Character Sheet Reference

Displaying feats 441 - 453 of 453 in total
Feat Type / Location Description Created / Updated
Preservation Override Chosen Force Feat

The character has learned how to take their Possession of another being to a new level, allowing them to override the target’s self-preservation instincts, letting The character place their target in very dangerous or even deadly situations, including combat.

Related Skills/Powers: Possession

Prerequisites: Rank: Elder 1 and Order Group: Force Sensitives

2025/05/02 / 2025/05/06
Yzma’s Cabinet Chosen Force Feat

The character can transform one additional target to a different creature type based on their skill level.

Related Skills/Powers: Transformation

Prerequisites: Rank: Equite 1 and Order Group: Force Sensitives

2025/05/02 / 2025/05/06
Junker I Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Scavenger

2016/08/02 / 2025/05/06
Junker II Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of common or uncommon mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +1 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Equite (exact) and Discipline: Scavenger

2016/08/02 / 2025/05/06
Junker III Granted Default Feat

Where others see junk, a Scavenger sees opportunity. The character can quickly appraise the value of any kind of mechanical equipment they come across and then sell it at a higher value or repurpose it somewhere else. The character gains a +2 Skill Point bonus to Mechanics and Crafting when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).

Related Skills/Powers: Crafting and Mechanics

Prerequisites: Rank Tier: Elder and Discipline: Scavenger

2016/08/02 / 2025/05/06
Fire Weapons Chosen Force Feat

The character can use their ability of Pyrokinesis to safely coat their weapons with fire. This can be applied to the blades of lightsabers and the bolts from blasters and slug throwers in addition to more conventional weapons.

Related Skills/Powers: Pyrokinesis

Prerequisites: Rank: Equite 2 and Order Group: Force Sensitives

2025/05/02 / 2025/05/13
Deflection Specialist I Granted Default Feat

The character has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. The character can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons.

Related Skills/Powers: Bladed Weapons, Blunt Weapons, Lightsaber, and Lightsaber

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Locked Discipline

2024/09/25 / 2025/05/14
Deflection Specialist II Granted Default Feat

The character has furthered their training in deflecting blaster weapons. The character can deflect short flurries of blaster fire with their lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: Rank Tier: Equite (exact) and Discipline: Locked Discipline

2024/09/25 / 2025/05/14
Deflection Specialist III Granted Default Feat

The character has mastered the art of deflecting blaster weapons. The character can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).

Related Skills/Powers: Bladed Weapons, Blunt Weapons, and Lightsaber

Prerequisites: Rank Tier: Elder and Discipline: Locked Discipline

2024/09/25 / 2025/05/14
Depths of Power I Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice The character's own energy.

Prerequisites: Rank Tier: Journeyman (exact) and Discipline: Night Witch

2025/05/02 / 2025/05/14
Depths of Power II Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of The character's own energy.

Prerequisites: Rank Tier: Equite (exact) and Discipline: Night Witch

2025/05/02 / 2025/05/14
Depths of Power III Granted Default Feat

Night Witch rituals have given The character a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of The character's own energy.

Prerequisites: Rank Tier: Elder and Discipline: Night Witch

2025/05/02 / 2025/05/14
Rather Weighty, This Chosen Force Feat

The character has taken advanced training in their Gravitation Force Power, allowing them to not only weaken the pull of gravity, or change its direction, but also to increase the pull of gravity, making targets heavier than they would be otherwise.

Related Skills/Powers: Gravitation

Prerequisites: Rank: Journeyman 4

2025/05/16 / 2025/05/16