Character Sheet Reference

Displaying feats 461 - 464 of 464 in total
Feat Type / Location Description Created / Updated
Technocrat Granted Default Feat

As a member of The Technocratic Guild, The character has had their body enhanced with cybernetic implants. As a result, some might consider them no longer entirely human. These enhancements increase their base Athletics, Might, and Stamina skills by +1.

Related Skills/Powers: Athletics, Might, and Stamina

Prerequisites: Faction: The Technocratic Guild

2017/09/28 / 2021/12/16
Force Wielder Awareness Granted Default Feat

Like all members of The Collective, The character has gained a general awareness of enemies that have the ability to harness the Force. They know that the Force Wielders are a very real threat, and will not pretend that they are fables or myths.

Prerequisites: Faction: The Collective

2017/09/28 / 2021/12/16
Diamond Cutter Granted Default Feat

As a members of Capital Enterprises, The character has honed their mind to be sharp and adaptive to the shifting threads of politics, economics, and sociology. Possessing an innate ability to outthink and outmaneuver others, The character gains a heightened Perception, Manipulation and Intellect skills by +1 point.

Related Skills/Powers: INACTIVE Manipulation, Intellect, and Perception

Prerequisites: Faction: Capital Enterprises

2017/09/28 / 2021/12/16
Steel Curtain Granted Default Feat

The character has received specialized training from the Grand Master and has gained the ability to steel their mind against any attempt to pry information about the Brotherhood and its secrets. While this bonus to The character's Resolve makes them better able to handle Interrogation, the training becomes more evident in its ability to indefinitely prevent The character from divulging Brotherhood secrets.

Related Skills/Powers: Resolve

Prerequisites: Society Rank: INQ: XII: Grand Inquisitor

2015/09/24 / 2021/12/16