicine and Mechanics Skills (up to a maximum of +5). Related Skills/Powers: Mechanics and Medicine Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline |
2024/10/01 / 2024/10/01 |
Arcane Shield III | Granted Default Feat |
The character can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Force Lightning, Stun, explosives, or blaster fire without losing concentration. Related Skills/Powers: Force Lightning Prerequisites: (Rank Tier: Elder and Discipline: Locked Discipline) or (Rank Tier: Elder and Discipline: Force Lord) or (Rank Tier: Elder and Discipline: Deathsworn) or (Rank Tier: Elder and Discipline: The Chronarch) or (Rank Tier: Elder and Discipline: Jedi Peacemaker) or (Rank Tier: Elder and Discipline: Sith Fleshweaver) or (Rank Tier: Elder and Discipline: Cybermancer) |
2024/09/25 / 2024/10/22 |
Dampen II | Chosen Force Feat |
Rather than focusing on an individual, The character has learned to project the effects of Suppression over a larger area of effect, lowering the effectiveness of Force usage from any that step into The character’s sphere of awareness. Related Skills/Powers: Suppression Prerequisites: Rank Tier: Elder and Order Group: Force Sensitives |
2021/12/16 / 2025/02/23 |
Presentiment I | Granted Default Feat |
The character’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and intense concentration, The character may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are disjointed and not so easily deciphered though small bits of useful information may be deciphered with considerable mental and emotional strain. Related Skills/Powers: Farsight Prerequisites: (Rank Tier: Journeyman (exact) and Discipline: Locked Discipline) or (Rank Tier: Journeyman (exact) and Discipline: Soothsayer) or (Rank Tier: Journeyman (exact) and Discipline: Force Prophet) |
2024/10/01 / 2025/03/29 |
Guerilla Warfare | Chosen Skill Feat |
The character has learned how to keep to the shadows in time of conflict. While utilizing a Guerilla Warfare style, they can use their Stealth Skill in place of their Tactics Skill. Related Skills/Powers: Stealth and Tactics Prerequisites: Rank: Equite 3 |
2025/03/29 / 2025/03/29 |