Character Sheet Reference

Displaying feats 401 - 420 of 529 in total
Feat Type / Location Description Created / Updated
Force Scream I Chosen Force Feat

The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 5 feet of the direction The character is facing. This attack does minor damage to the user.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16
Force Scream II Chosen Force Feat

The character has learned to amplify their vocal cords to allow them to exceed volumes typical of normal beings. This vocal attack can disorient and damage the auditory senses of opponents within 10 feet of the direction The character is facing. This does not damage the user.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Freight Train Chosen Skill Feat

The character is unconcerned with the finesse needed to carefully avoid obstacles. Instead they utilizes their Might instead of a flashy form of athletic parkour. While attempting to maneuver past obstacles, they can use their their Might Skill in place of their Athletics Skill.

Related Skills/Powers: Athletics and Might

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
Hammerhand Chosen Force Feat

The character is a specialist in using the Force to enhance the brute force of their strikes, and they experiences less drain while using their Amplification Force Power while attempting to unarm strike an opponent.

Related Skills/Powers: Amplification

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2021/12/16 / 2021/12/16
Haze I Chosen Force Feat

The character can extend their Concealment ability over a single additional sentient being next to them, hiding them from a Jedi’s Force Sense. Requires The character’s full attention to maintain the concealment effect.

Related Skills/Powers: Concealment

Prerequisites: Order Group: Force Sensitives and Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Hippocratic Chosen Skill Feat

The character's training in Medicine has led to them learn the mantra "Do No Harm". To this end, they have learned to use their medical studies to attempt to incapacitate an opponent. The character can use their Medicine Skill in place of their Martial Arts Skill while attempting to subdue, but not kill an opponent.

Related Skills/Powers: Martial Arts and Medicine

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2023/11/08
Home Into The Black Chosen Skill Feat

The character knows how to blend their ship in with the background, whether cosmic or otherwise. When attempting to fly undetected, The character gets a +1 Skill Point bonus to their Piloting Skill (to a maximum of +5).

Related Skills/Powers: Piloting

Prerequisites: Rank: Journeyman 4

2021/12/16 / 2021/12/16
I Controlled Them Like Animals Chosen Skill Feat

Society works until it doesn't. Groups of people can revert to more animalistic traits when afraid, angry, or intoxicated. The character's training at handling pack animals allows them to utilize their Creature Handling Skill in place of their Leadership Skill when attempting to control groups of people that are acting on their more animalistic impulses.

Related Skills/Powers: Creature Handling and Leadership

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
I Made A Pipe Bomb Chosen Skill Feat

The character has spent enough time around explosives to understand the fundamental traits in identifying what can be used to make something go boom. When attempting to make a makeshift explosive device, The character can use their Explosive Skill in place of their Crafting Skill.

Related Skills/Powers: Crafting and Explosives

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
I Made This I Chosen Skill Feat

The character spends as much time practicing with their creations as making them. They can use their Crafting Skill in place of the relevant weapon skill when using a single weapon of their own creation. (The weapon must be cited in Loadout Description)

Related Skills/Powers: Crafting

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2023/11/13
I'm Rubber, You're Glue Chosen Force Feat

The character has taken effort to truly understand fear to the point it has become a part of them. By instinct they can use their Terror Force Power to startle anyone who attempts to startle them.

Related Skills/Powers: Terror

Prerequisites: Order Group: Force Sensitives and Rank: Journeyman 4

2021/12/16 / 2021/12/16
In A Pinch Chosen Skill Feat

The character has experience with the frantic pacing that occurs on the battlefield. Perfectly at home, they can stay focused on the task at hand. This grants The character a +1 Skill Point bonus to their Mechanic Skill they are trying to make an urgent repair while under fire (to a maximum of +5).

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Journeyman

2021/12/16 / 2021/12/16
Inceptioned Chosen Force Feat

The character has mastered the art of corrupting a mind, distorting the borders between what is real and imaginary. With absolute focus, they can attempt to convince a target that a memory is either real, or fictional. The more complicated the memory, the more draining this is on the user.

Related Skills/Powers: Mind Trick

Prerequisites: Order Group: Force Sensitives and Rank Tier: Elder

2021/12/16 / 2021/12/16
Jury-rig II Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs only last for a moderate amount of time and break down after some regular usage.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Jury-rig III Chosen Skill Feat

The character is such an able Mechanic they can make use of some very unusual materials to get systems up and running again, often using parts of completely different machines or simple objects to replace typically complicated parts. These jury rigs can last for a long amount of time and break down only after heavy usage.

Related Skills/Powers: Mechanics

Prerequisites: Rank Tier: Equite

2021/12/16 / 2021/12/16
Just Ones and Zeroes Chosen Skill Feat

The character understands how a droid thinks, and is able to leverage that understanding in arguing with them. The character can use their Slicing Skill in place of their Deception Skill when engaging in a verbal exchange with artificial intelligence.

Related Skills/Powers: Deception and Slicing

Prerequisites: Rank Tier: Novitiate

2021/12/16 / 2023/11/08
Just The Two Of Us II Chosen Skill Feat

The character has formed a lasting bond with a single Domesticated or Tameable creature. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creature must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2023/12/27
Just The Two Of Us III Chosen Skill Feat

The character has formed a lasting bond with up to two Domesticated or Tameable creatures. This bond exists without the need of a Force-connection, or advanced training in Creature Handling and is instead something more primal and natural. (Bonded creatures must be cited in Loadout Description)

Related Skills/Powers: Creature Handling

Prerequisites: Rank Tier: Elder

2021/12/16 / 2023/12/27
Keen Mind I Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last six months that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Journeyman (exact)

2021/12/16 / 2021/12/16
Keen Mind II Chosen Skill Feat

The character has a mind like a steel trap. With an eidetic memory, they can remember anything from the last year that they actively perceived (focused on, read, heard, etc) with greater detail.

Related Skills/Powers: Intellect and Perception

Prerequisites: Rank Tier: Equite (exact)

2021/12/16 / 2021/12/16