Character Sheet Reference

Displaying feats 441 - 460 of 464 in total
Feat Type / Location Description Created / Updated
Force Drain II Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes just as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2025/05/28
Force Drain III Chosen Force Feat

The character can channel life and Force energy from a source other than themselves to fuel their Healing ability. This target must be a living sapient species and is sapped of energy and vitality, growing weaker at a proportional amount of the wounds being healed. This process takes half as long to heal as it would with the traditional Healing Force Power.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2025/05/28
A Soul for a Soul Chosen Force Feat

Modifying their Healing Force Power, The character can, using a complicated and dangerous process, channel life and Force energy from a subdued living target to return a dead target to life, at the cost of killing the living target when complete.

Related Skills/Powers: Healing

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2020/01/22 / 2025/05/28
False Echoes Chosen Force Feat

The character has learned to protect their mind with lies. When aware of a probing Telepathy, The character can project false information allowing them to use their Deception Skill in place of their Intellect skill to counter it.

Related Skills/Powers: Deception and Telepathy

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2025/06/03 / 2025/06/03
Synergy I Granted Default Feat

As a Journeyman, The character has learned to extend the effects of their defensive Force powers to a single target within close proximity. The character can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as their full concentration is dedicated to the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Discipline: Defender and Rank Tier: Journeyman (exact)) or (Discipline: Concordant and Rank Tier: Journeyman (exact)) or (Discipline: Lifeweaver and Rank Tier: Journeyman (exact)) or (Discipline: Lyctor and Rank Tier: Journeyman (exact))

2015/08/09 / 2025/06/22
Synergy II Granted Default Feat

The character can more readily extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Discipline: Defender and Rank Tier: Equite (exact)) or (Discipline: Concordant and Rank Tier: Equite (exact)) or (Discipline: Lifeweaver and Rank Tier: Equite (exact)) or (Discipline: Lyctor and Rank Tier: Equite (exact))

2015/08/09 / 2025/06/22
Synergy III Granted Default Feat

The character can instantly extend the effects of their defensive Force powers to a small team of targets within close proximity. they can share the effects of their Concealment, Force Cloak, Healing, or Control Self so long as they are concentrating on the task. Powers shared remain relative to The character’s level of training in them. Excludes: Barrier.

Related Skills/Powers: Concealment, Control Self, Force Cloak, and Healing

Prerequisites: (Discipline: Defender and Rank Tier: Elder) or (Discipline: Concordant and Rank Tier: Elder) or (Discipline: Lifeweaver and Rank Tier: Elder) or (Discipline: Lyctor and Rank Tier: Elder)

2015/08/09 / 2025/06/22
Spirit Guide I Granted Default Feat

Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As a Journeyman, The character can commune with recently created spirits, no more than a month old. The spirit's demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.

Related Skills/Powers: Telepathy

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact))

2025/07/30 / 2025/07/30
Spirit Guide II Granted Default Feat

Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As an Equite, The character can commune with spirits as old as a year. These spirits can hold simple conversations, but the spirit's demeanor and willingness to cooperate is outside of The character's control. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.

Related Skills/Powers: Telepathy

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact))

2025/07/30 / 2025/07/30
Spirit Guide III Granted Default Feat

Instead of trying to control the dead, The character has trained to pull spirits from beyond the veil of the living Force with their Telepathy Force Power so they can speak together. As an Elder, The character can commune with older spirits, including those long since deceased. These spirits can hold full conversations, but the spirit's demeanor and willingness to cooperate is outside of The character's control. The spirit may still need to be persuaded to provide information. Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.

Related Skills/Powers: Telepathy

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Mandalorian Nightsister and Rank Tier: Elder) or (Discipline: Spirit Witch and Rank Tier: Elder)

2025/07/30 / 2025/07/30
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2025/08/01
I am in Control Chosen Force Feat

The character has trained their Control Self Force Power to help fortify their mind against others. They may use Control Self in place of their Resolve to counter Mind Trick

Related Skills/Powers: Control Self

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2025/05/04 / 2025/08/01
Spectral Beast II Granted Default Feat

As an Equite, The character has further developed their spiritual bond with the animal world and using their Transformation Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice relative to their skill level. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. The character can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. The animal must be noted in the character's loadout.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Equite (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Equite (exact)) or (Discipline: Spirit Witch and Rank Tier: Equite (exact)) or (Discipline: Loup-Garou and Rank Tier: Equite (exact))

2025/07/30 / 2025/08/08
Spectral Beast III Granted Default Feat

As an Elder, The character has mastered their spiritual bond with the animal world. Using their Transformation Force Power, they can transform into a fully formed glowing ghostly version of an animal of their choice relative to their skill level. The Spectral form is easy to maintain, allowing them to make normal attacks and interact with the world around them as well as communicate as they would normally. They can move through solid walls as desired and maintain this form. The animal must be noted in the character's loadout.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Elder) or (Discipline: Mandalorian Nightsister and Rank Tier: Elder) or (Discipline: Spirit Witch and Rank Tier: Elder) or (Discipline: Loup-Garou and Rank Tier: Elder)

2025/07/30 / 2025/08/08
Spectral Beast I Granted Default Feat

As a Journeyman, The character has found a deep spiritual connection to animal life. Using their Transformation Force Power, they can transform into a weak-wispy glowing-ghostly version of an animal of their choice relative to their skill level. This Spectral form is hard to maintain and dissipates if anything attempts to pass through it. It is not possible to attack in this form, but it is possible to speak single words to those around them. The animal must be noted in the character's loadout.

Related Skills/Powers: Transformation

Prerequisites: (Discipline: Locked Discipline and Rank Tier: Journeyman (exact)) or (Discipline: Mandalorian Nightsister and Rank Tier: Journeyman (exact)) or (Discipline: Spirit Witch and Rank Tier: Journeyman (exact)) or (Discipline: Loup-Garou and Rank Tier: Journeyman (exact))

2025/07/30 / 2025/08/16
Rampage I Chosen Force Feat

When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow or Stun are cast aside until the rampage has run its course. The character still experiences the same fatigue of their Rage as well as the effects of those debilitating powers when their Rage has ended.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2013/08/17 / 2025/08/22
Rampage II Chosen Force Feat

When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow or Stun are cast aside. The character still experiences the same fatigue when their Rage has ended but no longer experiences the effects of those debilitating Powers.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2025/08/22
Rampage III Chosen Force Feat

When The character lets their Rage take control, they embark on a rampage. While rampaging, any debilitating effects such as Slow or Stun are not merely cast aside but usable to extend the duration of Rage without additional fatigue or drain. The character still experiences fatigue when their Rage has ended based on their normalized usage of it.

Related Skills/Powers: Rage

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2025/08/22
Escape Artist Chosen Force Feat

The character can use Amplification to create an internal surge of Force energy. This energy frees him of all foreign Force effects that would otherwise be inhibiting him from moving properly, such as Slow or even a Telekinetic grip.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Novitiate

2013/08/17 / 2025/08/22
Gravity Well Chosen Force Feat

The character has trained their Gravitation Force power to affect an area, instead of a specific target. Strongest in the center of its effect, they can place a 3-meter-wide zone where any object entering it is affected by The character's Gravitation power.

Related Skills/Powers: Gravitation

Prerequisites: Order Group: Force Sensitives and Rank: Equite 2

2025/08/22 / 2025/08/22