Feat | Type / Location | Description | Created / Updated |
---|---|---|---|
Assess The Situation | Chosen Skill Feat |
The character is extremely skilled at scanning an area for information. The character can replace their Perception Skill with their Investigation Skill for the purposes of quickly gathering information on a situation. Related Skills/Powers: Investigation and Perception Prerequisites: Rank Tier: Novitiate |
2013/08/17 / 2021/12/16 |
Golden Envoy Wit | Chosen Skill Feat |
Golden Envoys know that the secret to outsmarting an opponent is to out think them. This mindset gives The character an advantage when weighing their Intellect directly against another's Intellect—be it a duel, politics, or an intense game of Lizard, Toad, Snake. Related Skills/Powers: Intellect Prerequisites: Trophy: You Can Certainly Try, level 8 |
2023/02/16 / 2023/03/05 |
Ambidexterity I | Chosen Skill Feat |
The character can wield a single weapon fairly in either their left or right hand. While combat applicable, The character still favors one hand over the other. If the primary hand is hindered, they can still fight effectively, but not at peak performance. Related Skills/Powers: Dual Wielding Prerequisites: Rank Tier: Journeyman (exact) |
2015/08/09 / 2021/12/16 |
True Colors | Chosen Skill Feat |
The character can replace their Perception Skill with their Charm Skill to see through an act of deception by picking up on intent rather than investigative clues. This requires concentration, making it difficult to employ in combat. Related Skills/Powers: Charm and Perception Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Jar'Kai | Chosen Skill Feat |
The character is adept with Jar'Kai, an ancient martial arts technique that roughly translates to “two swords as one". The character is able to use their Martial Arts Skill in place of their Dual Wielding Skill level so long as they are wielding either a pair of Bladed Weapons or a pair of Lightsabers. Related Skills/Powers: Dual Wielding and Martial Arts Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2023/08/10 |
Lightning Reflexes | Chosen Skill Feat |
The character's reflexes tend to take over in situations where muscle memory alone can prevent bodily harm. As such, The character has a knack for catching or avoiding projectiles aimed at their body, even if focused elsewhere. Related Skills/Powers: Amplification Prerequisites: Rank Tier: Journeyman |
2013/07/20 / 2021/12/16 |
Drunken Master | Chosen Skill Feat |
The martial arts form known drunken boxing is a rare and refined technique that allows The character to fight while appearing to be under the influence of mind altering afflictions such as intoxication, alchemy, and either herbal or conventional poison. The character may replace their Martial Arts Skill with their Deception Skill for the purposes of appearing sloppy for the purposes of luring their opponent into a false sense of security. Related Skills/Powers: Deception and Martial Arts Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2023/11/08 |
Guns Akimbo | Chosen Skill Feat |
The character has trained vigorously with their specific ranged weapon of choice, and suffers no penalty when using using a pair of their favored weapon type. This allows The character to use their Dual Wielding Skill at the same level as their Weapon Skill when brandishing a pair of their favored ranged weapons. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Blasters and Slugthrowers Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2021/12/16 |
Go Ahead, Make My Day | Chosen Skill Feat |
The character is talented in the subtle nuances of acting or putting up a front to bluff or intimidate a target. In these instances, The character can use their Deception Skill in place of their Intimidation Skill to gain leverage in a compromising situation. Related Skills/Powers: Deception and Intimidation Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
The Thrill | Chosen Skill Feat |
Knowing what it is like to face a more powerful foe, The character has learned to use the thrill of battle to their advantage, helping them push beyond what they should be capable of. Against an opponent of a higher rank, The character gets a +1 Skill point bonus to their Stamina skill (up to a maximum of +5). Related Skills/Powers: Stamina Prerequisites: Trophy: Spoils to the Victor, level 3 |
2023/04/19 / 2023/05/07 |
You Know Who I Represent | Chosen Skill Feat |
Now known as a public representative of the Brotherhood, The character may gain an advantage when using Charm or Deception to convince others that their actions are officially sanctioned by Brotherhood leadership. Prerequisites: Trophy: Together, We Will Rule the Galaxy, level 8 |
2024/04/14 / 2024/04/14 |
Sleeping Rancor | Chosen Skill Feat |
The martial techniques of the secret style of Hij'kata are designed to subdue an opponent peacefully and with minimal harm. So long as they are aiming to disable their opponent without striking or otherwise directly harming them, The character gets a +1 Skill Point bonus to Martial Arts (to a maximum of +5). Related Skills/Powers: Martial Arts Prerequisites: Rank: Journeyman 2 |
2016/05/21 / 2023/08/10 |
Just A Flesh Wound II | Chosen Skill Feat |
The character is almost completely self-sufficient, and may use their Survival Skill in place of their Medicine Skill to treat their or other's injuries by utilizing whatever materials are available. Related Skills/Powers: Medicine and Survival Prerequisites: Rank Tier: Journeyman |
2023/03/13 / 2023/03/13 |
Shockboxing | Chosen Skill Feat |
Shockboxing is a cage fighting technique that focuses on the eponymous "shock gloves" worn over the hands. Most shock boxers come from another fighting background but train with these gloves on. While The character is wearing shock gloves or any other knuckle or glove-type weapon, they gets a +1 Skill Point bonus to their Martial Arts (to a maximum of +5). Related Skills/Powers: Martial Arts and Miscellaneous Weapons Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2023/08/10 |
Petranaki | Chosen Skill Feat |
The gladiator's art of Petranaki was developed in the arenas of Geonosis where fighters in the beast pits learned to adapt to whatever they could find to survive. When an improvised weapon is required to fight an enemy—such as using a broken bar stool leg as a club—The character can substitute the relevant Weapon Skill with their Martial Arts Skill. Related Skills/Powers: Martial Arts Prerequisites: Rank Tier: Journeyman |
2016/05/21 / 2023/08/10 |
It's Called Style | Chosen Skill Feat |
The character has learned to play to a crowd. The character can use their weapon of choice's related Skill at +1 Skill point while attempting to make flashy or showy moves. (The favored weapon must be cited in Loadout Description) Related Skills/Powers: Bladed Weapons, Blasters, Blunt Weapons, Lightsaber, and Slugthrowers Prerequisites: Trophy: Spoils to the Victor, level 9 |
2023/04/19 / 2023/05/07 |
Disarming Smile | Chosen Skill Feat |
The character is capable of flashing a disarming smile while appearing completely at ease and nonthreatening. The character gets a +1 Skill Point boost to their Deception Skill (to a maximum of +5) prior to engaging in combat. Related Skills/Powers: Deception Prerequisites: Rank: Journeyman 4 |
2015/08/09 / 2023/11/08 |
Shake What Your Mama Gave Ya | Chosen Skill Feat |
The character employs many tactics when trying to get what they want, but their favorite tool is their body. When specifically using seduction tactics to coerce someone, The character gains a +1 Skill Point bonus to their Deception Skill while attempting to leverage their ‘figure’ as an advantage (to a maximum of +5). Related Skills/Powers: Deception Prerequisites: Rank Tier: Journeyman |
2015/08/09 / 2023/11/08 |
Well Read | Chosen Skill Feat |
The character has studied the fundamentals of combat beyond just the practical and into the theoretical. While in combat they can use this theoretical knowledge to gain a +1 Skill point bonus to their Intellect Skill (up to a maximum of +5). Related Skills/Powers: Intellect Prerequisites: Trophy: Pays to Critique, level 3 |
2023/04/19 / 2023/05/07 |
Nine Out of Ten | Chosen Skill Feat |
The character has seen many battles, good and bad, fast and prolonged. The one constant they have seen is that no one is perfect. With a keen eye and armed with this knowledge, The character gains a +1 Skill point bonus to their Resolve Skill while in active combat (up to a maximum of +5). Related Skills/Powers: Resolve Prerequisites: Trophy: Pays to Critique, level 9 |
2023/04/19 / 2023/05/07 |