Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Shadow Warfare | Chosen Skill Feat |
The character has trained in leading soldiers for stealth operations. They can use their Leadership Skill in place of their Stealth Skill while commanding a troop unseen strikes. Related Skills/Powers: Leadership and Stealth Prerequisites: Rank: Equite 1 |
2025/03/29 / 2025/03/29 |
Creature Sense I | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with Domesticated Creatures only. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact) |
2025/04/06 / 2025/04/06 |
Creature Sense II | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with Domesticated and Tameable Creatures only. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact) |
2025/04/06 / 2025/04/06 |
Creature Sense III | Chosen Force Feat |
The character has trained to use their Sense Power along side their Creature Control, to sense and experience the world around them from the POV of their creature companion. The character can do this with any owned creatures. Related Skills/Powers: Creature Control and Sense Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder |
2025/04/06 / 2025/04/06 |
Snap Judgement | Granted Default Feat |
The character's experience in Combat Center judgments has honed their ability to notice a persons' tells. This gives The character one chance per combat to not be surprised or caught off guard by an opponent's actions/tactics. Prerequisites: Trophy: Pays to Critique, level 12 |
2023/04/19 / 2025/04/21 |
Matter Bender I | Chosen Force Feat |
The character has learned to tweak their abilities with Telekinesis to utilize it against the less physically tangible and structured. Things such as sand and water can all be manipulated with their Telekinesis abilities. This is not a fine grain control, but instead usage such as creating a wave of particles. Related Skills/Powers: Telekinesis Prerequisites: (Rank: Equite 3 (exact) and Order Group: Force Sensitives) or (Rank: Equite 4 (exact) and Order Group: Force Sensitives) |
2021/12/16 / 2025/04/30 |
Matter Bender II | Chosen Force Feat |
The character has mastered Telekinesis beyond particle control of sand and water, and has learned to resonate with solid and stationary inorganic matter. With intense focus they can disrupt an area no bigger than themselves, and turn the solid matter into fine-grained particles. Related Skills/Powers: Telekinesis Prerequisites: Rank: Elder 1 and Order Group: Force Sensitives |
2023/01/31 / 2025/04/30 |
Free Fall | Chosen Force Feat |
The character can use their Gravitation power to orient an object's gravitational pull in a different direction, allowing it to fall counter to the normal downward pull. Related Skills/Powers: Gravitation Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4 |
2025/05/02 / 2025/05/02 |
Chem Dealer I | Chosen Force Feat |
The character is capable of carrying one extra power-level-appropriate ichor potion (to a maximum of three). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Journeyman (exact) and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Chem Dealer II | Chosen Force Feat |
The character is capable of carrying two extra power-level-appropriate ichor potions (to a maximum of four). Related Skills/Powers: Ichor Prerequisites: Rank Tier: Equite and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Locker Space I | Chosen Force Feat |
The character has learned to optimize their item storage, allowing them to store one additional item (to a maximum of four) with their Item Conjuring Force power. Related Skills/Powers: Item Conjuring Prerequisites: Rank: Journeyman 4 (exact) and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Locker Space II | Chosen Force Feat |
The character has learned to optimize their item storage, allowing them to store two additional items (to a maximum of five) with their Item Conjuring Force power. Related Skills/Powers: Item Conjuring Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Unseen Servant | Chosen Force Feat |
The character can maintain a single Wraith whose form is determined by their current skill level in Necromancy without an active concentration. This Wraith cannot participate in combat. Note: This is not an additional Wraith from the power. Related Skills/Powers: Necromancy Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Strings for Thee | Chosen Force Feat |
The character has learned to split their Possession ability between two targets relative to their skill in the power. This is still just as draining as using the ability for one person would be. Related Skills/Powers: Possession Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Fire Armor | Chosen Force Feat |
The character can use their ability of Pyrokinesis to safely coat their armor or clothing with fire without ruining their attire or causing damage to themselves. Related Skills/Powers: Pyrokinesis Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Long Shot | Chosen Force Feat |
The character can use their Teleportation power to move a skill-level appropriate object a greater distance, up to 200 meters within line of sight. Related Skills/Powers: Teleportation Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Blind Shot | Chosen Force Feat |
The character can transport a skill-level appropriate object to a space not within line of sight but runs the risk of death or serious injury by attempting to appear in a place that is physically open. Related Skills/Powers: Teleportation Prerequisites: Rank: Equite 3 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Like a Hurricane | Chosen Force Feat |
In addition to general weather and climate changes, The character has learned to use their Weather Control power to specifically target a group of individuals, even as they move about the region. They must maintain sight on the region where this weather is taking place. Related Skills/Powers: Weather Control Prerequisites: Rank: Equite 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Ichor Bolt | Chosen Force Feat |
The character has learned to channel their Telekinesis power into a bolt of moving energy from their hands to a target. Related Skills/Powers: Telekinesis Prerequisites: Rank: Journeyman 4 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |
Fear Projection | Chosen Force Feat |
The character has learned to utilize their Terror power by passively projecting tiny images of their own fears around them. Their connection to the Force deepens as they use their fear to fuel their abilities. Related Skills/Powers: Terror Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives |
2025/05/02 / 2025/05/02 |